mesa/src/egl/SConscript
Emil Velikov e7e29189e2 scons: rework the EGL build
The scons equivalent of the previous commit - just fold the almost
identical driver + main Sconscripts.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2015-07-22 16:35:27 +01:00

33 lines
720 B
Python

#######################################################################
# SConscript for EGL
Import('*')
env = env.Clone()
env.Append(CPPPATH = [
'#/include',
'#/src/egl/main',
])
# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
egl_sources.append(env.ParseSourceList('Makefile.sources', 'dri2_backend_core_FILES'))
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
'_EGL_BUILT_IN_DRIVER_HAIKU',
'HAVE_HAIKU_PLATFORM',
])
egl_sources.append('drivers/haiku/egl_haiku.cpp')
egl = env.SharedLibrary(
target = 'EGL',
source = egl_sources,
)
egl = env.InstallSharedLibrary(egl, version=(1, 0, 0))
env.Alias('egl', egl)