mesa/src/gallium/drivers/iris/iris_resource.h
José Roberto de Souza 1fc82ee558 iris: Add support for damage region
Newer compositor sends the damaged region of the screen, with this we
can reduce the rendering area discarding vertices outside of damaged
area.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30048>
2025-01-02 14:40:47 +00:00

517 lines
19 KiB
C

/*
* Copyright 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IRIS_RESOURCE_H
#define IRIS_RESOURCE_H
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_range.h"
#include "util/u_threaded_context.h"
#include "intel/isl/isl.h"
#include "iris_bufmgr.h"
struct iris_batch;
struct iris_context;
struct shader_info;
#define IRIS_MAX_MIPLEVELS 15
struct iris_format_info {
enum isl_format fmt;
struct isl_swizzle swizzle;
};
#define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define IRIS_RESOURCE_FLAG_SCRATCH_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
#define IRIS_RESOURCE_FLAG_DEVICE_MEM (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
/**
* Resources represent a GPU buffer object or image (mipmap tree).
*
* They contain the storage (BO) and layout information (ISL surface).
*/
struct iris_resource {
struct threaded_resource base;
enum pipe_format internal_format;
/**
* The ISL surface layout information for this resource.
*
* This is not filled out for PIPE_BUFFER resources, but is guaranteed
* to be zeroed. Note that this also guarantees that res->surf.tiling
* will be ISL_TILING_LINEAR, so it's safe to check that.
*/
struct isl_surf surf;
/** Backing storage for the resource */
struct iris_bo *bo;
/** offset at which data starts in the BO */
uint64_t offset;
/**
* A bitfield of PIPE_BIND_* indicating how this resource was bound
* in the past. Only meaningful for PIPE_BUFFER; used for flushing.
*/
unsigned bind_history;
/**
* A bitfield of MESA_SHADER_* stages indicating where this resource
* was bound.
*/
unsigned bind_stages;
/**
* For PIPE_BUFFER resources, a range which may contain valid data.
*
* This is a conservative estimate of what part of the buffer contains
* valid data that we have to preserve. The rest of the buffer is
* considered invalid, and we can promote writes to that region to
* be unsynchronized writes, avoiding blit copies.
*/
struct util_range valid_buffer_range;
/**
* Auxiliary buffer information (CCS, MCS, or HiZ).
*/
struct {
/** The surface layout for the auxiliary buffer. */
struct isl_surf surf;
/** The buffer object containing the auxiliary data. */
struct iris_bo *bo;
/** Offset into 'bo' where the auxiliary surface starts. */
uint32_t offset;
/** Offset into 'bo' where the compression control surface starts. */
uint32_t comp_ctrl_surf_offset;
/**
* When importing resources with a clear color, we may not know the
* clear color on the CPU at first.
*/
bool clear_color_unknown;
/**
* Fast clear color for this surface. For depth surfaces, the clear
* value is stored as a float32 in the red component.
*
* Do not rely on this value if clear_color_unknown is set.
*/
union isl_color_value clear_color;
/** Buffer object containing the indirect clear color. */
struct iris_bo *clear_color_bo;
/** Offset into bo where the clear color can be found. */
uint64_t clear_color_offset;
/**
* \brief The type of auxiliary compression used by this resource.
*
* This describes the type of auxiliary compression that is intended to
* be used by this resource. An aux usage of ISL_AUX_USAGE_NONE means
* that auxiliary compression is permanently disabled. An aux usage
* other than ISL_AUX_USAGE_NONE does not imply that auxiliary
* compression will always be enabled for this surface.
*/
enum isl_aux_usage usage;
/**
* \brief Maps miptree slices to their current aux state.
*
* This two-dimensional array is indexed as [level][layer] and stores an
* aux state for each slice.
*/
enum isl_aux_state **state;
} aux;
/**
* For external surfaces, this is format that was used to create or import
* the surface. For internal surfaces, this will always be
* PIPE_FORMAT_NONE.
*/
enum pipe_format external_format;
/**
* For external surfaces, this is DRM format modifier that was used to
* create or import the surface. For internal surfaces, this will always
* be DRM_FORMAT_MOD_INVALID.
*/
const struct isl_drm_modifier_info *mod_info;
/**
* The screen the resource was originally created with, stored for refcounting.
*/
struct pipe_screen *orig_screen;
/* width and height treated like x2 and y2 */
struct pipe_box damage;
bool use_damage;
};
/**
* A simple <resource, offset> tuple for storing a reference to a
* piece of state stored in a GPU buffer object.
*/
struct iris_state_ref {
struct pipe_resource *res;
uint32_t offset;
};
/**
* The SURFACE_STATE descriptors for a resource.
*/
struct iris_surface_state {
/**
* CPU-side copy of the packed SURFACE_STATE structures, already
* aligned so they can be uploaded as a contiguous pile of bytes.
