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This feature has been left to bitrot for a long time, and no longer works consistently. Here's a few examples of things I found: - Lots of newer GL commands never implement these - It's very inconsistent what level of details about the command is logged: some print arguments, some print details about arguments, some print return-values, some print the function name, some print a slightly incorrect function name. - Interactions with GL_KHR_no_error is entirely random; some no-error functions report, and some does not. Realistically, this mechanism hasn't worked for a long time, and nobody seems to care. If a user wants to trace what OpenGL calls are done, we have tools like apitrace that are better suited for this purpose anyway. Let's just rip it out. Since VERBOSE_TEXTURE is just a subset of VERBOSE_API, rip that out as well. Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Eric R. Smith <eric.smith@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41129>
1991 lines
63 KiB
C
1991 lines
63 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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* Copyright (c) 2009 VMware, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* Code for glGetTexImage() and glGetCompressedTexImage().
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*/
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#include "util/glheader.h"
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#include "bufferobj.h"
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#include "enums.h"
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#include "context.h"
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#include "formats.h"
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#include "format_unpack.h"
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#include "glformats.h"
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#include "image.h"
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#include "mtypes.h"
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#include "pack.h"
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#include "pbo.h"
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#include "pixelstore.h"
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#include "texcompress.h"
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#include "texgetimage.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "texstore.h"
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#include "format_utils.h"
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#include "pixeltransfer.h"
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#include "api_exec_decl.h"
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#include "state_tracker/st_cb_texture.h"
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/**
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* Can the given type represent negative values?
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*/
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static inline GLboolean
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type_needs_clamping(GLenum type)
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{
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switch (type) {
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case GL_BYTE:
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case GL_SHORT:
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case GL_INT:
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case GL_FLOAT:
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case GL_HALF_FLOAT_ARB:
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case GL_UNSIGNED_INT_10F_11F_11F_REV:
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case GL_UNSIGNED_INT_5_9_9_9_REV:
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return GL_FALSE;
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default:
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return GL_TRUE;
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}
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}
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/**
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* glGetTexImage for depth/Z pixels.
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*/
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static void
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get_tex_depth(struct gl_context *ctx, GLuint dimensions,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, GLvoid *pixels,
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struct gl_texture_image *texImage)
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{
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GLint img, row;
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GLfloat *depthRow = malloc(width * sizeof(GLfloat));
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if (!depthRow) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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return;
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}
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for (img = 0; img < depth; img++) {
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GLubyte *srcMap;
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GLint srcRowStride;
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/* map src texture buffer */
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st_MapTextureImage(ctx, texImage, zoffset + img,
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xoffset, yoffset, width, height,
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GL_MAP_READ_BIT, &srcMap, &srcRowStride);
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if (srcMap) {
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for (row = 0; row < height; row++) {
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void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
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width, height, format, type,
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img, row, 0);
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const GLubyte *src = srcMap + row * srcRowStride;
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_mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
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_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
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}
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st_UnmapTextureImage(ctx, texImage, zoffset + img);
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}
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else {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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break;
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}
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}
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free(depthRow);
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}
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/**
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* glGetTexImage for depth/stencil pixels.
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*/
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static void
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get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, GLvoid *pixels,
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struct gl_texture_image *texImage)
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{
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GLint img, row;
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assert(format == GL_DEPTH_STENCIL);
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for (img = 0; img < depth; img++) {
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GLubyte *srcMap;
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GLint rowstride;
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/* map src texture buffer */
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st_MapTextureImage(ctx, texImage, zoffset + img,
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xoffset, yoffset, width, height,
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GL_MAP_READ_BIT, &srcMap, &rowstride);
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if (srcMap) {
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for (row = 0; row < height; row++) {
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const GLubyte *src = srcMap + row * rowstride;
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void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
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width, height, format, type,
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img, row, 0);
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switch (type) {
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case GL_UNSIGNED_INT_24_8:
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_mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
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width, src, dest);
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break;
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case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
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_mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
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width,
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src, dest);
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break;
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default:
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UNREACHABLE("bad type in get_tex_depth_stencil()");
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}
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if (ctx->Pack.SwapBytes) {
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_mesa_swap4((GLuint *) dest, width);
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}
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}
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st_UnmapTextureImage(ctx, texImage, zoffset + img);
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}
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else {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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break;
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}
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}
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}
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/**
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* glGetTexImage for stencil pixels.
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*/
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static void
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get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, GLvoid *pixels,
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struct gl_texture_image *texImage)
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{
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GLint img, row;
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assert(format == GL_STENCIL_INDEX);
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for (img = 0; img < depth; img++) {
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GLubyte *srcMap;
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GLint rowstride;
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/* map src texture buffer */
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st_MapTextureImage(ctx, texImage, zoffset + img,
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xoffset, yoffset, width, height,
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GL_MAP_READ_BIT,
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&srcMap, &rowstride);
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if (srcMap) {
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for (row = 0; row < height; row++) {
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const GLubyte *src = srcMap + row * rowstride;
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void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
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width, height, format, type,
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img, row, 0);
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_mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
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width,
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(const GLuint *) src,
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dest);
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}
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st_UnmapTextureImage(ctx, texImage, zoffset + img);
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}
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else {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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break;
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}
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}
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}
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/**
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* glGetTexImage for YCbCr pixels.
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*/
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static void
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get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, GLvoid *pixels,
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struct gl_texture_image *texImage)
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{
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GLint img, row;
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for (img = 0; img < depth; img++) {
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GLubyte *srcMap;
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GLint rowstride;
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/* map src texture buffer */
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st_MapTextureImage(ctx, texImage, zoffset + img,
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xoffset, yoffset, width, height,
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GL_MAP_READ_BIT, &srcMap, &rowstride);
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if (srcMap) {
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for (row = 0; row < height; row++) {
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const GLubyte *src = srcMap + row * rowstride;
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void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
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width, height, format, type,
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img, row, 0);
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memcpy(dest, src, width * sizeof(GLushort));
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/* check for byte swapping */
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if ((texImage->TexFormat == MESA_FORMAT_YCBCR
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&& type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
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(texImage->TexFormat == MESA_FORMAT_YCBCR_REV
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&& type == GL_UNSIGNED_SHORT_8_8_MESA)) {
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if (!ctx->Pack.SwapBytes)
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_mesa_swap2((GLushort *) dest, width);
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}
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else if (ctx->Pack.SwapBytes) {
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_mesa_swap2((GLushort *) dest, width);
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}
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}
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st_UnmapTextureImage(ctx, texImage, zoffset + img);
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}
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else {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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break;
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}
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}
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}
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/**
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* Depending on the base format involved we may need to apply a rebase
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* transform (for example: if we download to a Luminance format we want
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* G=0 and B=0).
