mesa/src/vulkan/meta.c

1244 lines
42 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "private.h"
#include "meta-spirv.h"
static void
anv_device_init_meta_clear_state(struct anv_device *device)
{
VkPipelineIaStateCreateInfo ia_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.disableVertexReuse = false,
.primitiveRestartEnable = false,
.primitiveRestartIndex = 0
};
/* We don't use a vertex shader for clearing, but instead build and pass
* the VUEs directly to the rasterization backend.
*/
VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
out vec4 f_color;
flat in vec4 v_color;
void main()
{
f_color = v_color;
}
);
VkPipelineShaderStageCreateInfo fs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = &ia_create_info,
.shader = {
.stage = VK_SHADER_STAGE_FRAGMENT,
.shader = fs,
.linkConstBufferCount = 0,
.pLinkConstBufferInfo = NULL,
.pSpecializationInfo = NULL
}
};
/* We use instanced rendering to clear multiple render targets. We have two
* vertex buffers: the first vertex buffer holds per-vertex data and
* provides the vertices for the clear rectangle. The second one holds
* per-instance data, which consists of the VUE header (which selects the
* layer) and the color (Vulkan supports per-RT clear colors).
*/
VkPipelineVertexInputCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
.pNext = &fs_create_info,
.bindingCount = 2,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.strideInBytes = 8,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
{
.binding = 1,
.strideInBytes = 32,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
},
},
.attributeCount = 3,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* VUE Header */
.location = 0,
.binding = 1,
.format = VK_FORMAT_R32G32B32A32_UINT,
.offsetInBytes = 0
},
{
/* Position */
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offsetInBytes = 0
},
{
/* Color */
.location = 2,
.binding = 1,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offsetInBytes = 16
}
}
};
VkPipelineRsStateCreateInfo rs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
.pNext = &vi_create_info,
.depthClipEnable = true,
.rasterizerDiscardEnable = false,
.fillMode = VK_FILL_MODE_SOLID,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CCW
};
VkPipelineCbStateCreateInfo cb_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
.pNext = &rs_create_info,
.attachmentCount = 1,
.pAttachments = (VkPipelineCbAttachmentState []) {
{ .channelWriteMask = VK_CHANNEL_A_BIT |
VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
}
};
anv_pipeline_create((VkDevice) device,
&(VkGraphicsPipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &cb_create_info,
.flags = 0,
.layout = 0
},
&(struct anv_pipeline_create_info) {
.use_repclear = true,
.disable_viewport = true,
.use_rectlist = true
},
&device->meta_state.clear.pipeline);
anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
}
#define NUM_VB_USED 2
struct anv_saved_state {
struct anv_bindings bindings;
struct anv_bindings *old_bindings;
struct anv_pipeline *old_pipeline;
VkDynamicCbState cb_state;
};
static void
anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
struct anv_saved_state *state)
{
state->old_bindings = cmd_buffer->bindings;
cmd_buffer->bindings = &state->bindings;
state->old_pipeline = cmd_buffer->pipeline;
}
static void
anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
const struct anv_saved_state *state)
{
cmd_buffer->bindings = state->old_bindings;
cmd_buffer->pipeline = state->old_pipeline;
cmd_buffer->vb_dirty |= (1 << NUM_VB_USED) - 1;
cmd_buffer->dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY |
ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
}
static void
anv_cmd_buffer_copy_render_targets(struct anv_cmd_buffer *cmd_buffer,
struct anv_saved_state *state)
{
struct anv_framebuffer *fb = cmd_buffer->framebuffer;
struct anv_bindings *old_bindings = state->old_bindings;
struct anv_bindings *bindings = cmd_buffer->bindings;
for (uint32_t i = 0; i < fb->color_attachment_count; i++) {
bindings->descriptors[VK_SHADER_STAGE_FRAGMENT].surfaces[i] =
old_bindings->descriptors[VK_SHADER_STAGE_FRAGMENT].surfaces[i];
}
cmd_buffer->dirty |= ANV_CMD_BUFFER_DESCRIPTOR_SET_DIRTY;
}
struct vue_header {
uint32_t Reserved;
uint32_t RTAIndex;
uint32_t ViewportIndex;
float PointWidth;
};
void
anv_cmd_buffer_clear(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass)
{
struct anv_device *device = cmd_buffer->device;
struct anv_framebuffer *fb = cmd_buffer->framebuffer;
struct anv_saved_state saved_state;
struct anv_state state;
uint32_t size;
struct instance_data {
struct vue_header vue_header;
float color[4];
} *instance_data;
if (pass->num_clear_layers == 0)
return;
const float vertex_data[] = {
/* Rect-list coordinates */
0.0, 0.0,
fb->width, 0.0,
fb->width, fb->height,
/* Align to 16 bytes */
0.0, 0.0,
};
size = sizeof(vertex_data) + pass->num_clear_layers * sizeof(instance_data[0]);
state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
memcpy(state.map, vertex_data, sizeof(vertex_data));
instance_data = state.map + sizeof(vertex_data);
for (uint32_t i = 0; i < pass->num_layers; i++) {
if (pass->layers[i].color_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
*instance_data++ = (struct instance_data) {
.vue_header = {
.RTAIndex = i,
.ViewportIndex = 0,
.PointWidth = 0.0
},
.color = {
pass->layers[i].clear_color.color.floatColor[0],
pass->layers[i].clear_color.color.floatColor[1],
pass->layers[i].clear_color.color.floatColor[2],
pass->layers[i].clear_color.color.floatColor[3],
}
};
}
}
struct anv_buffer vertex_buffer = {
.device = cmd_buffer->device,
.size = size,
.bo = &device->surface_state_block_pool.bo,
.offset = state.offset
};
anv_cmd_buffer_save(cmd_buffer, &saved_state);
anv_cmd_buffer_copy_render_targets(cmd_buffer, &saved_state);
anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
(VkBuffer[]) {
(VkBuffer) &vertex_buffer,
(VkBuffer) &vertex_buffer
},
(VkDeviceSize[]) {
0,
sizeof(vertex_data)
});
if ((VkPipeline) cmd_buffer->pipeline != device->meta_state.clear.pipeline)
anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.clear.pipeline);
/* We don't need anything here, only set if not already set. */
if (cmd_buffer->rs_state == NULL)
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_RASTER,
device->meta_state.shared.rs_state);
if (cmd_buffer->vp_state == NULL)
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_VIEWPORT,
cmd_buffer->framebuffer->vp_state);
if (cmd_buffer->ds_state == NULL)
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_DEPTH_STENCIL,
device->meta_state.shared.ds_state);
anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, pass->num_clear_layers);
/* Restore API state */
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
}
static void
anv_device_init_meta_blit_state(struct anv_device *device)
{
VkPipelineIaStateCreateInfo ia_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.disableVertexReuse = false,
.primitiveRestartEnable = false,
.primitiveRestartIndex = 0
};
/* We don't use a vertex shader for clearing, but instead build and pass
* the VUEs directly to the rasterization backend. However, we do need
* to provide GLSL source for the vertex shader so that the compiler
* does not dead-code our inputs.
