mesa/src/glsl/Makefile
Eric Anholt 279efce8bb automake: Merge the dricore libglsl build into libdricore.
Now we have just one library of "all of Mesa core" instead of both
libdricore and libglsl that drivers link against.

I did this change in a sort of nonrecursive make fashion: the
generated files are still produced in the non-automake build, like the
rest of dricore, but the GLSL files are stuffed into libdricore
without building a convenience library in src/glsl (even though we
could now).  This would make a bit more sense if glsl was just another
dir under src/mesa, because right now I had to contort the prefix
variable name to look another ../ level up.
2012-06-11 09:28:00 -07:00

144 lines
3.3 KiB
Makefile

#src/glsl/pp/Makefile
TOP = ../..
include $(TOP)/configs/current
LIBNAME = glsl
GLSL_SRCDIR=.
include Makefile.sources
GLCPP_SOURCES = \
$(LIBGLCPP_GENERATED_FILES) \
$(LIBGLCPP_FILES) \
ralloc.c \
glcpp/glcpp.c
C_SOURCES = \
$(LIBGLCPP_GENERATED_FILES) \
$(LIBGLCPP_FILES) \
$(LIBGLSL_FILES)
# common sources for builtin_compiler and libglsl
CXX_SOURCES = \
$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
$(LIBGLSL_CXX_FILES)
LIBS = \
$(TOP)/src/glsl/libglsl.a
APPS = glsl_compiler glsl_test glcpp/glcpp
GLSL2_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c
GLSL2_CXX_SOURCES = \
$(GLSL_COMPILER_CXX_FILES)
GLSL2_OBJECTS = \
$(GLSL2_C_SOURCES:.c=.o) \
$(GLSL2_CXX_SOURCES:.cpp=.o)
TEST_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c
TEST_CXX_SOURCES = \
standalone_scaffolding.cpp \
test.cpp \
test_optpass.cpp
TEST_OBJECTS = \
$(TEST_C_SOURCES:.c=.o) \
$(TEST_CXX_SOURCES:.cpp=.o)
### Basic defines ###
DEFINES += \
$(LIBRARY_DEFINES) \
$(API_DEFINES)
GLCPP_OBJECTS = \
$(GLCPP_SOURCES:.c=.o) \
../mesa/program/hash_table.o
OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)
INCLUDES = \
-I. \
-I../mesa \
-I../mapi \
-I../../include \
$(LIBRARY_INCLUDES)
ALL_SOURCES = \
$(C_SOURCES) \
$(CXX_SOURCES) \
$(GLSL2_CXX_SOURCES) \
$(GLSL2_C_SOURCES) \
$(TEST_CXX_SOURCES) \
$(TEST_C_SOURCES)
##### TARGETS #####
default: depend lib$(LIBNAME).a $(APPS)
lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
depend: $(ALL_SOURCES) Makefile
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
# Remove .o and backup files
clean:
rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(TEST_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
-rm -f $(APPS)
# Dummy target
install:
@echo -n ""
##### RULES #####
glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
glsl_test: $(TEST_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@
glcpp: glcpp/glcpp
glcpp/glcpp: $(GLCPP_OBJECTS)
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
glsl_lexer.cpp: glsl_lexer.ll
$(FLEX) --nounistd -o$@ $<
glsl_parser.cpp: glsl_parser.yy
$(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
$(FLEX) --nounistd -o$@ $<
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
$(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<
builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
$(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
@echo Regenerating builtin_function.cpp...
$(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
-include depend