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The problem with radeonsi+ACO is that UBO loads from vec4 uniforms using only 1 component always load all 4 components. This fixes that. We are only interested in shrinking UBO and SSBO loads, but I added more intrinsics because why not. Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29384> |
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| compiler-wrapper-clang++-15.sh | ||
| compiler-wrapper-clang++.sh | ||
| compiler-wrapper-clang-15.sh | ||
| compiler-wrapper-clang.sh | ||
| compiler-wrapper-g++.sh | ||
| compiler-wrapper-gcc.sh | ||
| compiler-wrapper.sh | ||
| gitlab-ci.yml | ||