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*/
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static bool
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teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat,
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bool is_compressed, uint8_t *rebaseSwizzle)
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{
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bool needsRebase = false;
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if (baseFormat == GL_LUMINANCE ||
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baseFormat == GL_INTENSITY) {
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needsRebase = true;
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rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
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rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
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rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
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rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
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} else if (baseFormat == GL_LUMINANCE_ALPHA) {
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needsRebase = true;
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rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
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rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
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rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
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rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
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} else if (!is_compressed &&
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(baseFormat != _mesa_get_format_base_format(texFormat))) {
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needsRebase =
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_mesa_compute_rgba2base2rgba_component_mapping(baseFormat,
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rebaseSwizzle);
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}
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return needsRebase;
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}
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/**
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* Get a color texture image with decompression.
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*/
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static void
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get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, GLvoid *pixels,
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struct gl_texture_image *texImage,
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GLbitfield transferOps)
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{
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/* don't want to apply sRGB -> RGB conversion here so override the format */
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const mesa_format texFormat =
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_mesa_get_srgb_format_linear(texImage->TexFormat);
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const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
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GLfloat *tempImage, *tempSlice;
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GLuint slice;
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int srcStride, dstStride;
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uint32_t dstFormat;
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bool needsRebase;
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uint8_t rebaseSwizzle[4];
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/* Decompress into temp float buffer, then pack into user buffer */
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tempImage = malloc((size_t)width * height * depth * 4 * sizeof(GLfloat));
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if (!tempImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
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return;
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}
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/* Decompress the texture image slices - results in 'tempImage' */
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for (slice = 0; slice < depth; slice++) {
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GLubyte *srcMap;
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GLint srcRowStride;
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tempSlice = tempImage + slice * 4 * (size_t)width * height;
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st_MapTextureImage(ctx, texImage, zoffset + slice,
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xoffset, yoffset, width, height,
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GL_MAP_READ_BIT,
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&srcMap, &srcRowStride);
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if (srcMap) {
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_mesa_decompress_image(texFormat, width, height,
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srcMap, srcRowStride, tempSlice);
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st_UnmapTextureImage(ctx, texImage, zoffset + slice);
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}
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else {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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free(tempImage);
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return;
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}
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}
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needsRebase = teximage_needs_rebase(texFormat, baseFormat, true,
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rebaseSwizzle);
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srcStride = 4 * width * sizeof(GLfloat);
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dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
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dstFormat = _mesa_format_from_format_and_type(format, type);
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tempSlice = tempImage;
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for (slice = 0; slice < depth; slice++) {
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void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
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width, height, format, type,
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slice, 0, 0);
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_mesa_format_convert(dest, dstFormat, dstStride,
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tempSlice, RGBA32_FLOAT, srcStride,
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width, height,
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needsRebase ? rebaseSwizzle : NULL);
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/* Handle byte swapping if required */
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if (ctx->Pack.SwapBytes) {
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_mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
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width, height, dest, dest);
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}
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tempSlice += 4 * (size_t)width * height;
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}
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free(tempImage);
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}
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/**
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* Return a base GL format given the user-requested format
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* for glGetTexImage().
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*/
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GLenum
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_mesa_base_pack_format(GLenum format)
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{
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switch (format) {
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case GL_ABGR_EXT:
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case GL_BGRA:
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case GL_BGRA_INTEGER:
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case GL_RGBA_INTEGER:
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return GL_RGBA;
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case GL_BGR:
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case GL_BGR_INTEGER:
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case GL_RGB_INTEGER:
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return GL_RGB;
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case GL_RED_INTEGER:
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return GL_RED;
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case GL_GREEN_INTEGER:
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return GL_GREEN;
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case GL_BLUE_INTEGER:
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return GL_BLUE;
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case GL_ALPHA_INTEGER:
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return GL_ALPHA;
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case GL_LUMINANCE_INTEGER_EXT:
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return GL_LUMINANCE;
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case GL_LUMINANCE_ALPHA_INTEGER_EXT:
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return GL_LUMINANCE_ALPHA;
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default:
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return format;
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}
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}
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/**
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* Get an uncompressed color texture image.
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*/
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static void
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get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, GLvoid *pixels,
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struct gl_texture_image *texImage,
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GLbitfield transferOps)
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{
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/* don't want to apply sRGB -> RGB conversion here so override the format */
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const mesa_format texFormat =
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_mesa_get_srgb_format_linear(texImage->TexFormat);
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GLuint img;
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GLboolean dst_is_integer;
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uint32_t dst_format;
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int dst_stride;
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uint8_t rebaseSwizzle[4];
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bool needsRebase;
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void *rgba = NULL;
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needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false,
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rebaseSwizzle);
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/* Describe the dst format */
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dst_is_integer = _mesa_is_enum_format_integer(format);
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dst_format = _mesa_format_from_format_and_type(format, type);
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dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
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/* Since _mesa_format_convert does not handle transferOps we need to handle
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* them before we call the function. This requires to convert to RGBA float
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* first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
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* integer then transferOps do not apply.
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*/
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assert(!transferOps || (transferOps && !dst_is_integer));
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(void) dst_is_integer; /* silence unused var warning */
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for (img = 0; img < depth; img++) {
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GLubyte *srcMap;
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GLint rowstride;
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GLubyte *img_src;
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void *dest;
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void *src;
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int src_stride;
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uint32_t src_format;
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/* map src texture buffer */
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st_MapTextureImage(ctx, texImage, zoffset + img,
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xoffset, yoffset, width, height,
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GL_MAP_READ_BIT,
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&srcMap, &rowstride);
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if (!srcMap) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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goto done;
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}
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|
|
img_src = srcMap;
|
|
dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
|
|
width, height, format, type,
|
|
img, 0, 0);
|
|
|
|
if (transferOps) {
|
|
uint32_t rgba_format;
|
|
int rgba_stride;
|
|
bool need_convert = false;
|
|
|
|
/* We will convert to RGBA float */
|
|
rgba_format = RGBA32_FLOAT;
|
|
rgba_stride = width * 4 * sizeof(GLfloat);
|
|
|
|
/* If we are lucky and the dst format matches the RGBA format we need
|
|
* to convert to, then we can convert directly into the dst buffer
|
|
* and avoid the final conversion/copy from the rgba buffer to the dst
|
|
* buffer.