*/
VkShader vs = GLSL_VK_SHADER(device, VERTEX,
in vec2 a_pos;
in vec2 a_tex_coord;
out vec4 v_tex_coord;
void main()
{
v_tex_coord = vec4(a_tex_coord, 0, 1);
gl_Position = vec4(a_pos, 0, 1);
}
);
VkShader fs = GLSL_VK_SHADER(device, FRAGMENT,
out vec4 f_color;
in vec4 v_tex_coord;
layout(set = 0, binding = 0) uniform sampler2D u_tex;
void main()
{
f_color = texture(u_tex, v_tex_coord.xy);
}
);
VkPipelineShaderStageCreateInfo vs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = &ia_create_info,
.shader = {
.stage = VK_SHADER_STAGE_VERTEX,
.shader = vs,
.linkConstBufferCount = 0,
.pLinkConstBufferInfo = NULL,
.pSpecializationInfo = NULL
}
};
VkPipelineShaderStageCreateInfo fs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = &vs_create_info,
.shader = {
.stage = VK_SHADER_STAGE_FRAGMENT,
.shader = fs,
.linkConstBufferCount = 0,
.pLinkConstBufferInfo = NULL,
.pSpecializationInfo = NULL
}
};
VkPipelineVertexInputCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,
.pNext = &fs_create_info,
.bindingCount = 2,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.strideInBytes = 0,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
{
.binding = 1,
.strideInBytes = 16,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
},
.attributeCount = 3,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* VUE Header */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_UINT,
.offsetInBytes = 0
},
{
/* Position */
.location = 1,
.binding = 1,
.format = VK_FORMAT_R32G32_SFLOAT,
.offsetInBytes = 0
},
{
/* Texture Coordinate */
.location = 2,
.binding = 1,
.format = VK_FORMAT_R32G32_SFLOAT,
.offsetInBytes = 8
}
}
};
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.count = 1,
.pBinding = (VkDescriptorSetLayoutBinding[]) {
{
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.count = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL
},
}
};
anv_CreateDescriptorSetLayout((VkDevice) device, &ds_layout_info,
&device->meta_state.blit.ds_layout);
VkPipelineLayoutCreateInfo pipeline_layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.descriptorSetCount = 1,
.pSetLayouts = &device->meta_state.blit.ds_layout,
};
VkPipelineLayout pipeline_layout;
anv_CreatePipelineLayout((VkDevice) device, &pipeline_layout_info,
&pipeline_layout);
VkPipelineRsStateCreateInfo rs_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
.pNext = &vi_create_info,
.depthClipEnable = true,
.rasterizerDiscardEnable = false,
.fillMode = VK_FILL_MODE_SOLID,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CCW
};
VkPipelineCbStateCreateInfo cb_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
.pNext = &rs_create_info,
.attachmentCount = 1,
.pAttachments = (VkPipelineCbAttachmentState []) {
{ .channelWriteMask = VK_CHANNEL_A_BIT |
VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
}
};
VkGraphicsPipelineCreateInfo pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &cb_create_info,
.flags = 0,
.layout = pipeline_layout,
};
anv_pipeline_create((VkDevice) device, &pipeline_info,
&(struct anv_pipeline_create_info) {
.use_repclear = false,
.disable_viewport = true,
.disable_scissor = true,
.disable_vs = true,
.use_rectlist = true
},
&device->meta_state.blit.pipeline);
anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, vs);
anv_DestroyObject((VkDevice) device, VK_OBJECT_TYPE_SHADER, fs);
}
static void
meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
struct anv_saved_state *saved_state)
{
struct anv_device *device = cmd_buffer->device;
anv_cmd_buffer_save(cmd_buffer, saved_state);
if ((VkPipeline) cmd_buffer->pipeline != device->meta_state.blit.pipeline)
