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We discovered 2 new shader flags used when a fragment shader updates the depth/stencil value through a ZS writeout. If those flags are not set, the depth/stencil value stored in the depth/stencil tilebuffer remain unchanged. While at it, rename unknown2 into flags_hi and rename flags into flags_lo. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3697> |
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| panfrost-job.h | ||
| panfrost-misc.h | ||
| panfrost-quirks.h | ||