mesa/src/intel/compiler/brw_nir_wa_18019110168.c
Alyssa Rosenzweig cc6e3b84cb treewide: use nir_def_as_*
Via Coccinelle patch:

    @@
    expression definition;
    @@

    -nir_instr_as_alu(definition->parent_instr)
    +nir_def_as_alu(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_intrinsic(definition->parent_instr)
    +nir_def_as_intrinsic(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_phi(definition->parent_instr)
    +nir_def_as_phi(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_load_const(definition->parent_instr)
    +nir_def_as_load_const(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_deref(definition->parent_instr)
    +nir_def_as_deref(definition)

    @@
    expression definition;
    @@

    -nir_instr_as_tex(definition->parent_instr)
    +nir_def_as_tex(definition)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36489>
2025-08-01 15:34:24 +00:00

617 lines
22 KiB
C

/*
* Copyright (c) 2022-2025 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "brw_nir.h"
/*
* Wa_18019110168 for gfx 12.5.
*
* This file implements workaround for HW bug, which leads to fragment shader
* reading incorrect per-primitive data if mesh shader, in addition to writing
* per-primitive data, also writes to gl_ClipDistance.
*
* The suggested solution to that bug is to not use per-primitive data by:
* - creating new vertices for provoking vertices shared by multiple primitives
* - converting per-primitive attributes read by fragment shader to flat
* per-vertex attributes for the provoking vertex
* - modifying fragment shader to read those per-vertex attributes
*
* There are at least 2 type of failures not handled very well:
* - if the number of varying slots overflows, than only some attributes will
* be converted, leading to corruption of those unconverted attributes
* - if the overall MUE size is so large it doesn't fit in URB, then URB
* allocation will fail in some way; unfortunately there's no good way to
* say how big MUE will be at this moment and back out
*/
static bool
copy_primitive_count_write(nir_builder *b,
nir_intrinsic_instr *intrin,
void *data)
{
if (intrin->intrinsic != nir_intrinsic_set_vertex_and_primitive_count)
return false;
b->cursor = nir_after_instr(&intrin->instr);
nir_variable *primitive_count = (nir_variable *)data;
nir_store_var(b, primitive_count, intrin->src[1].ssa, 0x1);
return true;
}
static nir_variable *
copy_primitive_count_writes(nir_shader *nir)
{
nir_variable *primitive_count =
nir_local_variable_create(nir_shader_get_entrypoint(nir),
glsl_uint_type(),
"Wa_18019110168_primitive_count");
nir_shader_intrinsics_pass(nir,
copy_primitive_count_write,
nir_metadata_control_flow,
primitive_count);
return primitive_count;
}
struct mapping {
nir_variable *temp_var;
nir_deref_instr *per_prim_deref;
nir_deref_instr *per_vert_deref;
};
static bool
rewrite_derefs_to_per_prim_vars(nir_builder *b,
nir_intrinsic_instr *intrin,
void *data)
{
if (intrin->intrinsic != nir_intrinsic_load_deref &&
intrin->intrinsic != nir_intrinsic_store_deref)
return false;
nir_deref_instr *old_deref =
nir_def_as_deref(intrin->src[0].ssa);
nir_variable *var = nir_deref_instr_get_variable(old_deref);
if (var == NULL)
return false;
struct mapping *mapping = data;
if (mapping[var->data.location].temp_var == NULL)
return false;
b->cursor = nir_before_instr(&intrin->instr);
nir_deref_instr *new_deref = nir_clone_deref_instr(
b, mapping[var->data.location].temp_var, old_deref);
nir_src_rewrite(&intrin->src[0], &new_deref->def);
return true;
}
static bool
mesh_convert_attrs_prim_to_vert(struct nir_shader *nir,
struct brw_compile_mesh_params *params,
int *wa_mapping)
{
const uint64_t outputs_written = nir->info.outputs_written;
const uint64_t per_primitive_outputs =
nir->info.per_primitive_outputs &
~VARYING_BIT_PRIMITIVE_INDICES;
const uint64_t other_outputs = outputs_written & ~per_primitive_outputs;
uint64_t all_outputs = outputs_written;
const uint64_t remapped_outputs = outputs_written &
nir->info.per_primitive_outputs &
~(VARYING_BIT_CULL_PRIMITIVE |
VARYING_BIT_PRIMITIVE_INDICES |