anv_CmdBindPipeline((VkCmdBuffer) cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.blit.pipeline);
/* We don't need anything here, only set if not already set. */
if (cmd_buffer->rs_state == NULL)
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_RASTER,
device->meta_state.shared.rs_state);
if (cmd_buffer->ds_state == NULL)
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_DEPTH_STENCIL,
device->meta_state.shared.ds_state);
saved_state->cb_state = (VkDynamicCbState) cmd_buffer->cb_state;
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_COLOR_BLEND,
device->meta_state.shared.cb_state);
}
struct blit_region {
VkOffset3D src_offset;
VkExtent3D src_extent;
VkOffset3D dest_offset;
VkExtent3D dest_extent;
};
static void
meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
struct anv_surface_view *src,
VkOffset3D src_offset,
VkExtent3D src_extent,
struct anv_surface_view *dest,
VkOffset3D dest_offset,
VkExtent3D dest_extent)
{
struct anv_device *device = cmd_buffer->device;
struct blit_vb_data {
float pos[2];
float tex_coord[2];
} *vb_data;
unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
struct anv_state vb_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
memset(vb_state.map, 0, sizeof(struct vue_header));
vb_data = vb_state.map + sizeof(struct vue_header);
vb_data[0] = (struct blit_vb_data) {
.pos = {
dest_offset.x + dest_extent.width,
dest_offset.y + dest_extent.height,
},
.tex_coord = {
(float)(src_offset.x + src_extent.width) / (float)src->extent.width,
(float)(src_offset.y + src_extent.height) / (float)src->extent.height,
},
};
vb_data[1] = (struct blit_vb_data) {
.pos = {
dest_offset.x,
dest_offset.y + dest_extent.height,
},
.tex_coord = {
(float)src_offset.x / (float)src->extent.width,
(float)(src_offset.y + src_extent.height) / (float)src->extent.height,
},
};
vb_data[2] = (struct blit_vb_data) {
.pos = {
dest_offset.x,
dest_offset.y,
},
.tex_coord = {
(float)src_offset.x / (float)src->extent.width,
(float)src_offset.y / (float)src->extent.height,
},
};
struct anv_buffer vertex_buffer = {
.device = device,
.size = vb_size,
.bo = &device->surface_state_block_pool.bo,
.offset = vb_state.offset,
};
anv_CmdBindVertexBuffers((VkCmdBuffer) cmd_buffer, 0, 2,
(VkBuffer[]) {
(VkBuffer) &vertex_buffer,
(VkBuffer) &vertex_buffer
},
(VkDeviceSize[]) {
0,
sizeof(struct vue_header),
});
uint32_t count;
VkDescriptorSet set;
anv_AllocDescriptorSets((VkDevice) device, 0 /* pool */,
VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
1, &device->meta_state.blit.ds_layout, &set, &count);
anv_UpdateDescriptors((VkDevice) device, set, 1,
(const void * []) {
&(VkUpdateImages) {
.sType = VK_STRUCTURE_TYPE_UPDATE_IMAGES,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.binding = 0,
.count = 1,
.pImageViews = (VkImageViewAttachInfo[]) {
{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
.view = (VkImageView) src,
.layout = VK_IMAGE_LAYOUT_GENERAL,
}
}
}
});
struct anv_framebuffer *fb;
anv_CreateFramebuffer((VkDevice) device,
&(VkFramebufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.colorAttachmentCount = 1,
.pColorAttachments = (VkColorAttachmentBindInfo[]) {
{
.view = (VkColorAttachmentView) dest,
.layout = VK_IMAGE_LAYOUT_GENERAL
}
},
.pDepthStencilAttachment = NULL,
.sampleCount = 1,
.width = dest->extent.width,
.height = dest->extent.height,
.layers = 1
}, (VkFramebuffer *)&fb);
VkRenderPass pass;
anv_CreateRenderPass((VkDevice )device,
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.renderArea = { { 0, 0 }, { dest->extent.width, dest->extent.height } },
.colorAttachmentCount = 1,
.extent = { 0, },
.sampleCount = 1,
.layers = 1,
