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Otherwise, if we cast from a uint32_t to a uint64_t, the bitcast will
fail before we pad. This happens on Intel.
Fixes:
|
||
|---|---|---|
| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||