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https://gitlab.freedesktop.org/mesa/mesa.git
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All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <robclark@freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
41 lines
1.1 KiB
Python
41 lines
1.1 KiB
Python
Import('*')
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if env['platform'] == 'windows':
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SConscript('getopt/SConscript')
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SConscript('glsl/SConscript')
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if env['hostonly']:
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# We are just compiling the things necessary on the host for cross
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# compilation
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Return()
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SConscript('loader/SConscript')
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# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
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# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
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# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to
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# enable OpenGL ES support.
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SConscript('mapi/glapi/gen/SConscript')
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SConscript('mapi/glapi/SConscript')
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# Haiku C++ libGL dispatch (renderers depend on libgl)
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if env['platform'] in ['haiku']:
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SConscript('hgl/SConscript')
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SConscript('mesa/SConscript')
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SConscript('mapi/vgapi/SConscript')
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if not env['embedded']:
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if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
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SConscript('glx/SConscript')
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if env['platform'] not in ['darwin', 'haiku', 'sunos']:
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SConscript('egl/main/SConscript')
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if env['gles']:
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SConscript('mapi/shared-glapi/SConscript')
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SConscript('gallium/SConscript')
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