VARYING_BIT_PRIMITIVE_COUNT |
VARYING_BIT_LAYER |
VARYING_BIT_VIEWPORT |
VARYING_BIT_PRIMITIVE_SHADING_RATE);
/* indexed by slot of per-prim attribute */
struct mapping mapping[VARYING_SLOT_MAX] = { {NULL, NULL, NULL}, };
/* Figure out the mapping between per-primitive and new per-vertex outputs. */
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_foreach_shader_out_variable(var, nir) {
int location = var->data.location;
if (!(BITFIELD64_BIT(location) & remapped_outputs))
continue;
assert(location == VARYING_SLOT_PRIMITIVE_ID ||
location >= VARYING_SLOT_VAR0);
const struct glsl_type *type = var->type;
if (nir_is_arrayed_io(var, MESA_SHADER_MESH)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
unsigned num_slots = glsl_count_attribute_slots(type, false);
for (gl_varying_slot slot = VARYING_SLOT_VAR0; slot <= VARYING_SLOT_VAR31; slot++) {
uint64_t mask = BITFIELD64_MASK(num_slots) << slot;
if ((all_outputs & mask) == 0) {
wa_mapping[location] = slot;
all_outputs |= mask;
break;
}
}
if (wa_mapping[location] == 0) {
fprintf(stderr, "Not enough space for hardware per-primitive data corruption work around.\n");
return false;
}
mapping[location].temp_var =
nir_local_variable_create(impl,
glsl_array_type(type,
nir->info.mesh.max_primitives_out,
glsl_get_std140_size(type, false)),
var->name);
}
/* Rewrite all the per-primitive variable reads/writes to the temporary
* variables.
*/
NIR_PASS(_, nir, nir_shader_intrinsics_pass,
rewrite_derefs_to_per_prim_vars,
nir_metadata_control_flow, mapping);
void *mem_ctx = ralloc_context(NULL);
unsigned vertices_per_primitive =
mesa_vertices_per_prim(nir->info.mesh.primitive_type);
nir_variable *primitive_count_var = copy_primitive_count_writes(nir);
nir_builder _b = nir_builder_at(nir_after_impl(impl)), *b = &_b;
/* wait for all subgroups to finish */
nir_barrier(b, SCOPE_WORKGROUP);
/* Build a list of per-vertex variables we might need to copy */
unsigned num_other_variables = 0;
nir_foreach_shader_out_variable(var, nir) {
if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
continue;
num_other_variables++;
}
nir_variable *primitive_indices_var = NULL;
nir_deref_instr **per_vertex_derefs =
ralloc_array(mem_ctx, nir_deref_instr *, num_other_variables);
unsigned num_per_vertex_variables = 0;
unsigned processed = 0;
nir_foreach_shader_out_variable(var, nir) {
if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
continue;
switch (var->data.location) {
case VARYING_SLOT_PRIMITIVE_COUNT:
break;
case VARYING_SLOT_PRIMITIVE_INDICES:
primitive_indices_var = var;
break;
default: {
const struct glsl_type *type = var->type;
assert(glsl_type_is_array(type));
const struct glsl_type *array_element_type =
glsl_get_array_element(type);
/* Resize type of array output to make space for one extra vertex
* attribute for each primitive, so we ensure that the provoking
* vertex is not shared between primitives.
*/
const struct glsl_type *new_type =
glsl_array_type(array_element_type,
glsl_get_length(type) +
nir->info.mesh.max_primitives_out,
0);
var->type = new_type;
per_vertex_derefs[num_per_vertex_variables++] =
nir_build_deref_var(b, var);
break;
}
}
++processed;
}
assert(processed == num_other_variables);
nir_def *zero = nir_imm_int(b, 0);
nir_def *provoking_vertex =
params->load_provoking_vertex(b, params->load_provoking_vertex_data);
nir_def *local_invocation_index = nir_load_local_invocation_index(b);
nir_def *cmp = nir_ieq(b, local_invocation_index, zero);
nir_if *if_stmt = nir_push_if(b, cmp);
{
assert(primitive_count_var != NULL);
assert(primitive_indices_var != NULL);
/* Update types of derefs to match type of variables they (de)reference. */
nir_foreach_function_impl(impl, nir) {
nir_foreach_block(block, impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_deref)
continue;
nir_deref_instr *deref = nir_instr_as_deref(instr);
if (deref->deref_type != nir_deref_type_var)
continue;
if (deref->var->type != deref->type)
deref->type = deref->var->type;
}
}
}
/* Create new per-vertex output variables mirroring per-primitive variables
* and create derefs for both old and new variables.
