mesa/src/intel/blorp
Jason Ekstrand e02959f442 nir/lower_doubles: Inline functions directly in lower_doubles
Instead of trusting the caller to already have created a softfp64
function shader and added all its functions to our shader, we simply
take the softfp64 shader as an argument and do the function inlining
ouselves.  This means that there's no more nasty functions lying around
that the caller needs to worry about cleaning up.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-06 17:24:57 +00:00
..
blorp.c nir/lower_doubles: Inline functions directly in lower_doubles 2019-03-06 17:24:57 +00:00
blorp.h intel/blorp: Add two more filter modes 2019-01-14 10:16:52 -06:00
blorp_blit.c nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs 2019-02-21 11:47:59 +01:00
blorp_clear.c nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs 2019-02-21 11:47:59 +01:00
blorp_genX_exec.h blorp: Add blorp_get_surface_address to the driver interface. 2019-01-10 20:51:53 -08:00
blorp_nir_builder.h nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs 2019-02-21 11:47:59 +01:00
blorp_priv.h blorp: Pass the batch to lookup/upload_shader instead of context 2019-01-10 20:52:04 -08:00
meson.build meson: Use dependencies for nir 2018-01-11 15:40:02 -08:00
TODO intel/blorp: Add a TODO file 2016-09-12 10:14:49 -07:00