mesa/src/broadcom
Iago Toral Quiroga eb7a46ed3d v3dv: bump up MAX_UNIFORM_BUFFERS to 16
We currently expose 12 but that becomes 11 when running on Zink
since Mesa's state tracker is aware that the first one is reserved
for its own constant buffer, and the minimum number of UBOs required
by GL is 12, so Zink won't be able to expose UBO support.

Bump it up to 16 to meet Zink requirements, which is what we offer
on V3D.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9764
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25093>
2023-09-07 12:46:10 +00:00
..
ci glsl: ir_function_param_visitor::visit_enter always true condition 2023-09-07 15:00:26 +10:00
cle broadcom/cle: fix up viewport offset packet definition for V3D 4.1+ 2023-06-07 18:40:56 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common util: Move pipe_swizzle from p_defines.h to u_formats.h 2023-08-02 03:41:23 +00:00
compiler treewide: Use nir_before/after_impl for more elaborate cases 2023-08-30 19:30:58 +00:00
drm-shim vc4: add DRM_VC4_CREATE_SHADER_BO support to drm-shim 2022-11-08 21:23:27 +00:00
qpu v3d/qpu: fix type of function argument 2023-08-20 04:58:17 +00:00
simulator v3d: Replace usage of mtx_t with simple_mtx_t in v3d_simulator.c 2023-05-31 15:44:50 +00:00
vulkan v3dv: bump up MAX_UNIFORM_BUFFERS to 16 2023-09-07 12:46:10 +00:00
.editorconfig
meson.build meson: drop duplicate lib in lib name 2022-08-22 08:35:41 +00:00