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For GLSL, we want to optimize code like memoryBarrierBuffer(); controlBarrier(); into a single scoped_barrier intrinsic for the backend to consume. Now that backends can get scoped_barriers everywhere, what's left is enabling backends to combine these barriers together. We already have an Intel-specific pass for combining memory barriers; it just needs a teensy bit of generalization to allow combining all sorts of barriers together. This avoids code quality regression on Asahi when switching to purely scoped barriers. It's probably useful for other backends too. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21661>
84 lines
2.6 KiB
C
84 lines
2.6 KiB
C
/*
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* Copyright © 2020 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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static bool
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nir_opt_combine_barriers_impl(
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nir_function_impl *impl, nir_combine_barrier_cb combine_cb, void *data)
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{
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bool progress = false;
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nir_foreach_block(block, impl) {
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nir_intrinsic_instr *prev = NULL;
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic) {
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prev = NULL;
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continue;
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}
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nir_intrinsic_instr *current = nir_instr_as_intrinsic(instr);
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if (current->intrinsic != nir_intrinsic_scoped_barrier) {
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prev = NULL;
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continue;
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}
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if (prev && combine_cb(prev, current, data)) {
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nir_instr_remove(¤t->instr);
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progress = true;
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} else {
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prev = current;
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}
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}
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}
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if (progress) {
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance |
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nir_metadata_live_ssa_defs);
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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return progress;
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}
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/* Combine adjacent scoped barriers. */
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bool
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nir_opt_combine_barriers(
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nir_shader *shader, nir_combine_barrier_cb combine_cb, void *data)
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{
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assert(combine_cb);
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl &&
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nir_opt_combine_barriers_impl(function->impl, combine_cb, data)) {
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progress = true;
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}
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}
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return progress;
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}
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