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This is support-code to emit the DirectX Intermediate Language, which is a dialect of LLVM 3.7 bitcode. Because modern versions of LLVM doesn't support emitting bitcode for older versions, and we can't rely on an old LLVM version because we need the OpenCL support from Clang later on, we instead implement our own LLVM bitcode encoder as part of this work. See the official DXIL documentation for more details on DXIL: https://github.com/Microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.rst The reason this comes as a separate library, is because we're also using this code as the basis for an OpenCL C compiler, which will follow as a separate merge-request later. This is the combination of more than 230 commits from our development branch, including the work from several authors. Co-authored-by: Bill Kristiansen <billkris@microsoft.com> Co-authored-by: Boris Brezillon <boris.brezillon@collabora.com> Co-authored-by: Daniel Stone <daniels@collabora.com> Co-authored-by: Gert Wollny <gert.wollny@collabora.com> Co-authored-by: Jesse Natalie <jenatali@microsoft.com> Co-authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Acked-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7477> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.