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When we don't need emulation of first vertex, base instance, draw ID sysvals, or triangle fans, we can have very simple command signatures and indirect arg buffer generation shaders. The next step is to handle the case where everything can be supported straight from the app's buffer. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28383>
149 lines
4.1 KiB
C
149 lines
4.1 KiB
C
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef DZN_NIR_H
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#define DZN_NIR_H
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#define D3D12_IGNORE_SDK_LAYERS
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#define COBJMACROS
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#include <unknwn.h>
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#include <directx/d3d12.h>
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#include "nir.h"
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struct dzn_indirect_draw_rewrite_params {
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uint32_t draw_buf_stride;
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};
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struct dzn_indirect_draw_triangle_fan_rewrite_params {
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uint32_t draw_buf_stride;
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uint32_t triangle_fan_index_buf_stride;
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uint64_t triangle_fan_index_buf_start;
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};
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struct dzn_indirect_draw_triangle_fan_prim_restart_rewrite_params {
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uint32_t draw_buf_stride;
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uint32_t triangle_fan_index_buf_stride;
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uint64_t triangle_fan_index_buf_start;
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uint64_t exec_buf_start;
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};
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struct dzn_triangle_fan_rewrite_index_params {
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uint32_t first_index;
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};
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struct dzn_triangle_fan_prim_restart_rewrite_index_params {
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uint32_t first_index;
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uint32_t index_count;
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};
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struct dzn_indirect_triangle_fan_rewrite_index_exec_params {
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uint64_t new_index_buf;
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struct dzn_triangle_fan_rewrite_index_params params;
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struct {
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uint32_t x, y, z;
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} group_count;
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};
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struct dzn_indirect_triangle_fan_prim_restart_rewrite_index_exec_params {
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uint64_t new_index_buf;
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struct dzn_triangle_fan_prim_restart_rewrite_index_params params;
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uint64_t index_count_ptr;
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struct {
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uint32_t x, y, z;
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} group_count;
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};
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struct dzn_indirect_draw_type {
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union {
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struct {
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uint8_t indexed : 1;
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uint8_t indirect_count : 1;
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uint8_t draw_params : 1;
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uint8_t draw_id : 1;
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uint8_t triangle_fan : 1;
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uint8_t triangle_fan_primitive_restart : 1;
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};
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uint8_t value;
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};
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};
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#define DZN_NUM_INDIRECT_DRAW_TYPES (1 << 6)
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nir_shader *
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dzn_nir_indirect_draw_shader(struct dzn_indirect_draw_type type);
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nir_shader *
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dzn_nir_triangle_fan_rewrite_index_shader(uint8_t old_index_size);
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nir_shader *
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dzn_nir_triangle_fan_prim_restart_rewrite_index_shader(uint8_t old_index_size);
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enum dzn_blit_resolve_mode {
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dzn_blit_resolve_none,
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dzn_blit_resolve_average,
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dzn_blit_resolve_min,
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dzn_blit_resolve_max,
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dzn_blit_resolve_sample_zero,
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};
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struct dzn_nir_blit_info {
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union {
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struct {
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uint32_t src_samples : 6;
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uint32_t loc : 4;
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uint32_t out_type : 4;
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uint32_t sampler_dim : 4;
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uint32_t src_is_array : 1;
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uint32_t resolve_mode : 3;
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uint32_t stencil_fallback : 1;
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uint32_t padding : 9;
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};
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const uint32_t hash_key;
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};
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};
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nir_shader *
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dzn_nir_blit_vs(void);
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nir_shader *
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dzn_nir_blit_fs(const struct dzn_nir_blit_info *info);
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struct dzn_nir_point_gs_info {
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unsigned cull_mode;
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bool front_ccw;
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bool depth_bias;
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bool depth_bias_dynamic;
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DXGI_FORMAT ds_fmt;
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/* Constant values */
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float constant_depth_bias;
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float slope_scaled_depth_bias;
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float depth_bias_clamp;
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/* Used for loading dynamic values */
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struct {
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uint32_t register_space;
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uint32_t base_shader_register;
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} runtime_data_cbv;
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};
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nir_shader *
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dzn_nir_polygon_point_mode_gs(const nir_shader *vs, struct dzn_nir_point_gs_info *info);
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#endif
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