..
ci
d3d12: Set Agility SDK parameters and update test expectations
2022-11-03 23:54:45 +00:00
.clang-format
d3d12: Add .clang_format file
2022-05-17 21:02:25 +00:00
d3d12_batch.cpp
d3d12: Record a state fixup command list when necessary
2022-07-22 14:42:56 +00:00
d3d12_batch.h
d3d12: Move shared code that include d3d12 headers into d3d12_common.h
2022-06-03 16:33:00 +00:00
d3d12_blit.cpp
d3d12: Don't multiply cube array sizes by 6
2022-10-27 23:17:47 +00:00
d3d12_blit.h
d3d12_bufmgr.cpp
d3d12: Don't align already-aligned size in d3d12_bufmgr_create_buffer
2022-10-28 19:46:25 +00:00
d3d12_bufmgr.h
d3d12: Swap the remainder of state tracking to new method
2022-07-22 14:42:56 +00:00
d3d12_cmd_signature.cpp
d3d12: Move indirect compute to real indirect dispatches
2022-01-31 13:30:49 -08:00
d3d12_cmd_signature.h
d3d12: Move indirect compute to real indirect dispatches
2022-01-31 13:30:49 -08:00
d3d12_common.h
d3d12: Add pipe_video_codec::process_frame implementation
2022-07-21 22:40:31 +00:00
d3d12_compiler.cpp
d3d12: Move lower_sample_pos to microsoft/compiler
2022-11-04 01:40:17 +00:00
d3d12_compiler.h
d3d12: Support clip halfz
2022-07-22 00:00:54 +00:00
d3d12_compute_transforms.cpp
d3d12: Cache a modifyable copy of the nir options in d3d12_screen
2022-02-04 00:07:53 +00:00
d3d12_compute_transforms.h
d3d12: Move compute transform state save/restore to compute_transforms.cpp
2022-01-31 13:31:22 -08:00
d3d12_context.cpp
util: normalize include files under src/util/*.h with util/ prefix in mesa code base
2022-11-10 06:27:25 +00:00
d3d12_context.h
d3d12: Use ID3D12DeviceConfiguration for root signature serialization
2022-10-20 00:30:21 +00:00
d3d12_debug.h
d3d12_descriptor_pool.cpp
d3d12: Add helpers to build with correct ABI for MinGW
2022-07-15 16:27:11 +00:00
d3d12_descriptor_pool.h
d3d12: Move shared code that include d3d12 headers into d3d12_common.h
2022-06-03 16:33:00 +00:00
d3d12_draw.cpp
util: normalize include files under src/util/*.h with util/ prefix in mesa code base
2022-11-10 06:27:25 +00:00
d3d12_dxcore_screen.cpp
utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
2022-11-02 07:25:39 +00:00
d3d12_dxgi_screen.cpp
utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
2022-11-02 07:25:39 +00:00
d3d12_fence.cpp
d3d12: Export some util functions from d3d12_fence for d3d12 video
2022-09-21 23:31:15 +00:00
d3d12_fence.h
d3d12: Export some util functions from d3d12_fence for d3d12 video
2022-09-21 23:31:15 +00:00
d3d12_format.c
util: Move src/gallium/include/pipe/p_format.h to src/util/format/u_formats.h
2022-11-19 03:38:19 +00:00
d3d12_format.h
util: Move src/gallium/include/pipe/p_format.h to src/util/format/u_formats.h
2022-11-19 03:38:19 +00:00
d3d12_gs_variant.cpp
d3d12: Handle structs in GS variants
2022-02-04 00:07:53 +00:00
d3d12_interop_public.h
d3d12: Hook up driver-private interop data
2022-11-02 18:11:41 +00:00
d3d12_lower_image_casts.c
d3d12: Handle bitcasting of shader images
2022-01-07 03:31:16 +00:00
d3d12_lower_point_sprite.c
d3d12: Enable PIPE_CAP_TGSI_TEXCOORD
2022-01-26 01:31:35 +00:00
d3d12_nir_passes.c
d3d12: Move lower_sample_pos to microsoft/compiler
2022-11-04 01:40:17 +00:00
d3d12_nir_passes.h
d3d12: Move lower_sample_pos to microsoft/compiler
2022-11-04 01:40:17 +00:00
d3d12_pipeline_state.cpp
microsoft/compiler: Support gl_Layer
2022-06-15 22:04:00 +00:00
d3d12_pipeline_state.h
d3d12: Move shared code that include d3d12 headers into d3d12_common.h
