mesa/src/gallium
Kenneth Graunke e27e5ee55c iris: Make an iris_bucket_cache structure and array per heap
Originally we only had a single bucket cache, and it was the main
allocation mechanism.  Later on, we added one for device-local memory,
and then a third one for device-local-preferred.  Each time, we just
copy and pasted the fields, keeping them all as direct members of the
bufmgr struct.  This is getting a bit unwieldy.

This patch introduces an iris_bucket_cache structure to contain the
list of buckets and the number of buckets.  It then replaces the three
inline copies with a bufmgr->bucket_cache[heap] array.  This lets us
drop a bunch of copy and pasted code in favor of a loop over heaps.

This will also make it easier to add more heaps.

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25447>
2023-11-23 21:19:18 +00:00
..
auxiliary gallium: add pipe_shader_from_nir helper 2023-11-21 20:14:35 +00:00
drivers iris: Make an iris_bucket_cache structure and array per heap 2023-11-23 21:19:18 +00:00
frontends hgl: Redefine visual options in hgl_context.h 2023-11-22 19:38:59 +00:00
include gallium: drop pipe_shader_state_from_nir 2023-11-21 20:14:35 +00:00
targets gallium: Do not create pipe-loader version scripts for disabled drivers 2023-11-19 09:34:59 +01:00
tests pipe-loader: allow to load multiple zink devices 2023-10-14 01:01:16 +00:00
tools gallium: remove start_slot parameter from pipe_context::set_vertex_buffers 2023-08-11 06:37:22 +00:00
winsys v3d: use kmsro to create drm screen on real hw 2023-11-03 18:50:37 +00:00
meson.build gallium: Fix undefined symbols in version scripts 2023-11-17 12:35:24 +00:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.