mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-06 15:20:17 +01:00
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
717 lines
20 KiB
C
717 lines
20 KiB
C
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
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/*
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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "pipe/p_state.h"
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#include "util/u_string.h"
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_parse.h"
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#include "freedreno_context.h"
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#include "freedreno_util.h"
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#include "ir3_shader.h"
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#include "ir3_compiler.h"
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#include "ir3_nir.h"
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static void
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delete_variant(struct ir3_shader_variant *v)
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{
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if (v->ir)
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ir3_destroy(v->ir);
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if (v->bo)
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fd_bo_del(v->bo);
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free(v);
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}
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/* for vertex shader, the inputs are loaded into registers before the shader
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* is executed, so max_regs from the shader instructions might not properly
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* reflect the # of registers actually used, especially in case passthrough
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* varyings.
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*
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* Likewise, for fragment shader, we can have some regs which are passed
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* input values but never touched by the resulting shader (ie. as result
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* of dead code elimination or simply because we don't know how to turn
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* the reg off.
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*/
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static void
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fixup_regfootprint(struct ir3_shader_variant *v)
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{
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if (v->type == SHADER_VERTEX) {
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unsigned i;
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for (i = 0; i < v->inputs_count; i++) {
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/* skip frag inputs fetch via bary.f since their reg's are
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* not written by gpu before shader starts (and in fact the
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* regid's might not even be valid)
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*/
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if (v->inputs[i].bary)
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continue;
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if (v->inputs[i].compmask) {
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int32_t regid = (v->inputs[i].regid + 3) >> 2;
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v->info.max_reg = MAX2(v->info.max_reg, regid);
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}
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}
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for (i = 0; i < v->outputs_count; i++) {
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int32_t regid = (v->outputs[i].regid + 3) >> 2;
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v->info.max_reg = MAX2(v->info.max_reg, regid);
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}
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} else if (v->type == SHADER_FRAGMENT) {
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/* NOTE: not sure how to turn pos_regid off.. but this could
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* be, for example, r1.x while max reg used by the shader is
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* r0.*, in which case we need to fixup the reg footprint:
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*/
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v->info.max_reg = MAX2(v->info.max_reg, v->pos_regid >> 2);
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if (v->frag_coord)
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debug_assert(v->info.max_reg >= 0); /* hard coded r0.x */
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if (v->frag_face)
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debug_assert(v->info.max_half_reg >= 0); /* hr0.x */
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}
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}
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/* wrapper for ir3_assemble() which does some info fixup based on
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* shader state. Non-static since used by ir3_cmdline too.
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*/
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void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
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{
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void *bin;
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bin = ir3_assemble(v->ir, &v->info, gpu_id);
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if (!bin)
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return NULL;
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if (gpu_id >= 400) {
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v->instrlen = v->info.sizedwords / (2 * 16);
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} else {
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v->instrlen = v->info.sizedwords / (2 * 4);
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}
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/* NOTE: if relative addressing is used, we set constlen in
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* the compiler (to worst-case value) since we don't know in
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* the assembler what the max addr reg value can be:
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*/
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v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
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fixup_regfootprint(v);
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return bin;
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}
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static void
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assemble_variant(struct ir3_shader_variant *v)
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{
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struct ir3_compiler *compiler = v->shader->compiler;
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uint32_t gpu_id = compiler->gpu_id;
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uint32_t sz, *bin;
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bin = ir3_shader_assemble(v, gpu_id);
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sz = v->info.sizedwords * 4;
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v->bo = fd_bo_new(compiler->dev, sz,
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DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
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DRM_FREEDRENO_GEM_TYPE_KMEM);
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memcpy(fd_bo_map(v->bo), bin, sz);
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if (fd_mesa_debug & FD_DBG_DISASM) {
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struct ir3_shader_key key = v->key;
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DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
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key.binning_pass, key.color_two_side, key.half_precision);
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ir3_shader_disasm(v, bin);
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}
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free(bin);
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/* no need to keep the ir around beyond this point: */
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ir3_destroy(v->ir);
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v->ir = NULL;
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}
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static void
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dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
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{
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if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
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return;
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pipe_debug_message(debug, SHADER_INFO, "\n"
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"SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
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"SHADER-DB: %s prog %d/%d: %u half, %u full\n"
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"SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.instrs_count,
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v->info.sizedwords,
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.max_half_reg + 1,
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v->info.max_reg + 1,