2022-06-03 16:33:00 +00:00
d3d12_public.h
d3d12: Only support DXGI and GDI APIs on Windows
2020-12-16 16:25:54 +00:00
d3d12_query.cpp
d3d12: Rename bind invalidate options to transition flags
2022-07-22 14:42:56 +00:00
d3d12_query.h
d3d12: Fix re-enabling predication after temporary disablement
2022-01-14 15:54:33 +00:00
d3d12_residency.cpp
d3d12: Don't put permanently-resident resources in the residency bo list
2022-10-27 23:17:47 +00:00
d3d12_residency.h
d3d12: Add d3d12_promote_to_permanent_residency
2022-05-17 21:02:25 +00:00
d3d12_resource.cpp
d3d12: Advertise PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
2022-10-31 18:17:41 +00:00
d3d12_resource.h
d3d12: Fix winsys displaytarget leak in d3d12_resource
2022-09-15 11:19:39 -04:00
d3d12_resource_state.cpp
d3d12: Remove state tracking implementation details from header
2022-07-22 14:42:56 +00:00
d3d12_resource_state.h
d3d12: Remove state tracking implementation details from header
2022-07-22 14:42:56 +00:00
d3d12_root_signature.cpp
d3d12: Use ID3D12DeviceConfiguration for root signature serialization
2022-10-20 00:30:21 +00:00
d3d12_root_signature.h
d3d12: Support compute root signatures
2022-01-11 01:36:56 +00:00
d3d12_screen.cpp
d3d12: Don't crash when libd3d12.so can't be found
2022-12-04 01:06:48 +00:00
d3d12_screen.h
d3d12: Add cache managers for separate buffer usage cases
2022-10-24 23:35:39 +00:00
d3d12_surface.cpp
d3d12: Improve planar resource support to handle video requirements
2022-05-17 21:02:25 +00:00
d3d12_surface.h
d3d12: Move shared code that include d3d12 headers into d3d12_common.h
2022-06-03 16:33:00 +00:00
d3d12_tcs_variant.cpp
d3d12: Handle structs in TCS variants
2022-02-04 00:07:53 +00:00
d3d12_util.h
d3d12: Add video decode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_array_of_textures_dpb_manager.cpp
d3d12: Fix debug_printf format strings for cross platform builds
2022-06-29 01:56:39 +00:00
d3d12_video_array_of_textures_dpb_manager.h
d3d12: Add video decode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_buffer.cpp
d3d12: Create d3d12_resource objects for video usage keeping their DXGI_..._UNORM formats
2022-10-20 20:37:10 +00:00
d3d12_video_buffer.h
d3d12: Add support for importing d3d12_video_buffer from handle
2022-09-15 11:19:39 -04:00
d3d12_video_dec.cpp
d3d12: Add VP9 Decode support
2022-10-11 15:15:11 +00:00
d3d12_video_dec.h
d3d12: Avoid heap allocations on hot path d3d12_video_decoder_dxva_picparams_from_pipe_picparams_hevc
2022-09-15 11:19:39 -04:00
d3d12_video_dec_av1.cpp
d3d12: Style variable fix in d3d12_video_decoder_prepare_dxva_slices_control_av1
2022-09-29 15:50:04 -04:00
d3d12_video_dec_av1.h
d3d12: Add support for AV1 Video Decode
2022-09-29 15:50:04 -04:00
d3d12_video_dec_h264.cpp
d3d12: Fix aliased usage of m_SliceControlBuffer in d3d12_video_decoder_prepare_dxva_slices_control_XXXX
2022-09-29 15:50:04 -04:00
d3d12_video_dec_h264.h
d3d12: Avoid extra allocation, copies when generating DXVA_Slice_Hxxx_Short arrays
2022-09-15 11:19:39 -04:00
d3d12_video_dec_hevc.cpp
d3d12: HEVC Decode - Fix slice size and offsets translation from VA to DXVA
2022-10-21 17:56:38 +00:00
d3d12_video_dec_hevc.h
d3d12: Avoid heap allocations on hot path d3d12_video_decoder_dxva_picparams_from_pipe_picparams_hevc
2022-09-15 11:19:39 -04:00
d3d12_video_dec_references_mgr.cpp
d3d12: Fix get_index7bits - Reuse previously freed indices
2022-10-11 15:15:11 +00:00
d3d12_video_dec_references_mgr.h
