mesa/src/microsoft
Enrico Galli 0c4d1762de microsoft/compiler: Fix when using a shadow sampler more than once
Reusing the shadow sampler's variable causes problems when the sampler
is used more than once. The remaining `deref_var`s will be using the
wrong type.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14988>
2022-04-15 00:19:55 +00:00
..
ci dzn: Add CI target for vulkan driver 2022-04-13 18:05:44 +00:00
clc clc/tests: use dxil_validator 2022-04-07 00:00:45 +00:00
compiler microsoft/compiler: Fix when using a shadow sampler more than once 2022-04-15 00:19:55 +00:00
resource_state_manager d3d12: Add UAV barriers for UAVs that are being used by compute transforms 2022-01-31 13:13:33 -08:00
spirv_to_dxil microsoft/spirv_to_dxil: Add pass to lower dynamic accesses on ubo[1] 2022-04-15 00:19:55 +00:00
vulkan dzn: Make sure sampler heaps don't contain more than 2048 samplers 2022-04-14 13:14:57 +00:00
meson.build microsoft: Initial vulkan-on-12 driver 2022-03-25 16:21:45 +00:00