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Now we have just one library of "all of Mesa core" instead of both libdricore and libglsl that drivers link against. I did this change in a sort of nonrecursive make fashion: the generated files are still produced in the non-automake build, like the rest of dricore, but the GLSL files are stuffed into libdricore without building a convenience library in src/glsl (even though we could now). This would make a bit more sense if glsl was just another dir under src/mesa, because right now I had to contort the prefix variable name to look another ../ level up.
144 lines
3.3 KiB
Makefile
144 lines
3.3 KiB
Makefile
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#src/glsl/pp/Makefile
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TOP = ../..
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include $(TOP)/configs/current
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LIBNAME = glsl
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GLSL_SRCDIR=.
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include Makefile.sources
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GLCPP_SOURCES = \
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$(LIBGLCPP_GENERATED_FILES) \
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$(LIBGLCPP_FILES) \
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ralloc.c \
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glcpp/glcpp.c
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C_SOURCES = \
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$(LIBGLCPP_GENERATED_FILES) \
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$(LIBGLCPP_FILES) \
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$(LIBGLSL_FILES)
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# common sources for builtin_compiler and libglsl
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CXX_SOURCES = \
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$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
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$(LIBGLSL_CXX_FILES)
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LIBS = \
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$(TOP)/src/glsl/libglsl.a
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APPS = glsl_compiler glsl_test glcpp/glcpp
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GLSL2_C_SOURCES = \
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../mesa/program/hash_table.c \
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../mesa/program/symbol_table.c
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GLSL2_CXX_SOURCES = \
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$(GLSL_COMPILER_CXX_FILES)
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GLSL2_OBJECTS = \
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$(GLSL2_C_SOURCES:.c=.o) \
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$(GLSL2_CXX_SOURCES:.cpp=.o)
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TEST_C_SOURCES = \
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../mesa/program/hash_table.c \
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../mesa/program/symbol_table.c
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TEST_CXX_SOURCES = \
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standalone_scaffolding.cpp \
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test.cpp \
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test_optpass.cpp
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TEST_OBJECTS = \
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$(TEST_C_SOURCES:.c=.o) \
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$(TEST_CXX_SOURCES:.cpp=.o)
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### Basic defines ###
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DEFINES += \
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$(LIBRARY_DEFINES) \
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$(API_DEFINES)
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GLCPP_OBJECTS = \
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$(GLCPP_SOURCES:.c=.o) \
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../mesa/program/hash_table.o
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OBJECTS = \
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$(C_SOURCES:.c=.o) \
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$(CXX_SOURCES:.cpp=.o)
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INCLUDES = \
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-I. \
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-I../mesa \
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-I../mapi \
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-I../../include \
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$(LIBRARY_INCLUDES)
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ALL_SOURCES = \
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$(C_SOURCES) \
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$(CXX_SOURCES) \
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$(GLSL2_CXX_SOURCES) \
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$(GLSL2_C_SOURCES) \
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$(TEST_CXX_SOURCES) \
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$(TEST_C_SOURCES)
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##### TARGETS #####
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default: depend lib$(LIBNAME).a $(APPS)
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lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
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$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
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depend: $(ALL_SOURCES) Makefile
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rm -f depend
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touch depend
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$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
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# Remove .o and backup files
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clean:
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rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(TEST_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
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-rm -f $(APPS)
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# Dummy target
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install:
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@echo -n ""
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##### RULES #####
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glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
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$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
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glsl_test: $(TEST_OBJECTS) libglsl.a
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$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@
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glcpp: glcpp/glcpp
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glcpp/glcpp: $(GLCPP_OBJECTS)
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$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
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.cpp.o:
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$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
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.c.o:
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$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
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glsl_lexer.cpp: glsl_lexer.ll
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$(FLEX) --nounistd -o$@ $<
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glsl_parser.cpp: glsl_parser.yy
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$(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
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glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
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$(FLEX) --nounistd -o$@ $<
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glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
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$(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<
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builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
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$(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
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builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
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@echo Regenerating builtin_function.cpp...
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$(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
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-include depend
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