|
|
*/
|
|
if (format == rgba_format) {
|
|
rgba = dest;
|
|
} else {
|
|
need_convert = true;
|
|
if (rgba == NULL) { /* Allocate the RGBA buffer only once */
|
|
rgba = malloc((size_t)height * rgba_stride);
|
|
if (!rgba) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
|
|
st_UnmapTextureImage(ctx, texImage, img);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
_mesa_format_convert(rgba, rgba_format, rgba_stride,
|
|
img_src, texFormat, rowstride,
|
|
width, height,
|
|
needsRebase ? rebaseSwizzle : NULL);
|
|
|
|
/* Handle transfer ops now */
|
|
_mesa_apply_rgba_transfer_ops(ctx, transferOps,
|
|
(size_t)width * height, rgba);
|
|
|
|
/* If we had to rebase, we have already handled that */
|
|
needsRebase = false;
|
|
|
|
/* If we were lucky and our RGBA conversion matches the dst format,
|
|
* then we are done.
|
|
*/
|
|
if (!need_convert)
|
|
goto do_swap;
|
|
|
|
/* Otherwise, we need to convert from RGBA to dst next */
|
|
src = rgba;
|
|
src_format = rgba_format;
|
|
src_stride = rgba_stride;
|
|
} else {
|
|
/* No RGBA conversion needed, convert directly to dst */
|
|
src = img_src;
|
|
src_format = texFormat;
|
|
src_stride = rowstride;
|
|
}
|
|
|
|
/* Do the conversion to destination format */
|
|
_mesa_format_convert(dest, dst_format, dst_stride,
|
|
src, src_format, src_stride,
|
|
width, height,
|
|
needsRebase ? rebaseSwizzle : NULL);
|
|
|
|
do_swap:
|
|
/* Handle byte swapping if required */
|
|
if (ctx->Pack.SwapBytes)
|
|
_mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
|
|
width, height, dest, dest);
|
|
|
|
/* Unmap the src texture buffer */
|
|
st_UnmapTextureImage(ctx, texImage, zoffset + img);
|
|
}
|
|
|
|
done:
|
|
free(rgba);
|
|
}
|
|
|
|
|
|
/**
|
|
* glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
|
|
* Compressed textures are handled here as well.
|
|
*/
|
|
static void
|
|
get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLint depth,
|
|
GLenum format, GLenum type, GLvoid *pixels,
|
|
struct gl_texture_image *texImage)
|
|
{
|
|
const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
|
|
GLbitfield transferOps = 0x0;
|
|
|
|
/* In general, clamping does not apply to glGetTexImage, except when
|
|
* the returned type of the image can't hold negative values.
|
|
*/
|
|
if (type_needs_clamping(type)) {
|
|
/* the returned image type can't have negative values */
|
|
if (dataType == GL_FLOAT ||
|
|
dataType == GL_HALF_FLOAT ||
|
|
dataType == GL_SIGNED_NORMALIZED ||
|
|
format == GL_LUMINANCE ||
|
|
format == GL_LUMINANCE_ALPHA) {
|
|
transferOps |= IMAGE_CLAMP_BIT;
|
|
}
|
|
}
|
|
|
|
if (_mesa_is_format_compressed(texImage->TexFormat)) {
|
|
get_tex_rgba_compressed(ctx, dimensions,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type,
|
|
pixels, texImage, transferOps);
|
|
}
|
|
else {
|
|
get_tex_rgba_uncompressed(ctx, dimensions,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type,
|
|
pixels, texImage, transferOps);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Try to do glGetTexImage() with simple memcpy().
|
|
* \return GL_TRUE if done, GL_FALSE otherwise
|
|
*/
|
|
static GLboolean
|
|
get_tex_memcpy(struct gl_context *ctx,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLint depth,
|
|
GLenum format, GLenum type, GLvoid *pixels,
|
|
struct gl_texture_image *texImage)
|
|
{
|
|
const GLenum target = texImage->TexObject->Target;
|
|
GLboolean memCopy = GL_FALSE;
|
|
GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
|
|
|
|
/*
|
|
* Check if we can use memcpy to copy from the hardware texture
|
|
* format to the user's format/type.
|
|
* Note that GL's pixel transfer ops don't apply to glGetTexImage()
|
|
*/
|
|
if ((target == GL_TEXTURE_1D ||
|
|
target == GL_TEXTURE_2D ||
|
|
target == GL_TEXTURE_RECTANGLE ||
|
|
_mesa_is_cube_face(target)) &&
|
|
texBaseFormat == texImage->_BaseFormat) {
|
|
memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
|
|
format, type,
|
|
ctx->Pack.SwapBytes, NULL);
|
|
}
|
|
|
|
if (depth > 1) {
|
|
/* only a single slice is supported at this time */
|
|
memCopy = GL_FALSE;
|
|
}
|
|
|
|
if (memCopy) {
|
|
const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
|
|
const GLint bytesPerRow = width * bpp;
|
|
GLubyte *dst =
|
|
_mesa_image_address2d(&ctx->Pack, pixels, width, height,
|
|
format, type, 0, 0);
|
|
const GLint dstRowStride =
|
|
_mesa_image_row_stride(&ctx->Pack, width, format, type);
|
|
GLubyte *src;
|
|
GLint srcRowStride;
|
|
|
|
/* map src texture buffer */
|
|
st_MapTextureImage(ctx, texImage, zoffset,
|
|
xoffset, yoffset, width, height,
|
|
GL_MAP_READ_BIT, &src, &srcRowStride);
|
|
|
|
if (src) {
|
|
if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
|
|
memcpy(dst, src, (size_t)bytesPerRow * height);
|
|
}
|
|
else {
|
|
GLuint row;
|
|
for (row = 0; row < height; row++) {
|
|
memcpy(dst, src, bytesPerRow);
|
|
dst += dstRowStride;
|
|
src += srcRowStride;
|
|
}
|
|
}
|
|
|
|
/* unmap src texture buffer */
|
|
st_UnmapTextureImage(ctx, texImage, zoffset);
|
|
}
|
|
else {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
|
|
}
|
|
}
|
|
|
|
return memCopy;
|
|
}
|
|
|
|
|
|
/**
|
|
* This is the software fallback for GetTexSubImage().
|
|
* All error checking will have been done before this routine is called.
|
|
*/
|
|
void
|
|
_mesa_GetTexSubImage_sw(struct gl_context *ctx,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLint depth,
|
|
GLenum format, GLenum type, GLvoid *pixels,
|
|
struct gl_texture_image *texImage)
|
|
{
|
|
const GLuint dimensions =
|
|
_mesa_get_texture_dimensions(texImage->TexObject->Target);
|
|
|
|
/* map dest buffer, if PBO */
|
|
if (ctx->Pack.BufferObj) {
|
|
/* Packing texture image into a PBO.
