mesa/src/gallium
Kenneth Graunke e0641e0728 vc4: Enable NIR's lower_fmod option.
Currently, st/mesa is always calling the GLSL IR lower_instructions()
pass with MOD_TO_FLOOR set, so mod operations will be lowered before
ever reaching NIR.  This enables the same lowering at the NIR level,
which will let me shut off the GLSL IR path for NIR-based drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Eric Anholt <eric@anholt.net>
2019-06-05 16:45:12 -07:00
..
auxiliary Revert "vl: Enable DRM by default." 2019-06-04 23:14:56 +02:00
docs gallium: Add PIPE_CAP_FBFETCH_COHERENT and expose extensions 2019-05-23 08:13:09 -07:00
drivers vc4: Enable NIR's lower_fmod option. 2019-06-05 16:45:12 -07:00
include gallium: Add PIPE_CAP_FBFETCH_COHERENT and expose extensions 2019-05-23 08:13:09 -07:00
state_trackers st/nine: Use tgsi_to_nir when preferred IR is NIR. 2019-06-05 23:32:13 +02:00
targets d3dadapter9: Revert to old throttling limit value 2019-06-03 20:37:13 +02:00
tests delete autotools .gitignore files 2019-04-29 21:17:19 +00:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys build: Build etnaviv drm 2019-06-05 08:58:05 +00:00
Android.common.mk mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs 2019-05-06 11:29:26 +00:00
Android.mk lima: add Android build 2019-04-21 01:05:19 +00:00
meson.build gallium: add lima driver 2019-04-11 09:57:53 +08:00
README.portability
SConscript gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times 2018-04-13 14:08:14 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.