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375 lines
12 KiB
C
375 lines
12 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef PIPE_DEFINES_H
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#define PIPE_DEFINES_H
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#include "p_format.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Gallium error codes.
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*
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* - A zero value always means success.
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* - A negative value always means failure.
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* - The meaning of a positive value is function dependent.
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*/
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enum pipe_error {
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PIPE_OK = 0,
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PIPE_ERROR = -1, /**< Generic error */
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PIPE_ERROR_BAD_INPUT = -2,
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PIPE_ERROR_OUT_OF_MEMORY = -3,
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PIPE_ERROR_RETRY = -4
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/* TODO */
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};
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#define PIPE_BLENDFACTOR_ONE 0x1
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#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
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#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
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#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
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#define PIPE_BLENDFACTOR_DST_COLOR 0x5
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#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
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#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
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#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
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#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
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#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
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#define PIPE_BLENDFACTOR_ZERO 0x11
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#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
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#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
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#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
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#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
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#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
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#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
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#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
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#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
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#define PIPE_BLEND_ADD 0
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#define PIPE_BLEND_SUBTRACT 1
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#define PIPE_BLEND_REVERSE_SUBTRACT 2
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#define PIPE_BLEND_MIN 3
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#define PIPE_BLEND_MAX 4
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#define PIPE_LOGICOP_CLEAR 0
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#define PIPE_LOGICOP_NOR 1
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#define PIPE_LOGICOP_AND_INVERTED 2
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#define PIPE_LOGICOP_COPY_INVERTED 3
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#define PIPE_LOGICOP_AND_REVERSE 4
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#define PIPE_LOGICOP_INVERT 5
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#define PIPE_LOGICOP_XOR 6
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#define PIPE_LOGICOP_NAND 7
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#define PIPE_LOGICOP_AND 8
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#define PIPE_LOGICOP_EQUIV 9
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#define PIPE_LOGICOP_NOOP 10
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#define PIPE_LOGICOP_OR_INVERTED 11
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#define PIPE_LOGICOP_COPY 12
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#define PIPE_LOGICOP_OR_REVERSE 13
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#define PIPE_LOGICOP_OR 14
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#define PIPE_LOGICOP_SET 15
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#define PIPE_MASK_R 0x1
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#define PIPE_MASK_G 0x2
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#define PIPE_MASK_B 0x4
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#define PIPE_MASK_A 0x8
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#define PIPE_MASK_RGBA 0xf
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/**
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* Inequality functions. Used for depth test, stencil compare, alpha
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* test, shadow compare, etc.
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*/
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#define PIPE_FUNC_NEVER 0
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#define PIPE_FUNC_LESS 1
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#define PIPE_FUNC_EQUAL 2
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#define PIPE_FUNC_LEQUAL 3
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#define PIPE_FUNC_GREATER 4
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#define PIPE_FUNC_NOTEQUAL 5
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#define PIPE_FUNC_GEQUAL 6
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#define PIPE_FUNC_ALWAYS 7
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/** Polygon fill mode */
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#define PIPE_POLYGON_MODE_FILL 0
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#define PIPE_POLYGON_MODE_LINE 1
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#define PIPE_POLYGON_MODE_POINT 2
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/** Polygon front/back window, also for culling */
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#define PIPE_WINDING_NONE 0
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#define PIPE_WINDING_CW 1
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#define PIPE_WINDING_CCW 2
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#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
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/** Stencil ops */
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#define PIPE_STENCIL_OP_KEEP 0
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#define PIPE_STENCIL_OP_ZERO 1
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#define PIPE_STENCIL_OP_REPLACE 2
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#define PIPE_STENCIL_OP_INCR 3
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#define PIPE_STENCIL_OP_DECR 4
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#define PIPE_STENCIL_OP_INCR_WRAP 5
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#define PIPE_STENCIL_OP_DECR_WRAP 6
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#define PIPE_STENCIL_OP_INVERT 7
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/** Texture types */
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enum pipe_texture_target {
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PIPE_TEXTURE_1D = 0,
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PIPE_TEXTURE_2D = 1,
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PIPE_TEXTURE_3D = 2,
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PIPE_TEXTURE_CUBE = 3
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};
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#define PIPE_TEX_FACE_POS_X 0
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#define PIPE_TEX_FACE_NEG_X 1
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#define PIPE_TEX_FACE_POS_Y 2
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#define PIPE_TEX_FACE_NEG_Y 3
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#define PIPE_TEX_FACE_POS_Z 4
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#define PIPE_TEX_FACE_NEG_Z 5
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#define PIPE_TEX_FACE_MAX 6
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#define PIPE_TEX_WRAP_REPEAT 0
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#define PIPE_TEX_WRAP_CLAMP 1
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#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
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#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
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#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
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#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
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#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
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#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
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/* Between mipmaps, ie mipfilter
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*/
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#define PIPE_TEX_MIPFILTER_NEAREST 0
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#define PIPE_TEX_MIPFILTER_LINEAR 1
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#define PIPE_TEX_MIPFILTER_NONE 2
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/* Within a mipmap, ie min/mag filter
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*/
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#define PIPE_TEX_FILTER_NEAREST 0
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#define PIPE_TEX_FILTER_LINEAR 1
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#define PIPE_TEX_FILTER_ANISO 2
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#define PIPE_TEX_COMPARE_NONE 0
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#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
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#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
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#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
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#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
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#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
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#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
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#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20
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/** Pipe driver custom usage flags should be greater or equal to this value */
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#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16)
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#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
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#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
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/**
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* Surface layout
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*/
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#define PIPE_SURFACE_LAYOUT_LINEAR 0
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/**
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* Clear buffer bits
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*/
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/** All color buffers currently bound */
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#define PIPE_CLEAR_COLOR (1 << 0)
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/** Depth/stencil combined */
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#define PIPE_CLEAR_DEPTHSTENCIL (1 << 1)
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/**
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* Transfer object usage flags
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*/
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enum pipe_transfer_usage {
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PIPE_TRANSFER_READ = (1 << 0),
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PIPE_TRANSFER_WRITE = (1 << 1),
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/** Read/modify/write */
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PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
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/**
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* The transfer should map the texture storage directly. The driver may
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* return NULL if that isn't possible, and the state tracker needs to cope
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* with that and use an alternative path without this flag.