|
|
* Map the (potentially) VRAM-based buffer into our process space so
|
|
* we can write into it with the code below.
|
|
* A hardware driver might use a sophisticated blit to move the
|
|
* texture data to the PBO if the PBO is in VRAM along with the texture.
|
|
*/
|
|
GLubyte *buf = (GLubyte *)
|
|
_mesa_bufferobj_map_range(ctx, 0, ctx->Pack.BufferObj->Size,
|
|
GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
|
|
MAP_INTERNAL);
|
|
if (!buf) {
|
|
/* out of memory or other unexpected error */
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
|
|
return;
|
|
}
|
|
/* <pixels> was an offset into the PBO.
|
|
* Now make it a real, client-side pointer inside the mapped region.
|
|
*/
|
|
pixels = ADD_POINTERS(buf, pixels);
|
|
}
|
|
|
|
/* for all array textures, the Z axis selects the layer */
|
|
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
|
|
depth = height;
|
|
height = 1;
|
|
zoffset = yoffset;
|
|
yoffset = 0;
|
|
assert(zoffset + depth <= texImage->Height);
|
|
} else {
|
|
assert(zoffset + depth <= texImage->Depth);
|
|
}
|
|
|
|
if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
|
|
format, type, pixels, texImage)) {
|
|
/* all done */
|
|
}
|
|
else if (format == GL_DEPTH_COMPONENT) {
|
|
get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, type, pixels, texImage);
|
|
}
|
|
else if (format == GL_DEPTH_STENCIL_EXT) {
|
|
get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, type, pixels,
|
|
texImage);
|
|
}
|
|
else if (format == GL_STENCIL_INDEX) {
|
|
get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, type, pixels, texImage);
|
|
}
|
|
else if (format == GL_YCBCR_MESA) {
|
|
get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, type, pixels, texImage);
|
|
}
|
|
else {
|
|
get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
|
|
width, height, depth, format, type, pixels, texImage);
|
|
}
|
|
|
|
if (ctx->Pack.BufferObj) {
|
|
_mesa_bufferobj_unmap(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* This function assumes that all error checking has been done.
|
|
*/
|
|
static void
|
|
get_compressed_texsubimage_sw(struct gl_context *ctx,
|
|
struct gl_texture_image *texImage,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width,
|
|
GLint height, GLint depth,
|
|
GLvoid *img)
|
|
{
|
|
const GLuint dimensions =
|
|
_mesa_get_texture_dimensions(texImage->TexObject->Target);
|
|
struct compressed_pixelstore store;
|
|
GLint slice;
|
|
GLubyte *dest;
|
|
|
|
_mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
|
|
width, height, depth,
|
|
&ctx->Pack, &store);
|
|
|
|
if (ctx->Pack.BufferObj) {
|
|
/* pack texture image into a PBO */
|
|
dest = (GLubyte *)
|
|
_mesa_bufferobj_map_range(ctx, 0, ctx->Pack.BufferObj->Size,
|
|
GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
|
|
MAP_INTERNAL);
|
|
if (!dest) {
|
|
/* out of memory or other unexpected error */
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY,
|
|
"glGetCompresssedTexImage(map PBO failed)");
|
|
return;
|
|
}
|
|
dest = ADD_POINTERS(dest, img);
|
|
} else {
|
|
dest = img;
|
|
}
|
|
|
|
dest += store.SkipBytes;
|
|
|
|
for (slice = 0; slice < store.CopySlices; slice++) {
|
|
GLint srcRowStride;
|
|
GLubyte *src;
|
|
|
|
/* map src texture buffer */
|
|
st_MapTextureImage(ctx, texImage, zoffset + slice,
|
|
xoffset, yoffset, width, height,
|
|
GL_MAP_READ_BIT, &src, &srcRowStride);
|
|
|
|
if (src) {
|
|
GLint i;
|
|
for (i = 0; i < store.CopyRowsPerSlice; i++) {
|
|
memcpy(dest, src, store.CopyBytesPerRow);
|
|
dest += store.TotalBytesPerRow;
|
|
src += srcRowStride;
|
|
}
|
|
|
|
st_UnmapTextureImage(ctx, texImage, zoffset + slice);
|
|
|
|
/* Advance to next slice */
|
|
dest += (size_t)store.TotalBytesPerRow *
|
|
(store.TotalRowsPerSlice - store.CopyRowsPerSlice);
|
|
|
|
} else {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
|
|
}
|
|
}
|
|
|
|
if (ctx->Pack.BufferObj) {
|
|
_mesa_bufferobj_unmap(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Validate the texture target enum supplied to glGetTex(ture)Image or
|
|
* glGetCompressedTex(ture)Image.
|
|
*/
|
|
static GLboolean
|
|
legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
|
|
{
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_3D:
|
|
return GL_TRUE;
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
return ctx->Extensions.NV_texture_rectangle;
|
|
case GL_TEXTURE_1D_ARRAY_EXT:
|
|
case GL_TEXTURE_2D_ARRAY_EXT:
|
|
return ctx->Extensions.EXT_texture_array;
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
return ctx->Extensions.ARB_texture_cube_map_array;
|
|
|
|
/* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
|
|
* (30.10.2014) says:
|
|
* "An INVALID_ENUM error is generated if the effective target is not
|
|
* one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
|
|
* TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
|
|
* the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
|
|
* or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
|
|
*/
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
return dsa ? GL_FALSE : GL_TRUE;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
return dsa ? GL_TRUE : GL_FALSE;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Wrapper for _mesa_select_tex_image() which can handle target being
|
|
* GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
|
|
* This can happen for glGetTextureImage and glGetTextureSubImage (DSA
|
|
* functions).
|
|
*/
|
|
static struct gl_texture_image *
|
|
select_tex_image(const struct gl_texture_object *texObj, GLenum target,
|
|
GLint level, GLint zoffset)
|
|
{
|
|
assert(level >= 0);
|
|
assert(level < MAX_TEXTURE_LEVELS);
|
|
if (target == GL_TEXTURE_CUBE_MAP) {
|
|
assert(zoffset >= 0);
|
|
assert(zoffset < 6);
|
|
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
|
|
}
|
|
return _mesa_select_tex_image(texObj, target, level);
|
|
}
|
|
|
|
|
|
/**
|
|
* Error-check the offset and size arguments to
|
|
* glGet[Compressed]TextureSubImage().
|
|
* \return true if error, false if no error.