*/
nir_foreach_shader_out_variable(var, nir) {
gl_varying_slot location = var->data.location;
if ((BITFIELD64_BIT(location) & remapped_outputs) == 0)
continue;
const struct glsl_type *type = var->type;
assert(glsl_type_is_array(type));
const struct glsl_type *array_element_type = glsl_get_array_element(type);
const struct glsl_type *new_type =
glsl_array_type(array_element_type,
nir->info.mesh.max_vertices_out +
nir->info.mesh.max_primitives_out,
0);
nir_variable *new_var =
nir_variable_create(nir, nir_var_shader_out, new_type, var->name);
assert(wa_mapping[location] >= VARYING_SLOT_VAR0);
assert(wa_mapping[location] <= VARYING_SLOT_VAR31);
new_var->data.location = wa_mapping[location];
new_var->data.interpolation = INTERP_MODE_FLAT;
mapping[location].per_vert_deref = nir_build_deref_var(b, new_var);
mapping[location].per_prim_deref = nir_build_deref_var(b, mapping[location].temp_var);
}
nir_def *trueconst = nir_imm_true(b);
/*
* for each Primitive (0 : primitiveCount)
* if VertexUsed[PrimitiveIndices[Primitive][provoking vertex]]
* create 1 new vertex at offset "Vertex"
* copy per vert attributes of provoking vertex to the new one
* update PrimitiveIndices[Primitive][provoking vertex]
* Vertex++
* else
* VertexUsed[PrimitiveIndices[Primitive][provoking vertex]] := true
*
* for each attribute : mapping
* copy per_prim_attr(Primitive) to per_vert_attr[Primitive][provoking vertex]
*/
/* primitive count */
nir_def *primitive_count = nir_load_var(b, primitive_count_var);
/* primitive index */
nir_variable *primitive_var =
nir_local_variable_create(impl, glsl_uint_type(), "Primitive");
nir_deref_instr *primitive_deref = nir_build_deref_var(b, primitive_var);
nir_store_deref(b, primitive_deref, zero, 1);
/* vertex index */
nir_variable *vertex_var =
nir_local_variable_create(impl, glsl_uint_type(), "Vertex");
nir_deref_instr *vertex_deref = nir_build_deref_var(b, vertex_var);
nir_store_deref(b, vertex_deref, nir_imm_int(b, nir->info.mesh.max_vertices_out), 1);
/* used vertices bitvector */
const struct glsl_type *used_vertex_type =
glsl_array_type(glsl_bool_type(),
nir->info.mesh.max_vertices_out,
0);
nir_variable *used_vertex_var =
nir_local_variable_create(impl, used_vertex_type, "VertexUsed");
nir_deref_instr *used_vertex_deref =
nir_build_deref_var(b, used_vertex_var);
/* Initialize it as "not used" */
for (unsigned i = 0; i < nir->info.mesh.max_vertices_out; ++i) {
nir_deref_instr *indexed_used_vertex_deref =
nir_build_deref_array(b, used_vertex_deref, nir_imm_int(b, i));
nir_store_deref(b, indexed_used_vertex_deref, nir_imm_false(b), 1);
}
nir_loop *loop = nir_push_loop(b);
{
nir_def *primitive_id = nir_load_deref(b, primitive_deref);
nir_def *cmp = nir_ige(b, primitive_id, primitive_count);
nir_push_if(b, cmp);
{
nir_jump(b, nir_jump_break);
}
nir_pop_if(b, NULL);
nir_deref_instr *primitive_indices_deref =
nir_build_deref_var(b, primitive_indices_var);
nir_deref_instr *indexed_primitive_indices_deref;
nir_def *src_vertex;
nir_def *prim_indices;
/* array of vectors, we have to extract index out of array deref */
indexed_primitive_indices_deref =
nir_build_deref_array(b, primitive_indices_deref, primitive_id);
prim_indices = nir_load_deref(b, indexed_primitive_indices_deref);
src_vertex = nir_vector_extract(b, prim_indices, provoking_vertex);
nir_def *dst_vertex = nir_load_deref(b, vertex_deref);
nir_deref_instr *indexed_used_vertex_deref =
nir_build_deref_array(b, used_vertex_deref, src_vertex);
nir_def *used_vertex = nir_load_deref(b, indexed_used_vertex_deref);
nir_push_if(b, used_vertex);
{
/* If the vertex is used by another primitive, we need to make an
* entire copy of the per-vertex variables.
