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This will allow drivers to make better decisions about texture sharing for DRI2, DRI3, Wayland, and OpenCL. v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER Reviewed-by: Axel Davy <axel.davy@ens.fr> |
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| .. | ||
| Makefile.am | ||
| Makefile.sources | ||
| rbug_context.c | ||
| rbug_context.h | ||
| rbug_core.c | ||
| rbug_objects.c | ||
| rbug_objects.h | ||
| rbug_public.h | ||
| rbug_screen.c | ||
| rbug_screen.h | ||
| README | ||
| SConscript | ||
RBUG PIPE DRIVER = About = This directory contains a Gallium3D remote debugger pipe driver. It provides remote debugging functionality. = Usage = Do GALLIUM_RBUG=true progs/trivial/tri which should open gallium remote debugging session. While the program is running you can launch the small remote debugging application from progs/rbug. More information is in that directory. Also for a gui see: http://cgit.freedesktop.org/mesa/rbug-gui = Integrating = You can integrate the rbug pipe driver either inside the state tracker or the target. The procedure on both cases is the same. Let's assume you have a pipe_screen obtained by the usual means (variable and function names are just for illustration purposes): real_screen = real_screen_create(...); The rbug screen is then created by doing rbug_screen = rbug_screen_create(real_screen); You can then simply use rbug_screen instead of real_screen. You can create as many contexts you wish from rbug_screen::context_create they are automatically wrapped by rbug_screen. -- Jose Fonseca <jfonseca@vmware.com> Jakob Bornecrantz <jakob@vmware.com>