|
|
*/
|
|
static bool
|
|
dimensions_error_check(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
const char *caller)
|
|
{
|
|
const struct gl_texture_image *texImage;
|
|
GLuint imageWidth = 0, imageHeight = 0, imageDepth = 0;
|
|
|
|
if (xoffset < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
|
|
return true;
|
|
}
|
|
|
|
if (yoffset < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
|
|
return true;
|
|
}
|
|
|
|
if (zoffset < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
|
|
return true;
|
|
}
|
|
|
|
if (width < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
|
|
return true;
|
|
}
|
|
|
|
if (height < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
|
|
return true;
|
|
}
|
|
|
|
if (depth < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
|
|
return true;
|
|
}
|
|
|
|
/* do special per-target checks */
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
if (yoffset != 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(1D, yoffset = %d)", caller, yoffset);
|
|
return true;
|
|
}
|
|
if (height != 1) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(1D, height = %d)", caller, height);
|
|
return true;
|
|
}
|
|
FALLTHROUGH;
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_RECTANGLE:
|
|
if (zoffset != 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(zoffset = %d)", caller, zoffset);
|
|
return true;
|
|
}
|
|
if (depth != 1) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(depth = %d)", caller, depth);
|
|
return true;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
/* Non-array cube maps are special because we have a gl_texture_image
|
|
* per face.
|
|
*/
|
|
if (zoffset + depth > 6) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(zoffset + depth = %d)", caller, zoffset + depth);
|
|
return true;
|
|
}
|
|
break;
|
|
default:
|
|
; /* nothing */
|
|
}
|
|
|
|
texImage = select_tex_image(texObj, target, level, zoffset);
|
|
if (texImage) {
|
|
imageWidth = texImage->Width;
|
|
imageHeight = texImage->Height;
|
|
imageDepth = texImage->Depth;
|
|
}
|
|
|
|
if (xoffset + width > imageWidth) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(xoffset %d + width %d > %u)",
|
|
caller, xoffset, width, imageWidth);
|
|
return true;
|
|
}
|
|
|
|
if (yoffset + height > imageHeight) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(yoffset %d + height %d > %u)",
|
|
caller, yoffset, height, imageHeight);
|
|
return true;
|
|
}
|
|
|
|
if (target != GL_TEXTURE_CUBE_MAP) {
|
|
/* Cube map error checking was done above */
|
|
if (zoffset + depth > imageDepth) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(zoffset %d + depth %d > %u)",
|
|
caller, zoffset, depth, imageDepth);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* Extra checks for compressed textures */
|
|
if (texImage) {
|
|
GLuint bw, bh, bd;
|
|
_mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd);
|
|
if (bw > 1 || bh > 1 || bd > 1) {
|
|
/* offset must be multiple of block size */
|
|
if (xoffset % bw != 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(xoffset = %d)", caller, xoffset);
|
|
return true;
|
|
}
|
|
if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
|
|
if (yoffset % bh != 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(yoffset = %d)", caller, yoffset);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (zoffset % bd != 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(zoffset = %d)", caller, zoffset);
|
|
return true;
|
|
}
|
|
|
|
/* The size must be a multiple of bw x bh x bd, or we must be using a
|
|
* offset+size that exactly hits the edge of the image.
|
|
*/
|
|
if ((width % bw != 0) &&
|
|
(xoffset + width != (GLint) texImage->Width)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(width = %d)", caller, width);
|
|
return true;
|
|
}
|
|
|
|
if ((height % bh != 0) &&
|
|
(yoffset + height != (GLint) texImage->Height)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(height = %d)", caller, height);
|
|
return true;
|
|
}
|
|
|
|
if ((depth % bd != 0) &&
|
|
(zoffset + depth != (GLint) texImage->Depth)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(depth = %d)", caller, depth);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (width == 0 || height == 0 || depth == 0) {
|
|
/* Not an error, but nothing to do. Return 'true' so that the
|
|
* caller simply returns.
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do PBO-related error checking for getting uncompressed images.
|
|
* \return true if there was an error (or the GetTexImage is to be a no-op)
|
|
*/
|
|
static bool
|
|
pbo_error_check(struct gl_context *ctx, GLenum target,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type, GLsizei clientMemSize,
|
|
GLvoid *pixels,
|
|
const char *caller)
|
|
{
|
|
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
|
|
|
|
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
|
|
format, type, clientMemSize, pixels)) {
|
|
if (ctx->Pack.BufferObj) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(out of bounds PBO access)", caller);
|
|
} else {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(out of bounds access: bufSize (%d) is too small)",
|
|
caller, clientMemSize);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (ctx->Pack.BufferObj) {
|
|
/* PBO should not be mapped */
|
|
if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(PBO is mapped)", caller);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!ctx->Pack.BufferObj && !pixels) {
|
|
/* not an error, do nothing */
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do teximage-related error checking for getting uncompressed images.
|
|
* \return true if there was an error
|
|
*/
|
|
static bool
|
|
teximage_error_check(struct gl_context *ctx,
|
|
struct gl_texture_image *texImage,
|
|
GLenum format, const char *caller)
|
|
{
|
|
GLenum baseFormat;
|
|
assert(texImage);
|
|
|
|
/*
|
|
* Format and type checking has been moved up to GetnTexImage and
|
|
* GetTextureImage so that it happens before getting the texImage object.
|
|
*/
|
|
|
|
baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
|
|
|
|
/* Make sure the requested image format is compatible with the
|
|
* texture's format.
|
|
*/
|
|
if (_mesa_is_color_format(format)
|
|
&& !_mesa_is_color_format(baseFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(format mismatch)", caller);
|
|
return true;
|
|
}
|
|
else if (_mesa_is_depth_format(format)
|
|
&& !_mesa_is_depth_format(baseFormat)
|
|
&& !_mesa_is_depthstencil_format(baseFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(format mismatch)", caller);
|
|
return true;
|
|
}
|
|
else if (_mesa_is_stencil_format(format)
|
|
&& !ctx->Extensions.ARB_texture_stencil8) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM,
|
|
"%s(format=GL_STENCIL_INDEX)", caller);
|
|
return true;
|
|
}
|
|
else if (_mesa_is_stencil_format(format)
|
|
&& !_mesa_is_depthstencil_format(baseFormat)
|
|
&& !_mesa_is_stencil_format(baseFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(format mismatch)", caller);
|
|
return true;
|
|
}
|
|
else if (_mesa_is_ycbcr_format(format)
|
|
&& !_mesa_is_ycbcr_format(baseFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(format mismatch)", caller);
|
|
return true;
|
|
}
|
|
else if (_mesa_is_depthstencil_format(format)
|
|
&& !_mesa_is_depthstencil_format(baseFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(format mismatch)", caller);
|
|
return true;
|
|
}
|
|
else if (!_mesa_is_stencil_format(format) &&
|
|
_mesa_is_enum_format_integer(format) !=
|
|
_mesa_is_format_integer(texImage->TexFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(format mismatch)", caller);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do common teximage-related error checking for getting uncompressed images.
