mesa/src
Jason Ekstrand e4fea486da nir: Add a a nir_shader_info struct
This commit also adds code to glsl_to_nir and prog_to_nir to fill it out.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-02 14:22:53 -07:00
..
egl egl: Fix missing Haiku include path 2015-09-28 13:58:25 -04:00
gallium nouveau: wait to unref the transfer's bo until it's no longer used 2015-09-28 17:28:54 -04:00
gbm gbm: convert gbm bo format to fourcc format on dma-buf import 2015-09-15 12:27:45 +01:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl nir: Add a a nir_shader_info struct 2015-10-02 14:22:53 -07:00
glx glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3) 2015-10-02 13:25:05 +01:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_H 2015-07-22 16:35:25 +01:00
mapi mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix. 2015-10-02 13:23:18 +01:00
mesa nir: Add a a nir_shader_info struct 2015-10-02 14:22:53 -07:00
util util: use strnlen() in strndup() implementations 2015-09-30 08:13:07 +02:00
Makefile.am glsl: shader-enum to name debug fxns 2015-09-16 10:04:13 -04:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00