mesa/src/compiler
2022-11-02 23:36:56 +00:00
..
clc clc: add 32-bit target 2022-10-15 02:23:03 +00:00
glsl utils: Merge util/debug.* into util/u_debug.* and remove util/debug.* 2022-11-02 07:25:39 +00:00
isaspec isaspec: Move isa_decode(..) declaration 2022-09-03 19:26:04 +00:00
nir nir: set range and base for load_kernel_input 2022-11-02 23:36:56 +00:00
spirv utils: Merge util/debug.* into util/u_debug.* and remove util/debug.* 2022-11-02 07:25:39 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp glsl/types: fix dword slots calc for float16 matricies. 2022-10-23 01:43:44 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3. 2022-07-11 16:56:05 +00:00
shader_enums.h gallium: use gl shader types as the basis for the gallium ones 2022-08-04 08:17:39 +00:00
shader_info.h nir, anv, hasvk, radv: pull uses_wide_subgroup_intrinsics into shader_info 2022-09-20 10:19:21 +00:00