mesa/src/gallium
Roland Scheidegger 84c363fb09 gallivm: fix texture wrapping for texture gather for mirror modes
Care must be taken that all coords end up correct, the tests are very
sensitive that everything is correctly rounded. This doesn't matter
for bilinear filter (since picking a wrong texel with weight zero is
ok), and we could also switch the per-sample coords mistakenly.
While here, also optimize the coord_mirror helper a bit (we can do the
mirroring directly by exploiting float rounding, no need for fixing up
odd/even manually).
I did not touch the mirror_clamp and mirror_clamp_to_border modes.
In contrast to mirror_clamp_to_edge and mirror_repeat these are legacy
modes. They are specified against old gl rules, which actually does
the mirroring not per sample (so you get swapped order if the coord
is in the mirrored section). I think the idea though is that they should
follow the respecified mirror_clamp_to_edge rules so the order would be
correct.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2017-12-12 04:23:02 +01:00
..
auxiliary gallivm: fix texture wrapping for texture gather for mirror modes 2017-12-12 04:23:02 +01:00
docs gallium: add hw atomic buffer binding API. 2017-11-10 08:39:35 +10:00
drivers radeon/vce: move destroy command before feedback command 2017-12-08 12:56:48 -05:00
include mesa: add AllowGLSLCrossStageInterpolationMismatch workaround 2017-11-30 11:43:10 +02:00
state_trackers meson: add dep_thread to every lib that includes threads.h 2017-12-07 17:29:42 +00:00
targets meson: Add lmsensors to gallium libgl-xlib target. 2017-12-07 10:20:58 -08:00
tests util: move os_time.[ch] to src/util 2017-11-09 11:57:21 +01:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys winsys/amdgpu: disable local BOs again due to worse performance 2017-12-11 19:11:14 +01:00
Android.common.mk Android: rework LLVM build support 2017-05-11 13:52:21 +01:00
Android.mk Android: fix build break from r600/radeon split 2017-10-10 21:37:19 -05:00
Automake.inc radeonsi: prepare for driver-specific driconf options 2017-08-02 09:50:58 +02:00
Makefile.am broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. 2017-10-10 11:42:04 -07:00
meson.build meson: fix pl111 dependency on vc4 2017-12-07 17:21:03 +00:00
README.portability
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.