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ir3_shader_stage(v->shader),
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v->shader->id, v->id,
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v->info.max_const + 1,
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v->constlen);
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}
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static struct ir3_shader_variant *
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create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
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{
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struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
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int ret;
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if (!v)
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return NULL;
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v->id = ++shader->variant_count;
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v->shader = shader;
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v->key = key;
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v->type = shader->type;
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ret = ir3_compile_shader_nir(shader->compiler, v);
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if (ret) {
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debug_error("compile failed!");
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goto fail;
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}
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assemble_variant(v);
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if (!v->bo) {
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debug_error("assemble failed!");
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goto fail;
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}
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return v;
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fail:
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delete_variant(v);
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return NULL;
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}
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struct ir3_shader_variant *
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ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
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struct pipe_debug_callback *debug)
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{
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struct ir3_shader_variant *v;
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/* some shader key values only apply to vertex or frag shader,
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* so normalize the key to avoid constructing multiple identical
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* variants:
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*/
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switch (shader->type) {
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case SHADER_FRAGMENT:
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case SHADER_COMPUTE:
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key.binning_pass = false;
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if (key.has_per_samp) {
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key.vsaturate_s = 0;
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key.vsaturate_t = 0;
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key.vsaturate_r = 0;
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key.vastc_srgb = 0;
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}
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break;
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case SHADER_VERTEX:
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key.color_two_side = false;
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key.half_precision = false;
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key.rasterflat = false;
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if (key.has_per_samp) {
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key.fsaturate_s = 0;
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key.fsaturate_t = 0;
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key.fsaturate_r = 0;
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key.fastc_srgb = 0;
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}
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break;
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}
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for (v = shader->variants; v; v = v->next)
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if (ir3_shader_key_equal(&key, &v->key))
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return v;
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/* compile new variant if it doesn't exist already: */
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v = create_variant(shader, key);
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if (v) {
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v->next = shader->variants;
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shader->variants = v;
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dump_shader_info(v, debug);
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}
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return v;
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}
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void
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ir3_shader_destroy(struct ir3_shader *shader)
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{
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struct ir3_shader_variant *v, *t;
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for (v = shader->variants; v; ) {
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t = v;
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v = v->next;
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delete_variant(t);
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}
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ralloc_free(shader->nir);
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free(shader);
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}
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struct ir3_shader *
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ir3_shader_create(struct ir3_compiler *compiler,
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const struct pipe_shader_state *cso, enum shader_t type,
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struct pipe_debug_callback *debug)
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{
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struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
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shader->compiler = compiler;
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shader->id = ++shader->compiler->shader_count;
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shader->type = type;
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nir_shader *nir;
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if (cso->type == PIPE_SHADER_IR_NIR) {
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/* we take ownership of the reference: */
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nir = cso->ir.nir;
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} else {
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if (fd_mesa_debug & FD_DBG_DISASM) {
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DBG("dump tgsi: type=%d", shader->type);
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tgsi_dump(cso->tokens, 0);
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}
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nir = ir3_tgsi_to_nir(cso->tokens);
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}
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/* do first pass optimization, ignoring the key: */
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shader->nir = ir3_optimize_nir(shader, nir, NULL);
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if (fd_mesa_debug & FD_DBG_DISASM) {
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DBG("dump nir%d: type=%d", shader->id, shader->type);
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nir_print_shader(shader->nir, stdout);
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}
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shader->stream_output = cso->stream_output;
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if (fd_mesa_debug & FD_DBG_SHADERDB) {
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/* if shader-db run, create a standard variant immediately
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* (as otherwise nothing will trigger the shader to be
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* actually compiled)
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*/
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static struct ir3_shader_key key;
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memset(&key, 0, sizeof(key));
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ir3_shader_variant(shader, key, debug);
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}
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return shader;
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}
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static void dump_reg(const char *name, uint32_t r)
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{
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if (r != regid(63,0))
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debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
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}
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static void dump_output(struct ir3_shader_variant *so,
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unsigned slot, const char *name)
