mesa/src/compiler
Marek Olšák e2a1883337 glsl: fix setting compiled_source_sha1 without a shader cache
We need to set it even if Cache == NULL.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13966>
2021-12-11 20:07:35 +00:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl glsl: fix setting compiled_source_sha1 without a shader cache 2021-12-11 20:07:35 +00:00
isaspec isaspec: Add prototypes for expr evaluators 2021-11-16 18:44:22 +00:00
nir nir: add nir_has_divergent_loop function 2021-12-11 20:07:35 +00:00
spirv spirv: handle ray query intrinsics 2021-12-04 20:46:35 +00:00
builtin_type_macros.h nir: Add an 'external' texture type for parity with samplers 2021-12-06 14:21:38 +00:00
glsl_types.cpp nir: Add an 'external' texture type for parity with samplers 2021-12-06 14:21:38 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_types.cpp compiler/types: Add a wrap_in_arrays helper 2021-10-16 05:49:34 +00:00
nir_types.h compiler/types: Add a wrap_in_arrays helper 2021-10-16 05:49:34 +00:00
shader_enums.c compiler: Add new non-Multiview Task/Mesh builtins 2021-08-28 03:56:42 +00:00
shader_enums.h mesa: move _mesa_varying_slot_in_fs to shader_enums 2021-12-07 23:59:58 +00:00
shader_info.h nir: track variables representing ray queries 2021-12-04 20:46:35 +00:00