|
|
* \return true if there was an error
|
|
*/
|
|
static bool
|
|
common_error_check(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type, GLsizei bufSize,
|
|
GLvoid *pixels, const char *caller)
|
|
{
|
|
GLenum err;
|
|
GLint maxLevels;
|
|
|
|
if (texObj->Target == 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
|
|
return true;
|
|
}
|
|
|
|
maxLevels = _mesa_max_texture_levels(ctx, target);
|
|
if (level < 0 || level >= maxLevels) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
|
|
return true;
|
|
}
|
|
|
|
err = _mesa_error_check_format_and_type(ctx, format, type);
|
|
if (err != GL_NO_ERROR) {
|
|
_mesa_error(ctx, err, "%s(format/type)", caller);
|
|
return true;
|
|
}
|
|
|
|
/* According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"):
|
|
*
|
|
* "An INVALID_OPERATION error is generated by GetTextureImage if the
|
|
* effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY ,
|
|
* and the texture object is not cube complete or cube array complete,
|
|
* respectively."
|
|
*
|
|
* This applies also to GetTextureSubImage, GetCompressedTexImage,
|
|
* GetCompressedTextureImage, and GetnCompressedTexImage.
|
|
*/
|
|
if (target == GL_TEXTURE_CUBE_MAP && !_mesa_cube_complete(texObj)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(cube incomplete)", caller);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do error checking for all (non-compressed) get-texture-image functions.
|
|
* \return true if any error, false if no errors.
|
|
*/
|
|
static bool
|
|
getteximage_error_check(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type, GLsizei bufSize,
|
|
GLvoid *pixels, const char *caller)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
|
|
assert(texObj);
|
|
|
|
if (common_error_check(ctx, texObj, target, level, width, height, depth,
|
|
format, type, bufSize, pixels, caller)) {
|
|
return true;
|
|
}
|
|
|
|
if (width == 0 || height == 0 || depth == 0) {
|
|
/* Not an error, but nothing to do. Return 'true' so that the
|
|
* caller simply returns.
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
if (pbo_error_check(ctx, target, width, height, depth,
|
|
format, type, bufSize, pixels, caller)) {
|
|
return true;
|
|
}
|
|
|
|
texImage = select_tex_image(texObj, target, level, 0);
|
|
if (teximage_error_check(ctx, texImage, format, caller)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do error checking for all (non-compressed) get-texture-image functions.
|
|
* \return true if any error, false if no errors.
|
|
*/
|
|
static bool
|
|
gettexsubimage_error_check(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type, GLsizei bufSize,
|
|
GLvoid *pixels, const char *caller)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
|
|
assert(texObj);
|
|
|
|
if (common_error_check(ctx, texObj, target, level, width, height, depth,
|
|
format, type, bufSize, pixels, caller)) {
|
|
return true;
|
|
}
|
|
|
|
if (dimensions_error_check(ctx, texObj, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth, caller)) {
|
|
return true;
|
|
}
|
|
|
|
if (pbo_error_check(ctx, target, width, height, depth,
|
|
format, type, bufSize, pixels, caller)) {
|
|
return true;
|
|
}
|
|
|
|
texImage = select_tex_image(texObj, target, level, zoffset);
|
|
if (teximage_error_check(ctx, texImage, format, caller)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return the width, height and depth of a texture image.
|
|
* This function must be resilient to bad parameter values since
|
|
* this is called before full error checking.
|
|
*/
|
|
static void
|
|
get_texture_image_dims(const struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLsizei *width, GLsizei *height, GLsizei *depth)
|
|
{
|
|
const struct gl_texture_image *texImage = NULL;
|
|
|
|
if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
|
|
texImage = _mesa_select_tex_image(texObj, target, level);
|
|
}
|
|
|
|
if (texImage) {
|
|
*width = texImage->Width;
|
|
*height = texImage->Height;
|
|
if (target == GL_TEXTURE_CUBE_MAP) {
|
|
*depth = 6;
|
|
}
|
|
else {
|
|
*depth = texImage->Depth;
|
|
}
|
|
}
|
|
else {
|
|
*width = *height = *depth = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Common code for all (uncompressed) get-texture-image functions.
|
|
* \param texObj the texture object (should not be null)
|
|
* \param target user-provided target, or 0 for DSA
|
|
* \param level image level.
|
|
* \param format pixel data format for returned image.
|
|
* \param type pixel data type for returned image.
|
|
* \param bufSize size of the pixels data buffer.
|
|
* \param pixels returned pixel data.
