mesa/src/broadcom/vulkan
Iago Toral Quiroga e270d2fb14 v3dv: implement stencil aspect blits for combined depth/stencil format
To do this we just implement the stencil blit as a masked color bit
with uint8 format. This allows us to support blitting on combined
depth/stencil formats, and therefore, also partial image copies
for these formats.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:30 +00:00
..
.dir-locals.el v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
.editorconfig v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
meson.build v3dv: implement occlusion queries 2020-10-13 21:21:29 +00:00
v3d_tiling.c v3dv: implement vkCreateImage 2020-10-13 21:21:25 +00:00
v3dv_bo.c v3dv/bo: add a bo name 2020-10-13 21:21:27 +00:00
v3dv_bo.h v3dv/bo: add a bo name 2020-10-13 21:21:27 +00:00
v3dv_cl.c v3dv: support submits without a command buffer 2020-10-13 21:21:28 +00:00
v3dv_cl.h v3dv: initial descriptor set support 2020-10-13 21:21:27 +00:00
v3dv_cmd_buffer.c v3dv: properly return OOM error during pipeline creation 2020-10-13 21:21:30 +00:00
v3dv_debug.c v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_debug.h v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_descriptor_set.c v3dv/descriptor: move descriptor_map_get_sampler, add and use get_image_view 2020-10-13 21:21:29 +00:00
v3dv_device.c v3dv: implement stencil aspect blits for combined depth/stencil format 2020-10-13 21:21:30 +00:00
v3dv_entrypoints_gen.py v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_extensions.py v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
v3dv_extensions_gen.py v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_formats.c v3dv: implement stencil aspect blits for combined depth/stencil format 2020-10-13 21:21:30 +00:00
v3dv_icd.py v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_image.c v3dv: handle texture/sampler shader state bo failure with OOM error 2020-10-13 21:21:30 +00:00
v3dv_meta_clear.c v3dv: use the private object framework in the meta clear path 2020-10-13 21:21:30 +00:00
v3dv_meta_copy.c v3dv: implement stencil aspect blits for combined depth/stencil format 2020-10-13 21:21:30 +00:00
v3dv_pass.c v3dv: compute tile granularity for each subpass 2020-10-13 21:21:29 +00:00
v3dv_pipeline.c v3dv: properly return OOM error during pipeline creation 2020-10-13 21:21:30 +00:00
v3dv_pipeline_cache.c v3dv: stubs for Create/DestroyPipelineCache 2020-10-13 21:21:26 +00:00
v3dv_private.h v3dv: implement stencil aspect blits for combined depth/stencil format 2020-10-13 21:21:30 +00:00
v3dv_query.c v3dv: implement occlusion queries 2020-10-13 21:21:29 +00:00
v3dv_queue.c v3dv: implement TFU blits 2020-10-13 21:21:29 +00:00
v3dv_uniforms.c v3dv/uniforms: fill up texture size-related uniforms 2020-10-13 21:21:29 +00:00
v3dv_util.c v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00
v3dv_wsi.c v3dv: rename drm device fields so they are more explict 2020-10-13 21:21:26 +00:00
v3dv_wsi_x11.c v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
vk_format_info.h v3dv: support depth blits 2020-10-13 21:21:30 +00:00