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{
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uint32_t regid;
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regid = ir3_find_output_regid(so, slot);
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dump_reg(name, regid);
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}
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void
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ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
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{
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struct ir3 *ir = so->ir;
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struct ir3_register *reg;
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const char *type = ir3_shader_stage(so->shader);
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uint8_t regid;
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unsigned i;
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for (i = 0; i < ir->ninputs; i++) {
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if (!ir->inputs[i]) {
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debug_printf("; in%d unused\n", i);
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continue;
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}
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reg = ir->inputs[i]->regs[0];
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regid = reg->num;
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debug_printf("@in(%sr%d.%c)\tin%d\n",
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(reg->flags & IR3_REG_HALF) ? "h" : "",
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(regid >> 2), "xyzw"[regid & 0x3], i);
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}
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for (i = 0; i < ir->noutputs; i++) {
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if (!ir->outputs[i]) {
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debug_printf("; out%d unused\n", i);
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continue;
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}
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/* kill shows up as a virtual output.. skip it! */
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if (is_kill(ir->outputs[i]))
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continue;
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reg = ir->outputs[i]->regs[0];
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regid = reg->num;
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debug_printf("@out(%sr%d.%c)\tout%d\n",
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(reg->flags & IR3_REG_HALF) ? "h" : "",
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(regid >> 2), "xyzw"[regid & 0x3], i);
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}
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for (i = 0; i < so->immediates_count; i++) {
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debug_printf("@const(c%d.x)\t", so->first_immediate + i);
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debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
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so->immediates[i].val[0],
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so->immediates[i].val[1],
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so->immediates[i].val[2],
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so->immediates[i].val[3]);
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}
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disasm_a3xx(bin, so->info.sizedwords, 0, so->type);
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switch (so->type) {
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case SHADER_VERTEX:
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debug_printf("; %s: outputs:", type);
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for (i = 0; i < so->outputs_count; i++) {
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uint8_t regid = so->outputs[i].regid;
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debug_printf(" r%d.%c (%s)",
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(regid >> 2), "xyzw"[regid & 0x3],
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gl_varying_slot_name(so->outputs[i].slot));
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}
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debug_printf("\n");
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debug_printf("; %s: inputs:", type);
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for (i = 0; i < so->inputs_count; i++) {
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uint8_t regid = so->inputs[i].regid;
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debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
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(regid >> 2), "xyzw"[regid & 0x3],
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so->inputs[i].compmask,
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so->inputs[i].inloc,
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so->inputs[i].bary);
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}
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debug_printf("\n");
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break;
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case SHADER_FRAGMENT:
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debug_printf("; %s: outputs:", type);
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for (i = 0; i < so->outputs_count; i++) {
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uint8_t regid = so->outputs[i].regid;
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debug_printf(" r%d.%c (%s)",
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(regid >> 2), "xyzw"[regid & 0x3],
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gl_frag_result_name(so->outputs[i].slot));
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}
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debug_printf("\n");
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debug_printf("; %s: inputs:", type);
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for (i = 0; i < so->inputs_count; i++) {
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uint8_t regid = so->inputs[i].regid;
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debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
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(regid >> 2), "xyzw"[regid & 0x3],
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gl_varying_slot_name(so->inputs[i].slot),
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so->inputs[i].compmask,
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so->inputs[i].inloc,
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so->inputs[i].bary);
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}
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debug_printf("\n");
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break;
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case SHADER_COMPUTE:
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break;
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}
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/* print generic shader info: */
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debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
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type, so->shader->id, so->id,
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so->info.instrs_count,
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so->info.max_half_reg + 1,
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so->info.max_reg + 1);
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debug_printf("; %d const, %u constlen\n",
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so->info.max_const + 1,
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so->constlen);
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/* print shader type specific info: */
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switch (so->type) {
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case SHADER_VERTEX:
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dump_output(so, VARYING_SLOT_POS, "pos");
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dump_output(so, VARYING_SLOT_PSIZ, "psize");
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break;
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case SHADER_FRAGMENT:
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dump_reg("pos (bary)", so->pos_regid);
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dump_output(so, FRAG_RESULT_DEPTH, "posz");
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if (so->color0_mrt) {
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dump_output(so, FRAG_RESULT_COLOR, "color");
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} else {
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dump_output(so, FRAG_RESULT_DATA0, "data0");
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dump_output(so, FRAG_RESULT_DATA1, "data1");
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dump_output(so, FRAG_RESULT_DATA2, "data2");
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dump_output(so, FRAG_RESULT_DATA3, "data3");
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dump_output(so, FRAG_RESULT_DATA4, "data4");
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dump_output(so, FRAG_RESULT_DATA5, "data5");
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dump_output(so, FRAG_RESULT_DATA6, "data6");
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dump_output(so, FRAG_RESULT_DATA7, "data7");
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}
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/* these two are hard-coded since we don't know how to
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* program them to anything but all 0's...
