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With -Dintel-clc=system, the build system will search for an `intel_clc`
binary and use it instead of building `intel_clc` itself.
This allows Intel Vulkan ray tracing support to be built when cross
compiling without terrible hacks (that would otherwise be necessary due
to `intel_clc`'s dependence on SPIRV-LLVM-Translator, libclc, clang, and
LLVM).
(cherry picked from commit
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| common | ||
| compiler | ||
| dev | ||
| ds | ||
| genxml | ||
| isl | ||
| nullhw-layer | ||
| perf | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||