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Jason Ekstrand e6ddee764e intel/fs: Reset instruction order before re-scheduling
The way the current scheduler loop is implemented, each scheduling pass
starts with what the previous pass had.  This means that, if PRE screwed
everything up majorly, PRE_NON_LIFO would have to try to fix it.  It
also meant that tiny changes to one pass would affect every later pass.
Instead, reset the order of the instructions before each scheduling
pass.  This makes the passes entirely independent of each other.

Shader-db results on Ice Lake:

    total instructions in shared programs: 19670486 -> 19670648 (<.01%)
    instructions in affected programs: 25317 -> 25479 (0.64%)
    helped: 2
    HURT: 7
    helped stats (abs) min: 4 max: 4 x̄: 4.00 x̃: 4
    helped stats (rel) min: 0.07% max: 0.07% x̄: 0.07% x̃: 0.07%
    HURT stats (abs)   min: 8 max: 70 x̄: 24.29 x̃: 12
    HURT stats (rel)   min: 0.41% max: 4.95% x̄: 1.47% x̃: 0.87%
    95% mean confidence interval for instructions value: -1.28 37.28
    95% mean confidence interval for instructions %-change: -0.04% 2.30%
    Inconclusive result (value mean confidence interval includes 0).

    total cycles in shared programs: 935535948 -> 935490243 (<.01%)
    cycles in affected programs: 421994824 -> 421949119 (-0.01%)
    helped: 1269
    HURT: 879
    helped stats (abs) min: 1 max: 12008 x̄: 259.38 x̃: 52
    helped stats (rel) min: <.01% max: 28.02% x̄: 1.12% x̃: 0.14%
    HURT stats (abs)   min: 1 max: 29931 x̄: 322.46 x̃: 20
    HURT stats (rel)   min: <.01% max: 32.17% x̄: 1.74% x̃: 0.22%
    95% mean confidence interval for cycles value: -71.37 28.81
    95% mean confidence interval for cycles %-change: -0.11% 0.21%
    Inconclusive result (value mean confidence interval includes 0).

    total spills in shared programs: 12403 -> 12430 (0.22%)
    spills in affected programs: 1355 -> 1382 (1.99%)
    helped: 2
    HURT: 7

    total fills in shared programs: 15128 -> 15182 (0.36%)
    fills in affected programs: 3294 -> 3348 (1.64%)
    helped: 2
    HURT: 7

    LOST:   21
    GAINED: 28

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13734>
2021-12-18 01:46:19 +00:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci/windows: Remove line numbers of SPIR-V errors in spirv2dxil tests 2021-12-17 23:04:55 +00:00
android gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
bin vulkan/include: import the video codec headers. 2021-11-09 04:33:06 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: update calendar and link releases notes for 21.3.2 2021-12-17 23:41:49 +00:00
include include/pci_ids: Move PCI ids supported by both i965 and iris to iris 2021-12-03 23:53:06 +00:00
src intel/fs: Reset instruction order before re-scheduling 2021-12-18 01:46:19 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Use 3-space tabs for .rst 2021-06-22 17:37:55 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci/crocus: Add support for manual CI runs on my G41. 2021-12-17 19:41:54 +00:00
.mailmap .mailmap: Simplify my name 2021-11-03 20:48:43 +00:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS CODEOWNERS: remove ownership of deleted code 2021-12-07 22:54:27 +00:00
meson.build meson: correctly detect linker arguments 2021-12-16 17:19:28 +00:00
meson_options.txt gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.0 2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.