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*/
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if (so->frag_coord)
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debug_printf("; fragcoord: r0.x\n");
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if (so->frag_face)
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debug_printf("; fragface: hr0.x\n");
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break;
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case SHADER_COMPUTE:
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break;
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}
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debug_printf("\n");
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}
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|
uint64_t
|
|
ir3_shader_outputs(const struct ir3_shader *so)
|
|
{
|
|
return so->nir->info->outputs_written;
|
|
}
|
|
|
|
/* This has to reach into the fd_context a bit more than the rest of
|
|
* ir3, but it needs to be aligned with the compiler, so both agree
|
|
* on which const regs hold what. And the logic is identical between
|
|
* a3xx/a4xx, the only difference is small details in the actual
|
|
* CP_LOAD_STATE packets (which is handled inside the generation
|
|
* specific ctx->emit_const(_bo)() fxns)
|
|
*/
|
|
|
|
#include "freedreno_resource.h"
|
|
|
|
static void
|
|
emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
|
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
|
|
{
|
|
const unsigned index = 0; /* user consts are index 0 */
|
|
/* TODO save/restore dirty_mask for binning pass instead: */
|
|
uint32_t dirty_mask = constbuf->enabled_mask;
|
|
|
|
if (dirty_mask & (1 << index)) {
|
|
struct pipe_constant_buffer *cb = &constbuf->cb[index];
|
|
unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
|
|
|
|
/* in particular, with binning shader we may end up with
|
|
* unused consts, ie. we could end up w/ constlen that is
|
|
* smaller than first_driver_param. In that case truncate
|
|
* the user consts early to avoid HLSQ lockup caused by
|
|
* writing too many consts
|
|
*/
|
|
uint32_t max_const = MIN2(v->first_driver_param, v->constlen);
|
|
|
|
// I expect that size should be a multiple of vec4's:
|
|
assert(size == align(size, 4));
|
|
|
|
/* and even if the start of the const buffer is before
|
|
* first_immediate, the end may not be:
|
|
*/
|
|
size = MIN2(size, 4 * max_const);
|
|
|
|
if (size > 0) {
|
|
fd_wfi(ctx->batch, ring);
|
|
ctx->emit_const(ring, v->type, 0,
|
|
cb->buffer_offset, size,
|
|
cb->user_buffer, cb->buffer);
|
|
constbuf->dirty_mask &= ~(1 << index);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
|
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
|
|
{
|
|
uint32_t offset = v->first_driver_param + IR3_UBOS_OFF;
|
|
if (v->constlen > offset) {
|
|
uint32_t params = MIN2(4, v->constlen - offset) * 4;
|
|
uint32_t offsets[params];
|
|
struct pipe_resource *prscs[params];
|
|
|
|
for (uint32_t i = 0; i < params; i++) {
|
|
const uint32_t index = i + 1; /* UBOs start at index 1 */
|
|
struct pipe_constant_buffer *cb = &constbuf->cb[index];
|
|
assert(!cb->user_buffer);
|
|
|
|
if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
|
|
offsets[i] = cb->buffer_offset;
|
|
prscs[i] = cb->buffer;
|
|
} else {
|
|
offsets[i] = 0;
|
|
prscs[i] = NULL;
|
|
}
|
|
}
|
|
|
|
fd_wfi(ctx->batch, ring);
|
|
ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
|
struct fd_ringbuffer *ring)
|
|
{
|
|
int size = v->immediates_count;
|
|
uint32_t base = v->first_immediate;
|
|
|
|
/* truncate size to avoid writing constants that shader
|
|
* does not use:
|
|
*/
|
|
size = MIN2(size + base, v->constlen) - base;
|
|
|
|
/* convert out of vec4: */
|
|
base *= 4;
|
|
size *= 4;
|
|
|
|
if (size > 0) {
|
|
fd_wfi(ctx->batch, ring);
|
|
ctx->emit_const(ring, v->type, base,
|
|
0, size, v->immediates[0].val, NULL);
|
|
}
|
|
}
|
|
|
|
/* emit stream-out buffers: */
|
|
static void
|
|
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
|
|
struct fd_ringbuffer *ring)
|
|
{
|
|
/* streamout addresses after driver-params: */
|
|