*/
for (unsigned a = 0; a < num_per_vertex_variables; ++a) {
nir_deref_instr *attr_arr = per_vertex_derefs[a];
nir_deref_instr *src = nir_build_deref_array(b, attr_arr, src_vertex);
nir_deref_instr *dst = nir_build_deref_array(b, attr_arr, dst_vertex);
assert(per_vertex_derefs[a]->instr.type == nir_instr_type_deref);
nir_copy_deref(b, dst, src);
}
/* Rebuild the vertices indices for the primitive by pointing to
* the new provoking vertex */
nir_def *new_val =
nir_vector_insert(b, prim_indices, dst_vertex, provoking_vertex);
nir_store_deref(b, indexed_primitive_indices_deref, new_val,
BITFIELD_MASK(vertices_per_primitive));
nir_store_deref(b, vertex_deref, nir_iadd_imm(b, dst_vertex, 1), 1);
/* Finally write the per-primitive values into the per-vertex
* block at remapped locations.
*/
for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
if (!mapping[i].per_vert_deref)
continue;
assert(mapping[i].per_prim_deref->instr.type == nir_instr_type_deref);
nir_deref_instr *src =
nir_build_deref_array(b, mapping[i].per_prim_deref, primitive_id);
nir_deref_instr *dst =
nir_build_deref_array(b, mapping[i].per_vert_deref, dst_vertex);
nir_copy_deref(b, dst, src);
}
}
nir_push_else(b, NULL);
{
/* If the vertex is not used yet by any primitive, we just have to
* write the per-primitive values into the per-vertex block at
* remapped locations.
*/
nir_store_deref(b, indexed_used_vertex_deref, trueconst, 1);
for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
if (!mapping[i].per_vert_deref)
continue;
assert(mapping[i].per_prim_deref->instr.type == nir_instr_type_deref);
nir_deref_instr *src =
nir_build_deref_array(b, mapping[i].per_prim_deref, primitive_id);
nir_deref_instr *dst =
nir_build_deref_array(b, mapping[i].per_vert_deref, src_vertex);
nir_copy_deref(b, dst, src);
}
}
nir_pop_if(b, NULL);
nir_store_deref(b, primitive_deref, nir_iadd_imm(b, primitive_id, 1), 1);
}
nir_pop_loop(b, loop);
}
nir_pop_if(b, if_stmt); /* local_invocation_index == 0 */
nir->info.mesh.max_vertices_out += nir->info.mesh.max_primitives_out;
ralloc_free(mem_ctx);
return true;
}
void
brw_nir_mesh_convert_attrs_prim_to_vert(struct nir_shader *nir,
struct brw_compile_mesh_params *params,
int *wa_mapping)
{
NIR_PASS(_, nir, mesh_convert_attrs_prim_to_vert, params, wa_mapping);
/* Remove per-primitive references */
NIR_PASS(_, nir, nir_opt_dce);
NIR_PASS(_, nir, nir_remove_dead_variables, nir_var_shader_out, NULL);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
/* deal with copy_derefs */
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_lower_var_copies);
}
static bool
frag_update_derefs_instr(struct nir_builder *b, nir_instr *instr, void *data)
{
if (instr->type != nir_instr_type_deref)
return false;
nir_deref_instr *deref = nir_instr_as_deref(instr);
if (deref->deref_type != nir_deref_type_var)
return false;
nir_variable *var = deref->var;
if (!(var->data.mode & nir_var_shader_in))
return false;
int location = var->data.location;
nir_deref_instr **new_derefs = (nir_deref_instr **)data;
if (new_derefs[location] == NULL)
return false;
nir_def_replace(&deref->def, &new_derefs[location]->def);
return true;
}
static bool
frag_update_derefs(nir_shader *shader, nir_deref_instr **mapping)
{
return nir_shader_instructions_pass(shader, frag_update_derefs_instr,
nir_metadata_none, (void *)mapping);
}
bool
brw_nir_frag_convert_attrs_prim_to_vert(struct nir_shader *nir,
const int *wa_mapping)
{
/* indexed by slot of per-prim attribute */
nir_deref_instr *new_derefs[VARYING_SLOT_MAX] = {NULL, };
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_builder _b = nir_builder_at(nir_before_impl(impl)), *b = &_b;