|
|
* \param caller name of calling function
|
|
*/
|
|
static void
|
|
get_texture_image(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLint depth,
|
|
GLenum format, GLenum type,
|
|
GLvoid *pixels, const char *caller)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
unsigned firstFace, numFaces, i;
|
|
intptr_t imageStride;
|
|
|
|
FLUSH_VERTICES(ctx, 0, 0);
|
|
|
|
texImage = select_tex_image(texObj, target, level, zoffset);
|
|
assert(texImage); /* should have been error checked already */
|
|
|
|
if (_mesa_is_zero_size_texture(texImage)) {
|
|
/* no image data to return */
|
|
return;
|
|
}
|
|
|
|
if (target == GL_TEXTURE_CUBE_MAP) {
|
|
/* Compute stride between cube faces */
|
|
imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
|
|
format, type);
|
|
firstFace = zoffset;
|
|
numFaces = depth;
|
|
zoffset = 0;
|
|
depth = 1;
|
|
}
|
|
else {
|
|
imageStride = 0;
|
|
firstFace = _mesa_tex_target_to_face(target);
|
|
numFaces = 1;
|
|
}
|
|
|
|
if (ctx->Pack.BufferObj)
|
|
ctx->Pack.BufferObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
|
|
for (i = 0; i < numFaces; i++) {
|
|
texImage = texObj->Image[firstFace + i][level];
|
|
assert(texImage);
|
|
|
|
st_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type, pixels, texImage);
|
|
|
|
/* next cube face */
|
|
pixels = (GLubyte *) pixels + imageStride;
|
|
}
|
|
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
|
|
static void
|
|
_get_texture_image(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLenum format, GLenum type,
|
|
GLsizei bufSize, GLvoid *pixels,
|
|
const char *caller)
|
|
{
|
|
GLsizei width, height, depth;
|
|
/* EXT/ARB direct_state_access variants don't call _get_texture_image
|
|
* with a NULL texObj */
|
|
bool is_dsa = texObj != NULL;
|
|
|
|
if (!is_dsa) {
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
assert(texObj);
|
|
}
|
|
|
|
|
|
get_texture_image_dims(texObj, target, level, &width, &height, &depth);
|
|
|
|
if (getteximage_error_check(ctx, texObj, target, level,
|
|
width, height, depth,
|
|
format, type, bufSize, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_texture_image(ctx, texObj, target, level,
|
|
0, 0, 0, width, height, depth,
|
|
format, type, pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
|
|
GLsizei bufSize, GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetnTexImageARB";
|
|
|
|
if (!legal_getteximage_target(ctx, target, false)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
|
|
return;
|
|
}
|
|
|
|
_get_texture_image(ctx, NULL, target, level, format, type,
|
|
bufSize, pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
|
|
GLvoid *pixels )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetTexImage";
|
|
|
|
if (!legal_getteximage_target(ctx, target, false)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
|
|
return;
|
|
}
|
|
|
|
_get_texture_image(ctx, NULL, target, level, format, type,
|
|
INT_MAX, pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
|
|
GLsizei bufSize, GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetTextureImage";
|
|
struct gl_texture_object *texObj =
|
|
_mesa_lookup_texture_err(ctx, texture, caller);
|
|
|
|
if (!texObj) {
|
|
return;
|
|
}
|
|
|
|
if (!legal_getteximage_target(ctx, texObj->Target, true)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
|
|
return;
|
|
}
|
|
|
|
_get_texture_image(ctx, texObj, texObj->Target, level, format, type,
|
|
bufSize, pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetTextureImageEXT(GLuint texture, GLenum target, GLint level,
|
|
GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetTextureImageEXT";
|
|
struct gl_texture_object *texObj =
|
|
_mesa_lookup_or_create_texture(ctx, target, texture,
|
|
false, true, caller);
|
|
|
|
if (!texObj) {
|
|
return;
|
|
}
|
|
|
|
if (!legal_getteximage_target(ctx, target, true)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
|
|
return;
|
|
}
|
|
|
|
_get_texture_image(ctx, texObj, target, level, format, type,
|
|
INT_MAX, pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
|
|
GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLsizei width, height, depth;
|
|
static const char *caller = "glGetMultiTexImageEXT";
|
|
|
|
struct gl_texture_object *texObj =
|
|
_mesa_get_texobj_by_target_and_texunit(ctx, target,
|
|
texunit - GL_TEXTURE0,
|
|
false,
|
|
caller);
|
|
|
|
if (!texObj) {
|
|
return;
|
|
}
|
|
|
|
if (!legal_getteximage_target(ctx, texObj->Target, true)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
|
|
return;
|
|
}
|
|
|
|
get_texture_image_dims(texObj, texObj->Target, level,
|
|
&width, &height, &depth);
|
|
|
|
if (getteximage_error_check(ctx, texObj, texObj->Target, level,
|
|
width, height, depth,
|
|
format, type, INT_MAX, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_texture_image(ctx, texObj, texObj->Target, level,
|
|
0, 0, 0, width, height, depth,
|
|
format, type, pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetTextureSubImage(GLuint texture, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLenum format, GLenum type, GLsizei bufSize,
|
|
void *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetTextureSubImage";
|
|
struct gl_texture_object *texObj =
|
|
_mesa_lookup_texture_err(ctx, texture, caller);
|
|
|
|
if (!texObj) {
|
|
return;
|
|
}
|
|
|
|
if (!legal_getteximage_target(ctx, texObj->Target, true)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(buffer/multisample texture)", caller);
|
|
return;
|
|
}
|
|
|
|
if (gettexsubimage_error_check(ctx, texObj, texObj->Target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
format, type, bufSize, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_texture_image(ctx, texObj, texObj->Target, level,
|
|
xoffset, yoffset, zoffset, width, height, depth,
|
|
format, type, pixels, caller);
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Compute the number of bytes which will be written when retrieving
|
|
* a sub-region of a compressed texture.
|
|
*/
|
|
static size_t
|
|
packed_compressed_size(GLuint dimensions, mesa_format format,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
const struct gl_pixelstore_attrib *packing)
|
|
{
|
|
struct compressed_pixelstore st;
|
|
size_t totalBytes;
|
|
|
|
_mesa_compute_compressed_pixelstore(dimensions, format,
|
|
width, height, depth,
|
|
packing, &st);
|
|
totalBytes =
|
|
(size_t)(st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
|
|
st.SkipBytes +
|
|
(size_t)(st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
|
|
st.CopyBytesPerRow;
|
|
|
|
return totalBytes;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do error checking for getting compressed texture images.
|
|
* \return true if any error, false if no errors.
|
|
*/
|
|
static bool
|
|
getcompressedteximage_error_check(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
size_t bufSize, GLvoid *pixels,
|
|
const char *caller)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
GLint maxLevels;
|
|
size_t totalBytes;
|
|
GLuint dimensions;
|
|
|
|
assert(texObj);
|
|
|
|
if (texObj->Target == 0) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
|
|
return true;
|
|
}
|
|
|
|
maxLevels = _mesa_max_texture_levels(ctx, target);
|
|
if (level < 0 || level >= maxLevels) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(bad level = %d)", caller, level);
|
|
return true;
|
|
}
|
|
|
|
if (dimensions_error_check(ctx, texObj, target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth, caller)) {
|
|
return true;
|
|
}
|
|
|
|
texImage = select_tex_image(texObj, target, level, zoffset);
|
|
assert(texImage);
|
|
|
|
if (!_mesa_is_format_compressed(texImage->TexFormat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(texture is not compressed)", caller);
|
|
return true;
|
|
}
|
|
|
|
/* Check for invalid pixel storage modes */
|
|
dimensions = _mesa_get_texture_dimensions(texObj->Target);
|
|
if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
|
|
&ctx->Pack,
|
|
caller)) {
|
|
return true;
|
|
}
|
|
|
|
/* Compute number of bytes that may be touched in the dest buffer */
|
|
totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
|
|
width, height, depth,
|
|
&ctx->Pack);
|
|
|
|
/* Do dest buffer bounds checking */
|
|
if (ctx->Pack.BufferObj) {
|
|
/* do bounds checking on PBO write */
|
|
if ((GLubyte *) pixels + totalBytes >
|
|
(GLubyte *) ctx->Pack.BufferObj->Size) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(out of bounds PBO access)", caller);
|
|
return true;
|
|
}
|
|
|
|
/* make sure PBO is not mapped */
|
|
if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
/* do bounds checking on writing to client memory */
|
|
if (totalBytes > bufSize) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(out of bounds access: bufSize (%zu) is too small)",
|
|
caller, bufSize);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!ctx->Pack.BufferObj && !pixels) {
|
|
/* not an error, but do nothing */
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/**
|
|
* Common helper for all glGetCompressed-teximage functions.
