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This is unlikely but can happen if you have the following sequence: 1. vkCmdSetScissors() 2. No pipeline bind 3. vkCmdClearImage() which causes a meta save 4. Meta restore with vk_cmd_set_dynamic_graphics_state() In that case, we don't have scissor counts but need to restore the scissors set with `vkCmdSetScissors()` before the meta save. We can safely copy all of them, it's just more memory traffic than maybe we'd like. Fortunately, this can only happen at the start of a command buffer and only with a fairly silly sequence of commands. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326> |
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| device-select-layer | ||
| overlay-layer | ||
| registry | ||
| runtime | ||
| util | ||
| wsi | ||
| meson.build | ||
| vulkan-android.sym | ||
| vulkan-icd-android-symbols.txt | ||
| vulkan-icd-symbols.txt | ||
| vulkan.sym | ||
| vulkan_api.def.in | ||