uint64_t remapped_inputs = 0;
nir_foreach_shader_in_variable_safe(var, nir) {
gl_varying_slot location = var->data.location;
if (location == VARYING_SLOT_PRIMITIVE_COUNT ||
location == VARYING_SLOT_PRIMITIVE_INDICES ||
location == VARYING_SLOT_PRIMITIVE_SHADING_RATE ||
location == VARYING_SLOT_LAYER ||
location == VARYING_SLOT_VIEWPORT ||
location == VARYING_SLOT_CULL_PRIMITIVE)
continue;
gl_varying_slot new_location = wa_mapping[location];
if (new_location == -1)
continue;
assert(wa_mapping[new_location] == -1);
nir_variable *new_var =
nir_variable_create(nir, nir_var_shader_in, var->type, var->name);
new_var->data.location = new_location;
new_var->data.location_frac = var->data.location_frac;
new_var->data.interpolation = INTERP_MODE_FLAT;
new_derefs[location] = nir_build_deref_var(b, new_var);
}
nir->info.inputs_read |= remapped_inputs;
nir->info.per_primitive_inputs &= ~remapped_inputs;
NIR_PASS(_, nir, frag_update_derefs, new_derefs);
nir_shader_gather_info(nir, impl);
return true;
}
bool
brw_nir_frag_convert_attrs_prim_to_vert_indirect(struct nir_shader *nir,
const struct intel_device_info *devinfo,
struct brw_compile_fs_params *params)
{
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_builder _b = nir_builder_at(nir_before_impl(impl)), *b = &_b;
const uint64_t per_primitive_inputs = nir->info.inputs_read &
(nir->info.per_primitive_inputs | VARYING_BIT_PRIMITIVE_ID);
int per_primitive_offsets[VARYING_SLOT_MAX];
uint32_t first_read_offset = 0, per_primitive_stride = 0;
brw_compute_per_primitive_map(per_primitive_offsets,
&per_primitive_stride,
&first_read_offset,
0, nir, nir_var_shader_in,
per_primitive_inputs,
true /* separate_shader */);
per_primitive_stride = align(per_primitive_stride, devinfo->grf_size);
nir_def *msaa_flags = nir_load_fs_msaa_intel(b);
nir_def *needs_remapping = nir_test_mask(
b, msaa_flags, INTEL_MSAA_FLAG_PER_PRIMITIVE_REMAPPING);
nir_push_if(b, needs_remapping);
{
nir_def *first_slot =
nir_ubitfield_extract_imm(
b, msaa_flags,
INTEL_MSAA_FLAG_FIRST_VUE_SLOT_OFFSET,
INTEL_MSAA_FLAG_FIRST_VUE_SLOT_SIZE);
nir_def *remap_table_addr =
nir_pack_64_2x32_split(
b,
nir_load_per_primitive_remap_intel(b),
nir_load_reloc_const_intel(
b, BRW_SHADER_RELOC_INSTRUCTION_BASE_ADDR_HIGH));
u_foreach_bit64(location, per_primitive_inputs) {
if (location < VARYING_SLOT_VAR0 &&
location != VARYING_SLOT_PRIMITIVE_ID)
continue;
/* Read the varying_to_slot[] array from the mesh shader constants
* space in the instruction heap.
*/
nir_def *data =
nir_load_global_constant(
b, nir_iadd_imm(b, remap_table_addr, ROUND_DOWN_TO(location, 4)),
4, 1, 32);
const unsigned bit_offset = (8 * location) % 32;
nir_def *absolute_attr_idx =
nir_ubitfield_extract_imm(b, data, bit_offset, 4);
/* Now remove the first slot visible in the FS payload */
nir_def *payload_attr_idx =
nir_iadd(b, absolute_attr_idx, nir_ineg(b, first_slot));
for (unsigned c = 0; c < 4; c++) {
/* brw_nir_vertex_attribute_offset works in scalar */
nir_def *attr_idx =
nir_iadd_imm(
b, nir_imul_imm(b, payload_attr_idx, 4), c);
/* Turn the scalar attribute index into register byte offset */
nir_def *per_vertex_offset =
nir_iadd_imm(
b,
brw_nir_vertex_attribute_offset(b, attr_idx, devinfo),
per_primitive_stride);
nir_def *value =
nir_read_attribute_payload_intel(b, per_vertex_offset);
/* Write back the values into the per-primitive location */
nir_store_per_primitive_payload_intel(
b, value, .base = location, .component = c);
}
}
}
nir_pop_if(b, NULL);
return nir_progress(true, impl, nir_metadata_none);
}