.pColorFormats = (VkFormat[]) { dest->format },
.pColorLayouts = (VkImageLayout[]) { VK_IMAGE_LAYOUT_GENERAL },
.pColorLoadOps = (VkAttachmentLoadOp[]) { VK_ATTACHMENT_LOAD_OP_LOAD },
.pColorStoreOps = (VkAttachmentStoreOp[]) { VK_ATTACHMENT_STORE_OP_STORE },
.pColorLoadClearValues = (VkClearColor[]) {
{ .color = { .floatColor = { 1.0, 0.0, 0.0, 1.0 } }, .useRawValue = false }
},
.depthStencilFormat = VK_FORMAT_UNDEFINED,
}, &pass);
anv_CmdBeginRenderPass((VkCmdBuffer) cmd_buffer,
&(VkRenderPassBegin) {
.renderPass = pass,
.framebuffer = (VkFramebuffer) fb,
});
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_VIEWPORT, fb->vp_state);
anv_CmdBindDescriptorSets((VkCmdBuffer) cmd_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 1,
&set, 0, NULL);
anv_CmdDraw((VkCmdBuffer) cmd_buffer, 0, 3, 0, 1);
anv_CmdEndRenderPass((VkCmdBuffer) cmd_buffer, pass);
}
static void
meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
const struct anv_saved_state *saved_state)
{
anv_cmd_buffer_restore(cmd_buffer, saved_state);
anv_CmdBindDynamicStateObject((VkCmdBuffer) cmd_buffer,
VK_STATE_BIND_POINT_COLOR_BLEND,
saved_state->cb_state);
}
static VkFormat
vk_format_for_cpp(int cpp)
{
switch (cpp) {
case 1: return VK_FORMAT_R8_UINT;
case 2: return VK_FORMAT_R8G8_UINT;
case 3: return VK_FORMAT_R8G8B8_UINT;
case 4: return VK_FORMAT_R8G8B8A8_UINT;
case 6: return VK_FORMAT_R16G16B16_UINT;
case 8: return VK_FORMAT_R16G16B16A16_UINT;
case 12: return VK_FORMAT_R32G32B32_UINT;
case 16: return VK_FORMAT_R32G32B32A32_UINT;
default:
unreachable("Invalid format cpp");
}
}
static void
do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
struct anv_bo *src, uint64_t src_offset,
struct anv_bo *dest, uint64_t dest_offset,
int width, int height, VkFormat copy_format)
{
VkDevice vk_device = (VkDevice)cmd_buffer->device;
VkImageCreateInfo image_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = copy_format,
.extent = {
.width = width,
.height = height,
.depth = 1,
},
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
.flags = 0,
};
struct anv_image *src_image, *dest_image;
anv_CreateImage(vk_device, &image_info, (VkImage *)&src_image);
anv_CreateImage(vk_device, &image_info, (VkImage *)&dest_image);
/* We could use a vk call to bind memory, but that would require
* creating a dummy memory object etc. so there's really no point.
*/
src_image->bo = src;
src_image->offset = src_offset;
dest_image->bo = dest;
dest_image->offset = dest_offset;
struct anv_surface_view src_view;
anv_image_view_init(&src_view, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = (VkImage)src_image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = copy_format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspect = VK_IMAGE_ASPECT_COLOR,
.baseMipLevel = 0,
.mipLevels = 1,
.baseArraySlice = 0,
.arraySize = 1
},
.minLod = 0
},
cmd_buffer);
struct anv_surface_view dest_view;
anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
&(VkColorAttachmentViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.image = (VkImage)dest_image,
.format = copy_format,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
},
cmd_buffer);
meta_emit_blit(cmd_buffer,
&src_view,
(VkOffset3D) { 0, 0, 0 },
(VkExtent3D) { width, height, 1 },
&dest_view,
(VkOffset3D) { 0, 0, 0 },
(VkExtent3D) { width, height, 1 });
}
void anv_CmdCopyBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions)
{
struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
struct anv_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
uint64_t copy_size = pRegions[r].copySize;
/* First, we compute the biggest format that can be used with the
* given offsets and size.
