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The previous concept was to emit the non-deferred shader part first, including the culling code, and then modify the non-deferred part accordingly. This caused some issues because it was really impossible to tell which sysvals the deferred part needs after DCE, so we had to run an additional cleanup pass afterwards. The new concept is to prepare the deferred part first by applying reusable variables (from the non-deferred part) and run DCE. This opens the possibility to accurately gather info about what the deferred part needs. This idea is further expanded in the next commits. Fossil DB stats on Navi 21: Totals from 17 (0.02% of 79377) affected shaders: Instrs: 18063 -> 18064 (+0.01%) CodeSize: 93368 -> 93372 (+0.00%) Latency: 49889 -> 49899 (+0.02%); split: -0.01%, +0.03% SALU: 2416 -> 2417 (+0.04%) Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22073> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.