mesa/src/glsl/builtins
Kenneth Graunke 233b88eab9 glsl: Explicitly specify a type when reading/printing ir_texture.
This is necessary for GLSL 1.30+ shadow sampling functions, which return
a single float rather than splatting the value to a vec4 based on
GL_DEPTH_TEXTURE_MODE.
2011-03-14 13:03:50 -07:00
..
ir glsl/builtins: Remove unnecessary (constant bool (1)) from assignments. 2011-01-12 23:55:34 -08:00
profiles glsl: Enable GL_OES_texture_3D extension for ES2. 2011-02-28 10:35:57 -08:00
tools glsl: Explicitly specify a type when reading/printing ir_texture. 2011-03-14 13:03:50 -07:00