*/
int cpp = 16;
int fs = ffs(src_offset) - 1;
if (fs != -1)
cpp = MIN2(cpp, 1 << fs);
assert(src_offset % cpp == 0);
fs = ffs(dest_offset) - 1;
if (fs != -1)
cpp = MIN2(cpp, 1 << fs);
assert(dest_offset % cpp == 0);
fs = ffs(pRegions[r].copySize) - 1;
if (fs != -1)
cpp = MIN2(cpp, 1 << fs);
assert(pRegions[r].copySize % cpp == 0);
VkFormat copy_format = vk_format_for_cpp(cpp);
/* This is maximum possible width/height our HW can handle */
uint64_t max_surface_dim = 1 << 14;
/* First, we make a bunch of max-sized copies */
uint64_t max_copy_size = max_surface_dim * max_surface_dim * cpp;
while (copy_size > max_copy_size) {
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
dest_buffer->bo, dest_offset,
max_surface_dim, max_surface_dim, copy_format);
copy_size -= max_copy_size;
src_offset += max_copy_size;
dest_offset += max_copy_size;
}
uint64_t height = copy_size / (max_surface_dim * cpp);
assert(height < max_surface_dim);
if (height != 0) {
uint64_t rect_copy_size = height * max_surface_dim * cpp;
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
dest_buffer->bo, dest_offset,
max_surface_dim, height, copy_format);
copy_size -= rect_copy_size;
src_offset += rect_copy_size;
dest_offset += rect_copy_size;
}
if (copy_size != 0) {
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
dest_buffer->bo, dest_offset,
copy_size / cpp, 1, copy_format);
}
}
meta_finish_blit(cmd_buffer, &saved_state);
}
void anv_CmdCopyImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions)
{
struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
struct anv_image *src_image = (struct anv_image *)srcImage;
struct anv_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
struct anv_surface_view src_view;
anv_image_view_init(&src_view, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = srcImage,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = src_image->format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspect = pRegions[r].srcSubresource.aspect,
.baseMipLevel = pRegions[r].srcSubresource.mipLevel,
.mipLevels = 1,
.baseArraySlice = pRegions[r].srcSubresource.arraySlice,
.arraySize = 1
},
.minLod = 0
},
cmd_buffer);
struct anv_surface_view dest_view;
anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
&(VkColorAttachmentViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.image = destImage,
.format = src_image->format,
.mipLevel = pRegions[r].destSubresource.mipLevel,
.baseArraySlice = pRegions[r].destSubresource.arraySlice,
.arraySize = 1,
},
cmd_buffer);
meta_emit_blit(cmd_buffer,
&src_view,
pRegions[r].srcOffset,
pRegions[r].extent,
&dest_view,
pRegions[r].destOffset,
pRegions[r].extent);
}
meta_finish_blit(cmd_buffer, &saved_state);
}
void anv_CmdBlitImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions)
{
struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
struct anv_image *src_image = (struct anv_image *)srcImage;
struct anv_image *dest_image = (struct anv_image *)destImage;
struct anv_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
struct anv_surface_view src_view;
anv_image_view_init(&src_view, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = srcImage,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = src_image->format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspect = pRegions[r].srcSubresource.aspect,
.baseMipLevel = pRegions[r].srcSubresource.mipLevel,
.mipLevels = 1,
.baseArraySlice = pRegions[r].srcSubresource.arraySlice,
.arraySize = 1
},
.minLod = 0
},
cmd_buffer);
struct anv_surface_view dest_view;
anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
&(VkColorAttachmentViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.image = destImage,
.format = dest_image->format,
.mipLevel = pRegions[r].destSubresource.mipLevel,
.baseArraySlice = pRegions[r].destSubresource.arraySlice,
.arraySize = 1,
},
cmd_buffer);
meta_emit_blit(cmd_buffer,
&src_view,
pRegions[r].srcOffset,
pRegions[r].srcExtent,
&dest_view,
pRegions[r].destOffset,
pRegions[r].destExtent);
}
meta_finish_blit(cmd_buffer, &saved_state);
}
void anv_CmdCopyBufferToImage(
VkCmdBuffer cmdBuffer,
VkBuffer srcBuffer,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
VkDevice vk_device = (VkDevice) cmd_buffer->device;
struct anv_buffer *src_buffer = (struct anv_buffer *)srcBuffer;
struct anv_image *dest_image = (struct anv_image *)destImage;
struct anv_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
struct anv_image *src_image;
anv_CreateImage(vk_device,
&(VkImageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = dest_image->format,
.extent = {
.width = pRegions[r].imageExtent.width,
.height = pRegions[r].imageExtent.height,
.depth = 1,
},
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
.flags = 0,
}, (VkImage *)&src_image);
/* We could use a vk call to bind memory, but that would require
* creating a dummy memory object etc. so there's really no point.