*
* This can be updated and re-uploaded if (e.g.) addresses need to change.
*/
uint32_t *cpu;
/**
* A bitfield of ISL_AUX_USAGE_* modes that are present in the surface
* states.
*/
unsigned aux_usages;
/**
* How many states are there? (Each aux mode has its own state.)
*/
unsigned num_states;
/**
* Address of the resource (res->bo->address). Note that "Surface
* Base Address" may be offset from this value.
*/
uint64_t bo_address;
/** A reference to the GPU buffer holding our uploaded SURFACE_STATE */
struct iris_state_ref ref;
};
/**
* Gallium CSO for sampler views (texture views).
*
* In addition to the normal pipe_resource, this adds an ISL view
* which may reinterpret the format or restrict levels/layers.
*
* These can also be linear texture buffers.
*/
struct iris_sampler_view {
struct pipe_sampler_view base;
struct isl_view view;
union isl_color_value clear_color;
/* A short-cut (not a reference) to the actual resource being viewed.
* Multi-planar (or depth+stencil) images may have multiple resources
* chained together; this skips having to traverse base->texture->*.
*/
struct iris_resource *res;
/** The resource (BO) holding our SURFACE_STATE. */
struct iris_surface_state surface_state;
};
/**
* Image view representation.
*/
struct iris_image_view {
struct pipe_image_view base;
/** The resource (BO) holding our SURFACE_STATE. */
struct iris_surface_state surface_state;
};
/**
* Gallium CSO for surfaces (framebuffer attachments).
*
* A view of a surface that can be bound to a color render target or
* depth/stencil attachment.
*/
struct iris_surface {
struct pipe_surface base;
struct isl_view view;
struct isl_view read_view;
union isl_color_value clear_color;
/** The resource (BO) holding our SURFACE_STATE. */
struct iris_surface_state surface_state;
/** The resource (BO) holding our SURFACE_STATE for read. */
struct iris_surface_state surface_state_read;
};
/**
* Transfer object - information about a buffer mapping.
*/
struct iris_transfer {
struct threaded_transfer base;
struct util_debug_callback *dbg;
void *buffer;
void *ptr;
/** A linear staging resource for GPU-based copy_region transfers. */
struct pipe_resource *staging;
struct blorp_context *blorp;
struct iris_batch *batch;
void (*unmap)(struct iris_transfer *);
};
/**
* Memory Object
*/
struct iris_memory_object {
struct pipe_memory_object b;
struct iris_bo *bo;
uint64_t format;
unsigned stride;
};
/**
* Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
*/
static inline struct iris_bo *
iris_resource_bo(struct pipe_resource *p_res)
{
struct iris_resource *res = (void *) p_res;
return res->bo;
}
static inline uint32_t
iris_mocs(const struct iris_bo *bo,
const struct isl_device *dev,
isl_surf_usage_flags_t usage)
{
return isl_mocs(dev,
usage |
((bo && bo->real.protected) ? ISL_SURF_USAGE_PROTECTED_BIT : 0),
bo && iris_bo_is_external(bo));
}
struct iris_format_info iris_format_for_usage(const struct intel_device_info *,
enum pipe_format pf,
isl_surf_usage_flags_t usage);
struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
void iris_get_depth_stencil_resources(struct pipe_resource *res,
struct iris_resource **out_z,
struct iris_resource **out_s);
bool iris_resource_set_clear_color(struct iris_context *ice,
struct iris_resource *res,
union isl_color_value color);
void iris_replace_buffer_storage(struct pipe_context *ctx,
struct pipe_resource *dst,
struct pipe_resource *src,
unsigned num_rebinds,
uint32_t rebind_mask,
uint32_t delete_buffer_id);
void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
void iris_dirty_for_history(struct iris_context *ice,
struct iris_resource *res);
unsigned iris_get_num_logical_layers(const struct iris_resource *res,
unsigned level);
void iris_resource_disable_aux(struct iris_resource *res);
#define INTEL_REMAINING_LAYERS UINT32_MAX
#define INTEL_REMAINING_LEVELS UINT32_MAX
void
iris_hiz_exec(struct iris_context *ice,
struct iris_batch *batch,
struct iris_resource *res,
unsigned int level, unsigned int start_layer,
unsigned int num_layers, enum isl_aux_op op);
/**
* Prepare a miptree for access
*
* This function should be called prior to any access to miptree in order to
* perform any needed resolves.