d3d12: Fix get_index7bits - Reuse previously freed indices
2022-10-11 15:15:11 +00:00
d3d12_video_dec_vp9.cpp
d3d12: Add VP9 Decode support
2022-10-11 15:15:11 +00:00
d3d12_video_dec_vp9.h
d3d12: Add VP9 Decode support
2022-10-11 15:15:11 +00:00
d3d12_video_dpb_storage_manager.h
d3d12: Add video decode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_enc.cpp
d3d12: Replace size_t with uint64_t in d3d12_video_encoder definitions for cross-plat compatibility
2022-09-26 19:02:30 +00:00
d3d12_video_enc.h
d3d12: Replace size_t with uint64_t in d3d12_video_encoder definitions for cross-plat compatibility
2022-09-26 19:02:30 +00:00
d3d12_video_enc_h264.cpp
d3d12: Updating refactored fields in pipe_h264_enc_picture_desc
2022-10-03 16:45:27 +00:00
d3d12_video_enc_h264.h
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_enc_hevc.cpp
d3d12: Fix HEVC wrong caps detection due to bad parenthesis in condition
2022-10-17 20:33:19 +00:00
d3d12_video_enc_hevc.h
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_bitstream.cpp
d3d12: Initialize d3d12_video_encoder_bitstream member m_uiOffset.
2022-05-27 22:14:00 +00:00
d3d12_video_encoder_bitstream.h
d3d12: Add video encode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_encoder_bitstream_builder.h
d3d12: Add video encode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_encoder_bitstream_builder_h264.cpp
d3d12: add missing cmath includes
2022-05-23 14:02:28 +00:00
d3d12_video_encoder_bitstream_builder_h264.h
d3d12: Add video encode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_encoder_bitstream_builder_hevc.cpp
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_bitstream_builder_hevc.h
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_nalu_writer_h264.cpp
d3d12: Add video encode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_encoder_nalu_writer_h264.h
d3d12: Add video encode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_encoder_nalu_writer_hevc.cpp
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_nalu_writer_hevc.h
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_references_manager.h
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_references_manager_h264.cpp
d3d12: Add debug verbosity for output reconstructed picture
2022-09-22 22:03:44 +00:00
d3d12_video_encoder_references_manager_h264.h
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_references_manager_hevc.cpp
d3d12: Add HEVC Decode/Encode
2022-09-15 11:19:39 -04:00
d3d12_video_encoder_references_manager_hevc.h
d3d12: Initialize d3d12_video_encoder_references_manager_hevc::m_current_frame_idx.
2022-09-22 05:45:21 +00:00
d3d12_video_proc.cpp
d3d12: Video process - Remove unnecessary batches flush
2022-09-21 23:31:15 +00:00
d3d12_video_proc.h
d3d12: Video process - Remove unnecessary batches flush
2022-09-21 23:31:15 +00:00
d3d12_video_screen.cpp
d3d12: Video Screen - Do not crash if HEVC not supported, return no support instead
2022-11-17 16:02:55 +00:00
d3d12_video_screen.h
d3d12: Move shared code that include d3d12 headers into d3d12_common.h
2022-06-03 16:33:00 +00:00
d3d12_video_texture_array_dpb_manager.cpp
d3d12: Fix debug_printf format strings for cross platform builds
2022-06-29 01:56:39 +00:00
d3d12_video_texture_array_dpb_manager.h
d3d12: Add video decode implementation of pipe_video_codec
2022-05-17 21:02:25 +00:00
d3d12_video_types.h
d3d12: Add VP9 Decode support
2022-10-11 15:15:11 +00:00
meson.build
d3d12: Add VP9 Decode support
2022-10-11 15:15:11 +00:00