|
|
*/
|
|
static void
|
|
get_compressed_texture_image(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLsizei width, GLsizei height, GLint depth,
|
|
GLvoid *pixels,
|
|
const char *caller)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
unsigned firstFace, numFaces, i;
|
|
size_t imageStride;
|
|
|
|
FLUSH_VERTICES(ctx, 0, 0);
|
|
|
|
texImage = select_tex_image(texObj, target, level, zoffset);
|
|
assert(texImage); /* should have been error checked already */
|
|
|
|
if (_mesa_is_zero_size_texture(texImage))
|
|
return;
|
|
|
|
if (target == GL_TEXTURE_CUBE_MAP) {
|
|
struct compressed_pixelstore store;
|
|
|
|
/* Compute image stride between cube faces */
|
|
_mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
|
|
width, height, depth,
|
|
&ctx->Pack, &store);
|
|
imageStride = (size_t)store.TotalBytesPerRow * store.TotalRowsPerSlice;
|
|
|
|
firstFace = zoffset;
|
|
numFaces = depth;
|
|
zoffset = 0;
|
|
depth = 1;
|
|
}
|
|
else {
|
|
imageStride = 0;
|
|
firstFace = _mesa_tex_target_to_face(target);
|
|
numFaces = 1;
|
|
}
|
|
|
|
if (ctx->Pack.BufferObj)
|
|
ctx->Pack.BufferObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
|
|
|
|
_mesa_lock_texture(ctx, texObj);
|
|
|
|
for (i = 0; i < numFaces; i++) {
|
|
texImage = texObj->Image[firstFace + i][level];
|
|
assert(texImage);
|
|
|
|
get_compressed_texsubimage_sw(ctx, texImage,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth, pixels);
|
|
|
|
/* next cube face */
|
|
pixels = (GLubyte *) pixels + imageStride;
|
|
}
|
|
|
|
_mesa_unlock_texture(ctx, texObj);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
|
|
GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetnCompressedTexImageARB";
|
|
GLsizei width, height, depth;
|
|
struct gl_texture_object *texObj;
|
|
|
|
if (!legal_getteximage_target(ctx, target, false)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
|
|
return;
|
|
}
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
assert(texObj);
|
|
|
|
get_texture_image_dims(texObj, target, level, &width, &height, &depth);
|
|
|
|
if (getcompressedteximage_error_check(ctx, texObj, target, level,
|
|
0, 0, 0, width, height, depth,
|
|
INT_MAX, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_compressed_texture_image(ctx, texObj, target, level,
|
|
0, 0, 0, width, height, depth,
|
|
pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetCompressedTexImage";
|
|
GLsizei width, height, depth;
|
|
struct gl_texture_object *texObj;
|
|
|
|
if (!legal_getteximage_target(ctx, target, false)) {
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
|
|
return;
|
|
}
|
|
|
|
texObj = _mesa_get_current_tex_object(ctx, target);
|
|
assert(texObj);
|
|
|
|
get_texture_image_dims(texObj, target, level,
|
|
&width, &height, &depth);
|
|
|
|
if (getcompressedteximage_error_check(ctx, texObj, target, level,
|
|
0, 0, 0, width, height, depth,
|
|
INT_MAX, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_compressed_texture_image(ctx, texObj, target, level,
|
|
0, 0, 0, width, height, depth,
|
|
pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level,
|
|
GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_texture_object* texObj;
|
|
GLsizei width, height, depth;
|
|
static const char *caller = "glGetCompressedTextureImageEXT";
|
|
|
|
texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
|
|
false, true, caller);
|
|
|
|
get_texture_image_dims(texObj, texObj->Target, level,
|
|
&width, &height, &depth);
|
|
|
|
if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
|
|
0, 0, 0, width, height, depth,
|
|
INT_MAX, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_compressed_texture_image(ctx, texObj, texObj->Target, level,
|
|
0, 0, 0, width, height, depth,
|
|
pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
|
|
GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_texture_object* texObj;
|
|
GLsizei width, height, depth;
|
|
static const char *caller = "glGetCompressedMultiTexImageEXT";
|
|
|
|
texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
|
|
texunit - GL_TEXTURE0,
|
|
false,
|
|
caller);
|
|
|
|
get_texture_image_dims(texObj, texObj->Target, level,
|
|
&width, &height, &depth);
|
|
|
|
if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
|
|
0, 0, 0, width, height, depth,
|
|
INT_MAX, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_compressed_texture_image(ctx, texObj, texObj->Target, level,
|
|
0, 0, 0, width, height, depth,
|
|
pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetCompressedTextureImage(GLuint texture, GLint level,
|
|
GLsizei bufSize, GLvoid *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetCompressedTextureImage";
|
|
GLsizei width, height, depth;
|
|
struct gl_texture_object *texObj =
|
|
_mesa_lookup_texture_err(ctx, texture, caller);
|
|
|
|
if (!texObj) {
|
|
return;
|
|
}
|
|
|
|
get_texture_image_dims(texObj, texObj->Target, level,
|
|
&width, &height, &depth);
|
|
|
|
if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
|
|
0, 0, 0, width, height, depth,
|
|
bufSize, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_compressed_texture_image(ctx, texObj, texObj->Target, level,
|
|
0, 0, 0, width, height, depth,
|
|
pixels, caller);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint zoffset, GLsizei width,
|
|
GLsizei height, GLsizei depth,
|
|
GLsizei bufSize, void *pixels)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
static const char *caller = "glGetCompressedTextureImage";
|
|
struct gl_texture_object *texObj = NULL;
|
|
|
|
texObj = _mesa_lookup_texture_err(ctx, texture, caller);
|
|
if (!texObj) {
|
|
return;
|
|
}
|
|
|
|
if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
bufSize, pixels, caller)) {
|
|
return;
|
|
}
|
|
|
|
get_compressed_texture_image(ctx, texObj, texObj->Target, level,
|
|
xoffset, yoffset, zoffset,
|
|
width, height, depth,
|
|
pixels, caller);
|
|
}
|