mesa/src/gallium
Tiziano Bacocco 1e02f2badf nv50,nvc0: Mark PIPE_QUERY_TIMESTAMP_DISJOINT as ready immediately
Without this when an application issues that query, it would try to
wait the result from the gpu, and since no query has been actually
issued, it will wait forever.

Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-10 08:02:17 -05:00
..
auxiliary gallium/hud: also try R8_UNORM format for font texture 2015-02-07 11:03:37 -07:00
docs gallium: Add MULTISAMPLE_Z_RESOLVE cap 2015-02-06 00:07:18 +01:00
drivers nv50,nvc0: Mark PIPE_QUERY_TIMESTAMP_DISJOINT as ready immediately 2015-02-10 08:02:17 -05:00
include gallium: Add MULTISAMPLE_Z_RESOLVE cap 2015-02-06 00:07:18 +01:00
state_trackers st/dri: Make depth buffer optional for postprocessing 2015-02-07 12:12:00 +01:00
targets gallium/targets/d3dadapter9: Free card device 2015-02-06 00:07:20 +01:00
tests mesa: Add scons files to distribution. 2014-12-12 12:11:50 -08:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys dir-locals.el: Don't set variables for non-programming modes 2015-02-02 12:02:55 +00:00
Android.common.mk
Android.mk android: reorder gallium SUBDIRS 2014-08-13 00:46:54 +01:00
Automake.inc util: Move u_atomic.h to src/util. 2014-12-01 11:28:44 -08:00
Makefile.am gallium: Add egl and gbm to distribution. 2014-12-17 17:54:33 -08:00
README.portability
SConscript egl: Add Haiku code and support 2014-12-23 09:07:57 -05:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.