mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-22 19:38:10 +02:00
Cross-invocation TCS input access doesn't prevent same-invocation access. This improves shaders that use both for the same inputs. Also, if some components of a vec4 slot only use same-invocation access and other components only use cross-invocation access (it's possible after compaction), this takes the VGPR path for the components with same-invocation access, which didn't happen previously because all masks only describe whole vec4s. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31673>
154 lines
4.2 KiB
C++
154 lines
4.2 KiB
C++
/*
|
|
* Copyright © 2018 Valve Corporation
|
|
*
|
|
* SPDX-License-Identifier: MIT
|
|
*/
|
|
|
|
#ifndef ACO_INSTRUCTION_SELECTION_H
|
|
#define ACO_INSTRUCTION_SELECTION_H
|
|
|
|
#include "aco_ir.h"
|
|
|
|
#include "nir.h"
|
|
|
|
#include <array>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
namespace aco {
|
|
|
|
enum aco_color_output_type {
|
|
ACO_TYPE_ANY32,
|
|
ACO_TYPE_FLOAT16,
|
|
ACO_TYPE_INT16,
|
|
ACO_TYPE_UINT16,
|
|
};
|
|
|
|
struct shader_io_state {
|
|
uint8_t mask[VARYING_SLOT_MAX];
|
|
Temp temps[VARYING_SLOT_MAX * 4u];
|
|
|
|
shader_io_state()
|
|
{
|
|
memset(mask, 0, sizeof(mask));
|
|
std::fill_n(temps, VARYING_SLOT_MAX * 4u, Temp(0, RegClass::v1));
|
|
}
|
|
};
|
|
|
|
struct exec_info {
|
|
/* Set to false when loop_nest_depth==0 && parent_if.is_divergent==false */
|
|
bool potentially_empty_discard = false;
|
|
uint16_t potentially_empty_break_depth = UINT16_MAX;
|
|
/* Set to false when loop_nest_depth==exec_potentially_empty_break_depth,
|
|
* parent_if.is_divergent==false and parent_loop.has_divergent_continue==false. Also set to
|
|
* false if loop_nest_depth<exec_potentially_empty_break_depth. */
|
|
bool potentially_empty_break = false;
|
|
uint16_t potentially_empty_continue_depth = UINT16_MAX;
|
|
/* Set to false when loop_nest_depth==exec_potentially_empty_break_depth
|
|
* and parent_if.is_divergent==false. */
|
|
bool potentially_empty_continue = false;
|
|
|
|
void combine(struct exec_info& other)
|
|
{
|
|
potentially_empty_discard |= other.potentially_empty_discard;
|
|
potentially_empty_break_depth =
|
|
std::min(potentially_empty_break_depth, other.potentially_empty_break_depth);
|
|
potentially_empty_break |= other.potentially_empty_break;
|
|
potentially_empty_continue_depth =
|
|
std::min(potentially_empty_continue_depth, other.potentially_empty_continue_depth);
|
|
potentially_empty_continue |= other.potentially_empty_continue;
|
|
}
|
|
};
|
|
|
|
struct if_context {
|
|
Temp cond;
|
|
|
|
bool divergent_old;
|
|
bool had_divergent_discard_old;
|
|
bool had_divergent_discard_then;
|
|
bool has_divergent_continue_old;
|
|
bool has_divergent_continue_then;
|
|
struct exec_info exec_old;
|
|
|
|
unsigned BB_if_idx;
|
|
unsigned invert_idx;
|
|
Block BB_invert;
|
|
Block BB_endif;
|
|
};
|
|
|
|
struct isel_context {
|
|
const struct aco_compiler_options* options;
|
|
const struct ac_shader_args* args;
|
|
Program* program;
|
|
nir_shader* shader;
|
|
uint32_t constant_data_offset;
|
|
Block* block;
|
|
uint32_t first_temp_id;
|
|
std::unordered_map<unsigned, std::array<Temp, NIR_MAX_VEC_COMPONENTS>> allocated_vec;
|
|
std::vector<Temp> unended_linear_vgprs;
|
|
Stage stage;
|
|
struct {
|
|
bool has_branch;
|
|
struct {
|
|
unsigned header_idx;
|
|
Block* exit;
|
|
bool has_divergent_continue = false;
|
|
bool has_divergent_branch = false;
|
|
} parent_loop;
|
|
struct {
|
|
bool is_divergent = false;
|
|
} parent_if;
|
|
bool had_divergent_discard = false;
|
|
|
|
struct exec_info exec;
|
|
|
|
bool skipping_empty_exec = false;
|
|
if_context empty_exec_skip;
|
|
} cf_info;
|
|
|
|
/* NIR range analysis. */
|
|
struct hash_table* range_ht;
|
|
nir_unsigned_upper_bound_config ub_config;
|
|
|
|
Temp arg_temps[AC_MAX_ARGS];
|
|
Operand workgroup_id[3];
|
|
Temp ttmp8;
|
|
|
|
/* tessellation information */
|
|
bool any_tcs_inputs_via_lds = false;
|
|
bool tcs_in_out_eq = false;
|
|
|
|
/* Fragment color output information */
|
|
uint16_t output_color_types;
|
|
|
|
/* I/O information */
|
|
shader_io_state inputs;
|
|
shader_io_state outputs;
|
|
|
|
/* WQM information */
|
|
uint32_t wqm_block_idx;
|
|
uint32_t wqm_instruction_idx;
|
|
|
|
BITSET_DECLARE(output_args, AC_MAX_ARGS);
|
|
};
|
|
|
|
inline Temp
|
|
get_arg(isel_context* ctx, struct ac_arg arg)
|
|
{
|
|
assert(arg.used);
|
|
return ctx->arg_temps[arg.arg_index];
|
|
}
|
|
|
|
void init_context(isel_context* ctx, nir_shader* shader);
|
|
void cleanup_context(isel_context* ctx);
|
|
|
|
isel_context setup_isel_context(Program* program, unsigned shader_count,
|
|
struct nir_shader* const* shaders, ac_shader_config* config,
|
|
const struct aco_compiler_options* options,
|
|
const struct aco_shader_info* info,
|
|
const struct ac_shader_args* args,
|
|
SWStage sw_stage = SWStage::None);
|
|
|
|
} // namespace aco
|
|
|
|
#endif /* ACO_INSTRUCTION_SELECTION_H */
|