mesa/src
Hans de Goede dccdb655a1 nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param()
Add missing PIPE_SHADER_CAP_INTEGERS for frag shaders to
nv30_screen_get_shader_param().

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-04-12 11:41:12 +02:00
..
compiler glsl: Update hash table comments in constant propagation 2016-04-12 01:29:19 -07:00
egl egl: add EGL_KHR_reusable_sync to egl_dri 2016-04-05 15:24:57 +02:00
gallium nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param() 2016-04-12 11:41:12 +02:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest
hgl
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi mesa: expose EXT_base_instance in ES3 contexts 2016-04-03 20:40:55 -04:00
mesa dri/i965: extend GLES3 sRGB workaround to cover all formats 2016-04-12 02:06:12 -07:00
util util/bitset: Allow iterating over const bitsets 2016-03-24 15:20:44 -07:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00