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This allows compiling CL shaders into a single SPIR-V library per arch, NIR call bindings for each functions and precompilled binaries for each entrypoints. We are only going to support Bifrost and Valhall for this. Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32720> |
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| .. | ||
| amd | ||
| freedreno | ||
| panfrost | ||
| anv.rst | ||
| asahi.rst | ||
| d3d12.rst | ||
| freedreno.rst | ||
| lima.rst | ||
| llvmpipe.rst | ||
| nvk.rst | ||
| panfrost.rst | ||
| powervr.rst | ||
| radv.rst | ||
| svga3d.rst | ||
| v3d.rst | ||
| vc4.rst | ||
| venus.rst | ||
| virgl.rst | ||
| zink.rst | ||