mesa/src/gallium
Mike Blumenkrantz e3192367ac zink: optimize buffer rebinds
by using the bind counts, the common cases of rebinds can be immediately
handled without unnecessary iteration, and following this each rebind can
be evaluated to ensure that every necessary descriptor was rebound in order
to catch any remaining corner cases that may not be handled in the optimized
rebind path

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11093>
2021-06-01 23:29:19 +00:00
..
auxiliary util/prim_restart: revert part of bad fix 2021-05-29 09:13:03 +00:00
drivers zink: optimize buffer rebinds 2021-06-01 23:29:19 +00:00
frontends frontends/vdpau: disable UseStRpsBits for vdpau hevc 2021-05-29 20:40:08 +00:00
include vl: add st_rps_bits for HEVC decode 2021-05-29 20:40:08 +00:00
targets d3d10sw: Add a sanity test. 2021-05-19 13:50:07 +00:00
tests gallium: split transfer_(un)map into buffer_(un)map and texture_(un)map 2021-05-21 17:38:04 +00:00
tools gallium/tools: add option to use Meld for diffing 2021-05-07 15:48:03 +00:00
winsys kmsro: Fix confusing comma expression 2021-05-31 14:58:12 +00:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build d3d10umd,d3d10sw: Initial import. 2021-05-19 13:50:07 +00:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.