mesa/src/compiler
Daniel Schürmann bc500da67d nir/shrink_vectors: shrink vecN properly
This patch allows to shrink vecN instructions where
one or more components at any position are unused.

Stat changes for softpipe:
total instructions in shared programs: 2986101 -> 2985416 (-0.02%)
instructions in affected programs: 51216 -> 50531 (-1.34%)

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11411>
2021-07-26 09:24:37 +00:00
..
glsl nir: Suffix all the MCS texture stuff _intel 2021-07-23 15:53:57 +00:00
nir nir/shrink_vectors: shrink vecN properly 2021-07-26 09:24:37 +00:00
spirv nir: Suffix all the MCS texture stuff _intel 2021-07-23 15:53:57 +00:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
glsl_types.h glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c nir: Rename WORK_GROUP (and similar) to WORKGROUP 2021-06-07 22:34:42 +00:00
shader_enums.h shader_enums: change VERT_BIT back to the 32-bit shift 2021-06-16 21:45:57 +00:00
shader_info.h spirv: Implement SPV_EXT_shader_atomic_float16_add 2021-07-21 20:15:21 +00:00