uint32_t offset = v->first_driver_param + IR3_TFBOS_OFF;
|
|
if (v->constlen > offset) {
|
|
struct fd_streamout_stateobj *so = &ctx->streamout;
|
|
struct pipe_stream_output_info *info = &v->shader->stream_output;
|
|
uint32_t params = 4;
|
|
uint32_t offsets[params];
|
|
struct pipe_resource *prscs[params];
|
|
|
|
for (uint32_t i = 0; i < params; i++) {
|
|
struct pipe_stream_output_target *target = so->targets[i];
|
|
|
|
if (target) {
|
|
offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
|
|
target->buffer_offset;
|
|
prscs[i] = target->buffer;
|
|
} else {
|
|
offsets[i] = 0;
|
|
prscs[i] = NULL;
|
|
}
|
|
}
|
|
|
|
fd_wfi(ctx->batch, ring);
|
|
ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
|
|
}
|
|
}
|
|
|
|
static uint32_t
|
|
max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
|
|
{
|
|
struct fd_streamout_stateobj *so = &ctx->streamout;
|
|
struct pipe_stream_output_info *info = &v->shader->stream_output;
|
|
uint32_t maxvtxcnt = 0x7fffffff;
|
|
|
|
if (v->key.binning_pass)
|
|
return 0;
|
|
if (v->shader->stream_output.num_outputs == 0)
|
|
return 0;
|
|
if (so->num_targets == 0)
|
|
return 0;
|
|
|
|
/* offset to write to is:
|
|
*
|
|
* total_vtxcnt = vtxcnt + offsets[i]
|
|
* offset = total_vtxcnt * stride[i]
|
|
*
|
|
* offset = vtxcnt * stride[i] ; calculated in shader
|
|
* + offsets[i] * stride[i] ; calculated at emit_tfbos()
|
|
*
|
|
* assuming for each vtx, each target buffer will have data written
|
|
* up to 'offset + stride[i]', that leaves maxvtxcnt as:
|
|
*
|
|
* buffer_size = (maxvtxcnt * stride[i]) + stride[i]
|
|
* maxvtxcnt = (buffer_size - stride[i]) / stride[i]
|
|
*
|
|
* but shader is actually doing a less-than (rather than less-than-
|
|
* equal) check, so we can drop the -stride[i].
|
|
*
|
|
* TODO is assumption about `offset + stride[i]` legit?
|
|
*/
|
|
for (unsigned i = 0; i < so->num_targets; i++) {
|
|
struct pipe_stream_output_target *target = so->targets[i];
|
|
unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
|
|
if (target) {
|
|
uint32_t max = target->buffer_size / stride;
|
|
maxvtxcnt = MIN2(maxvtxcnt, max);
|
|
}
|
|
}
|
|
|
|
return maxvtxcnt;
|
|
}
|
|
|
|
void
|
|
ir3_emit_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
|
|
struct fd_context *ctx, const struct pipe_draw_info *info, uint32_t dirty)
|
|
{
|
|
if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) {
|
|
struct fd_constbuf_stateobj *constbuf;
|
|
bool shader_dirty;
|
|
|
|
if (v->type == SHADER_VERTEX) {
|
|
constbuf = &ctx->constbuf[PIPE_SHADER_VERTEX];
|
|
shader_dirty = !!(dirty & FD_SHADER_DIRTY_VP);
|
|
} else if (v->type == SHADER_FRAGMENT) {
|
|
constbuf = &ctx->constbuf[PIPE_SHADER_FRAGMENT];
|
|
shader_dirty = !!(dirty & FD_SHADER_DIRTY_FP);
|
|
} else {
|
|
unreachable("bad shader type");
|
|
return;
|
|
}
|
|
|
|
emit_user_consts(ctx, v, ring, constbuf);
|
|
emit_ubos(ctx, v, ring, constbuf);
|
|
if (shader_dirty)
|
|
emit_immediates(ctx, v, ring);
|
|
}
|
|
|
|
/* emit driver params every time: */
|
|
/* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
|
|
if (info && (v->type == SHADER_VERTEX)) {
|
|
uint32_t offset = v->first_driver_param + IR3_DRIVER_PARAM_OFF;
|
|
if (v->constlen >= offset) {
|
|
uint32_t vertex_params[IR3_DP_COUNT] = {
|
|
[IR3_DP_VTXID_BASE] = info->indexed ?
|
|
info->index_bias : info->start,
|
|
[IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
|
|
};
|
|
/* if no user-clip-planes, we don't need to emit the
|
|
* entire thing:
|
|
*/
|
|
uint32_t vertex_params_size = 4;
|
|
|
|
if (v->key.ucp_enables) {
|
|
struct pipe_clip_state *ucp = &ctx->ucp;
|
|
unsigned pos = IR3_DP_UCP0_X;
|
|
for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
|
|
for (unsigned j = 0; j < 4; j++) {
|
|
vertex_params[pos] = fui(ucp->ucp[i][j]);
|
|
pos++;
|
|
}
|
|
}
|
|
vertex_params_size = ARRAY_SIZE(vertex_params);
|
|
}
|
|
|
|
fd_wfi(ctx->batch, ring);
|
|
ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
|
|
vertex_params_size, vertex_params, NULL);
|
|
|
|
/* if needed, emit stream-out buffer addresses: */
|
|
if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
|
|
emit_tfbos(ctx, v, ring);
|
|
}
|
|
}
|
|
}
|
|
}
|