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George Ouzounoudis e6ef49b454 nvk: Switch point rasterization to point sprites
It seems for Vulkan we always need square points with shader PointCoords
just like OpenGL point sprites.

From vulkan spec's point rasterization:
"Point rasterization produces a fragment for each fragment area group of
framebuffer pixels with one or more sample points that intersect a region
centered at the point’s (xf,yf).
This region is a square with side equal to the current point size.
... (xf,yf) is the exact, unrounded framebuffer coordinate of the vertex
for the point"

From OpenGL compatibility spec:
Basic point rasterization:
"If point sprites are enabled, then point rasterization produces a
fragment for each framebuffer pixel whose center lies inside a square
centered at the point’s (xw, yw), with side length equal to the current
point size.
... and xw and yw are the exact, unrounded window coordinates of the
vertex for the point"

Also in OpenGL multisampling leads to circle points as we see in the spec:
Point multisample rasterization:
"This region is a circle having diameter equal to the current point width
if POINT_SPRITE is disabled, or a square with side equal to the current
point width if POINT_SPRITE is enabled."

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
2023-08-04 21:32:02 +00:00
.ci-farms Revert "ci: Disable nouveau CI" 2023-08-01 18:19:40 +00:00
.ci-farms-disabled Revert "ci: Disable nouveau CI" 2023-08-01 18:19:40 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci ci: use mold to build deqp 2023-08-04 16:47:11 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin bin/pick-ui: use venv wrapper 2023-08-03 23:21:32 +00:00
build-support
docs anv: debug messaging for sparse texture usage 2023-08-03 19:57:19 +00:00
include vulkan: bump header register to 1.3.261 2023-08-04 13:55:11 +00:00
src nvk: Switch point rasterization to point sprites 2023-08-04 21:32:02 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include clang-format: enforce formatting of egl 2023-07-07 23:00:06 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs clang-format: Ignore original panfrost commit 2023-07-31 18:56:34 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: build kernel in gfx-ci/linux and just use binaries in Mesa3D CI 2023-07-16 02:11:23 +02:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: add r300 driver 2023-06-09 19:31:20 +00:00
meson.build nvk: add vulkan skeleton 2023-08-04 21:31:52 +00:00
meson_options.txt nvk: add vulkan skeleton 2023-08-04 21:31:52 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.3.0-devel 2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.