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cull_small_primitive will now allow the caller to pass an SSA def that it will use to determine if the primitive was initially rejected. This allows ACO to remove an s_branch instruction from every NGG culling shader. Fossil DB stats on Navi 21: Totals from 60918 (45.16% of 134906) affected shaders: CodeSize: 160086644 -> 159355824 (-0.46%); split: -0.46%, +0.00% Instrs: 30477916 -> 30356092 (-0.40%); split: -0.40%, +0.00% Latency: 139587915 -> 139611487 (+0.02%); split: -0.00%, +0.02% InvThroughput: 21184261 -> 21184346 (+0.00%) Copies: 2762930 -> 2702024 (-2.20%); split: -2.20%, +0.00% Branches: 1236970 -> 1176052 (-4.92%) Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17919> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.