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Right now we have a statically allocated vk_graphics_pipeline_state,
that we declare at pipeline_init, and fill at
pipeline_init_dynamic_state. This one can be static as right now it is
only needed during pipeline_init lifetime.
But to fill it, we need a vk_graphics_pipeline_all_state structure,
that right now we declare at pipeline_init_dynamic_state. But that one
become part of that vk_graphics_pipeline_state, so still needed at
pipeline_init.
This was detected when trying to refactor the code to use the
pipeline_state later on, but it raises an "invalid read" error using
valgrind with the current code. It is surprising that didn't cause any
problem.
Fixes:
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| .. | ||
| ci | ||
| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| simulator | ||
| vulkan | ||
| .editorconfig | ||
| meson.build | ||