mesa/src/compiler/glsl/glcpp
Timothy Arceri e0fd2fa689 glsl: pass gl_context to glcpp_parser_create()
This is a small tidy up and will be useful in the following commit.

Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
2019-11-20 05:05:55 +00:00
..
tests autotools: delete leftover script wrapper 2019-07-31 10:16:30 +01:00
glcpp-lex.l glsl: add ARB_shading_language_include support to #line 2019-11-20 05:05:55 +00:00
glcpp-parse.y glsl: pass gl_context to glcpp_parser_create() 2019-11-20 05:05:55 +00:00
glcpp.c Fix scons build 2018-04-12 19:55:01 -04:00
glcpp.h glsl: pass gl_context to glcpp_parser_create() 2019-11-20 05:05:55 +00:00
meson.build meson: glcpp tests are expected to fail on windows 2019-10-10 16:33:04 -07:00
pp.c glsl: pass gl_context to glcpp_parser_create() 2019-11-20 05:05:55 +00:00
README glsl: move to compiler/ 2016-01-26 16:08:33 +00:00

glcpp -- GLSL "C" preprocessor

This is a simple preprocessor designed to provide the preprocessing
needs of the GLSL language. The requirements for this preprocessor are
specified in the GLSL 1.30 specification availble from:

http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf

This specification is not precise on some semantics, (for example,
#define and #if), defining these merely "as is standard for C++
preprocessors". To fill in these details, I've been using a draft of
the C99 standard as available from:

http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf

Any downstream compiler accepting output from glcpp should be prepared
to encounter and deal with the following preprocessor macros:

	#line
	#pragma
	#extension

All other macros will be handled according to the GLSL specification
and will not appear in the output.

Known limitations
-----------------
A file that ends with a function-like macro name as the last
non-whitespace token will result in a parse error, (where it should be
passed through as is).