mesa/src/compiler
Alyssa Rosenzweig dc2d8a643f nir: Export nir_io_add_intrinsic_xfb_info
This is useful for drivers which wish to consume XFB information. These
hopefully-uncontroversial hunks are extracted from the much more controversial
"st,nir,radeons: Move nir_lower_io_passes to si_nir_lower_io" by Jason.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15720>
2022-06-04 14:35:56 +00:00
..
clc clc: disable opaque pointers until they are supported 2022-05-21 12:26:37 +00:00
glsl glsl: remove now unused lower_const_arrays_to_uniforms() 2022-06-04 03:13:36 +00:00
isaspec util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
nir nir: Export nir_io_add_intrinsic_xfb_info 2022-06-04 14:35:56 +00:00
spirv spirv: Workaround for RelaxedPrecision on OpLogical* in 3DMark 2022-06-03 07:50:53 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
nir_types.h nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
shader_enums.c compiler: add VARYING_SLOT_CULL_PRIMITIVE 2022-05-13 09:43:02 +00:00
shader_enums.h compiler: add VARYING_SLOT_CULL_PRIMITIVE 2022-05-13 09:43:02 +00:00
shader_info.h nir: Keep track of cross-invocation mesh shader output access. 2022-05-27 11:22:07 +00:00