*
* \param[in] start_level The first mip level to be accessed
*
* \param[in] num_levels The number of miplevels to be accessed or
* INTEL_REMAINING_LEVELS to indicate every level
* above start_level will be accessed
*
* \param[in] start_layer The first array slice or 3D layer to be accessed
*
* \param[in] num_layers The number of array slices or 3D layers be
* accessed or INTEL_REMAINING_LAYERS to indicate
* every layer above start_layer will be accessed
*
* \param[in] aux_supported Whether or not the access will support the
* miptree's auxiliary compression format; this
* must be false for uncompressed miptrees
*
* \param[in] fast_clear_supported Whether or not the access will support
* fast clears in the miptree's auxiliary
* compression format
*/
void
iris_resource_prepare_access(struct iris_context *ice,
struct iris_resource *res,
uint32_t start_level, uint32_t num_levels,
uint32_t start_layer, uint32_t num_layers,
enum isl_aux_usage aux_usage,
bool fast_clear_supported);
/**
* Complete a write operation
*
* This function should be called after any operation writes to a miptree.
* This will update the miptree's compression state so that future resolves
* happen correctly. Technically, this function can be called before the
* write occurs but the caller must ensure that they don't interlace
* iris_resource_prepare_access and iris_resource_finish_write calls to
* overlapping layer/level ranges.
*
* \param[in] level The mip level that was written
*
* \param[in] start_layer The first array slice or 3D layer written
*
* \param[in] num_layers The number of array slices or 3D layers
* written or INTEL_REMAINING_LAYERS to indicate
* every layer above start_layer was written
*
* \param[in] written_with_aux Whether or not the write was done with
* auxiliary compression enabled
*/
void
iris_resource_finish_write(struct iris_context *ice,
struct iris_resource *res, uint32_t level,
uint32_t start_layer, uint32_t num_layers,
enum isl_aux_usage aux_usage);
/** Get the auxiliary compression state of a miptree slice */
enum isl_aux_state
iris_resource_get_aux_state(const struct iris_resource *res,
uint32_t level, uint32_t layer);
/**
* Set the auxiliary compression state of a miptree slice range
*
* This function directly sets the auxiliary compression state of a slice
* range of a miptree. It only modifies data structures and does not do any
* resolves. This should only be called by code which directly performs
* compression operations such as fast clears and resolves. Most code should
* use iris_resource_prepare_access or iris_resource_finish_write.
*/
void
iris_resource_set_aux_state(struct iris_context *ice,
struct iris_resource *res, uint32_t level,
uint32_t start_layer, uint32_t num_layers,
enum isl_aux_state aux_state);
/**
* Prepare a miptree for raw access
*
* This helper prepares the miptree for access that knows nothing about any
* sort of compression whatsoever. This is useful when mapping the surface or
* using it with the blitter.
*/
static inline void
iris_resource_access_raw(struct iris_context *ice,
struct iris_resource *res,
uint32_t level, uint32_t layer,
uint32_t num_layers,
bool write)
{
iris_resource_prepare_access(ice, res, level, 1, layer, num_layers,
ISL_AUX_USAGE_NONE, false);
if (write) {
iris_resource_finish_write(ice, res, level, layer, num_layers,
ISL_AUX_USAGE_NONE);
}
}
enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
const struct iris_resource *res,
enum isl_format view_fmt,
unsigned start_level,
unsigned num_levels);
void iris_resource_prepare_texture(struct iris_context *ice,
struct iris_resource *res,
enum isl_format view_format,
uint32_t start_level, uint32_t num_levels,
uint32_t start_layer, uint32_t num_layers);
enum isl_aux_usage iris_image_view_aux_usage(struct iris_context *ice,
const struct pipe_image_view *pview,
const struct shader_info *info);
enum isl_format iris_image_view_get_format(struct iris_context *ice,
const struct pipe_image_view *img);
bool iris_has_invalid_primary(const struct iris_resource *res,
unsigned start_level, unsigned num_levels,
unsigned start_layer, unsigned num_layers);
void iris_resource_check_level_layer(const struct iris_resource *res,
uint32_t level, uint32_t layer);
bool iris_resource_level_has_hiz(const struct intel_device_info *devinfo,
const struct iris_resource *res,
uint32_t level);
bool iris_sample_with_depth_aux(const struct intel_device_info *devinfo,
const struct iris_resource *res);
bool iris_has_color_unresolved(const struct iris_resource *res,
unsigned start_level, unsigned num_levels,
unsigned start_layer, unsigned num_layers);
bool iris_render_formats_color_compatible(enum isl_format a,
enum isl_format b,
union isl_color_value color,
bool clear_color_unknown);
void iris_resource_update_indirect_color(struct iris_batch *batch,
struct iris_resource *res);
enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice,
struct iris_resource *res,
enum isl_format render_fmt,
uint32_t level,
bool draw_aux_disabled);
void iris_resource_prepare_render(struct iris_context *ice,
struct iris_resource *res,
enum isl_format render_fmt, uint32_t level,
uint32_t start_layer, uint32_t layer_count,
enum isl_aux_usage aux_usage);
void iris_resource_finish_render(struct iris_context *ice,
struct iris_resource *res, uint32_t level,
uint32_t start_layer, uint32_t layer_count,
enum isl_aux_usage aux_usage);
#endif