*/
src_image->bo = src_buffer->bo;
src_image->offset = src_buffer->offset + pRegions[r].bufferOffset;
struct anv_surface_view src_view;
anv_image_view_init(&src_view, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = (VkImage)src_image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = dest_image->format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspect = pRegions[r].imageSubresource.aspect,
.baseMipLevel = 0,
.mipLevels = 1,
.baseArraySlice = 0,
.arraySize = 1
},
.minLod = 0
},
cmd_buffer);
struct anv_surface_view dest_view;
anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
&(VkColorAttachmentViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.image = (VkImage)dest_image,
.format = dest_image->format,
.mipLevel = pRegions[r].imageSubresource.mipLevel,
.baseArraySlice = pRegions[r].imageSubresource.arraySlice,
.arraySize = 1,
},
cmd_buffer);
meta_emit_blit(cmd_buffer,
&src_view,
(VkOffset3D) { 0, 0, 0 },
pRegions[r].imageExtent,
&dest_view,
pRegions[r].imageOffset,
pRegions[r].imageExtent);
}
meta_finish_blit(cmd_buffer, &saved_state);
}
void anv_CmdCopyImageToBuffer(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
VkDevice vk_device = (VkDevice) cmd_buffer->device;
struct anv_image *src_image = (struct anv_image *)srcImage;
struct anv_buffer *dest_buffer = (struct anv_buffer *)destBuffer;
struct anv_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
struct anv_surface_view src_view;
anv_image_view_init(&src_view, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = srcImage,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = src_image->format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspect = pRegions[r].imageSubresource.aspect,
.baseMipLevel = pRegions[r].imageSubresource.mipLevel,
.mipLevels = 1,
.baseArraySlice = pRegions[r].imageSubresource.arraySlice,
.arraySize = 1
},
.minLod = 0
},
cmd_buffer);
struct anv_image *dest_image;
anv_CreateImage(vk_device,
&(VkImageCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = src_image->format,
.extent = {
.width = pRegions[r].imageExtent.width,
.height = pRegions[r].imageExtent.height,
.depth = 1,
},
.mipLevels = 1,
.arraySize = 1,
.samples = 1,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_SAMPLED_BIT,
.flags = 0,
}, (VkImage *)&dest_image);
/* We could use a vk call to bind memory, but that would require
* creating a dummy memory object etc. so there's really no point.
*/
dest_image->bo = dest_buffer->bo;
dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
struct anv_surface_view dest_view;
anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
&(VkColorAttachmentViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
.image = (VkImage)dest_image,
.format = src_image->format,
.mipLevel = 0,
.baseArraySlice = 0,
.arraySize = 1,
},
cmd_buffer);
meta_emit_blit(cmd_buffer,
&src_view,
pRegions[r].imageOffset,
pRegions[r].imageExtent,
&dest_view,
(VkOffset3D) { 0, 0, 0 },
pRegions[r].imageExtent);
}
meta_finish_blit(cmd_buffer, &saved_state);
}
void anv_CmdCloneImageData(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout)
{
stub();
}
void anv_CmdUpdateBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer destBuffer,
VkDeviceSize destOffset,
VkDeviceSize dataSize,
const uint32_t* pData)
{
stub();
}
void anv_CmdFillBuffer(
VkCmdBuffer cmdBuffer,
VkBuffer destBuffer,
VkDeviceSize destOffset,
VkDeviceSize fillSize,
uint32_t data)
{
stub();
}
void anv_CmdClearColorImage(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColor* color,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
stub();
}
void anv_CmdClearDepthStencil(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
float depth,
uint32_t stencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
stub();
}
void anv_CmdResolveImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions)
{
stub();
}
void
anv_device_init_meta(struct anv_device *device)
{
anv_device_init_meta_clear_state(device);
anv_device_init_meta_blit_state(device);
anv_CreateDynamicRasterState((VkDevice) device,
&(VkDynamicRsStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DYNAMIC_RS_STATE_CREATE_INFO,
},
&device->meta_state.shared.rs_state);
anv_CreateDynamicColorBlendState((VkDevice) device,
&(VkDynamicCbStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DYNAMIC_CB_STATE_CREATE_INFO
},
&device->meta_state.shared.cb_state);
anv_CreateDynamicDepthStencilState((VkDevice) device,
&(VkDynamicDsStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_DYNAMIC_DS_STATE_CREATE_INFO
},
&device->meta_state.shared.ds_state);
}