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*
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* E.g. the state tracker could have a simpler path which maps textures and
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* does read/modify/write cycles on them directly, and a more complicated
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* path which uses minimal read and write transfers.
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*/
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PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2)
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};
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/**
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* Buffer usage flags
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*/
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#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
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#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
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#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
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#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
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#define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
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#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
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#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
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#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
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#define PIPE_BUFFER_USAGE_DISCARD (1 << 8)
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#define PIPE_BUFFER_USAGE_DONTBLOCK (1 << 9)
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#define PIPE_BUFFER_USAGE_FLUSH_EXPLICIT (1 << 10) /**< See pipe_screen::buffer_flush_mapped_range */
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/** Pipe driver custom usage flags should be greater or equal to this value */
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#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
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/* Convenient shortcuts */
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#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
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( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
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#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
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( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
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#define PIPE_BUFFER_USAGE_WRITE \
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( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
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/**
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* Flush types:
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*/
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#define PIPE_FLUSH_RENDER_CACHE 0x1
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#define PIPE_FLUSH_TEXTURE_CACHE 0x2
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#define PIPE_FLUSH_SWAPBUFFERS 0x4
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#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
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/**
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* Shaders
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*/
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#define PIPE_SHADER_VERTEX 0
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#define PIPE_SHADER_FRAGMENT 1
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#define PIPE_SHADER_TYPES 2
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/**
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* Primitive types:
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*/
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#define PIPE_PRIM_POINTS 0
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#define PIPE_PRIM_LINES 1
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#define PIPE_PRIM_LINE_LOOP 2
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#define PIPE_PRIM_LINE_STRIP 3
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#define PIPE_PRIM_TRIANGLES 4
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#define PIPE_PRIM_TRIANGLE_STRIP 5
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#define PIPE_PRIM_TRIANGLE_FAN 6
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#define PIPE_PRIM_QUADS 7
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#define PIPE_PRIM_QUAD_STRIP 8
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#define PIPE_PRIM_POLYGON 9
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#define PIPE_PRIM_MAX 10
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/**
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* Query object types
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*/
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#define PIPE_QUERY_OCCLUSION_COUNTER 0
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#define PIPE_QUERY_PRIMITIVES_GENERATED 1
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#define PIPE_QUERY_PRIMITIVES_EMITTED 2
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#define PIPE_QUERY_TYPES 3
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/**
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* Point sprite coord modes
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*/
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#define PIPE_SPRITE_COORD_NONE 0
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#define PIPE_SPRITE_COORD_UPPER_LEFT 1
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#define PIPE_SPRITE_COORD_LOWER_LEFT 2
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/**
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* Implementation capabilities/limits which are queried through
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* pipe_screen::get_param() and pipe_screen::get_paramf().
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*/
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#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
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#define PIPE_CAP_NPOT_TEXTURES 2
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#define PIPE_CAP_TWO_SIDED_STENCIL 3
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#define PIPE_CAP_GLSL 4 /* XXX need something better */
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#define PIPE_CAP_S3TC 5 /* XXX: deprecated; cap determined via supported sampler formats */
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#define PIPE_CAP_ANISOTROPIC_FILTER 6
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#define PIPE_CAP_POINT_SPRITE 7
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#define PIPE_CAP_MAX_RENDER_TARGETS 8
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#define PIPE_CAP_OCCLUSION_QUERY 9
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#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
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#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
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#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
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#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
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#define PIPE_CAP_MAX_LINE_WIDTH 14
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#define PIPE_CAP_MAX_LINE_WIDTH_AA 15
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#define PIPE_CAP_MAX_POINT_WIDTH 16
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#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
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#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
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#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
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#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
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#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
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#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
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#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
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#define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24
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#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
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#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
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#define PIPE_CAP_TGSI_CONT_SUPPORTED 27
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#define PIPE_CAP_BLEND_EQUATION_SEPARATE 28
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/**
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* Referenced query flags.
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*/
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#define PIPE_UNREFERENCED 0
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#define PIPE_REFERENCED_FOR_READ (1 << 0)
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#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
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enum pipe_video_codec
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{
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PIPE_VIDEO_CODEC_UNKNOWN = 0,
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PIPE_VIDEO_CODEC_MPEG12, /**< MPEG1, MPEG2 */
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PIPE_VIDEO_CODEC_MPEG4, /**< DIVX, XVID */
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PIPE_VIDEO_CODEC_VC1, /**< WMV */
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PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
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};
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enum pipe_video_profile
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{
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PIPE_VIDEO_PROFILE_MPEG1,
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PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
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PIPE_VIDEO_PROFILE_MPEG2_MAIN,
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PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
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PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
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PIPE_VIDEO_PROFILE_VC1_SIMPLE,
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PIPE_VIDEO_PROFILE_VC1_MAIN,
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PIPE_VIDEO_PROFILE_VC1_ADVANCED,
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PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
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PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
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PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
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};
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#ifdef __cplusplus
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}
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#endif
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#endif
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