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No shader-db changes on any Intel platform. No fossil-db changes on Tiger Lake, Ice Lake, or Skylake. fossil-db: Lunar Lake Totals: Instrs: 141808714 -> 141808513 (-0.00%); split: -0.00%, +0.00% Cycle count: 22177889310 -> 22181410192 (+0.02%); split: -0.00%, +0.02% Spill count: 69892 -> 69890 (-0.00%); split: -0.01%, +0.01% Fill count: 128313 -> 128331 (+0.01%) Max live registers: 48052083 -> 48052742 (+0.00%); split: -0.00%, +0.00% Totals from 549 (0.10% of 551446) affected shaders: Instrs: 911251 -> 911050 (-0.02%); split: -0.10%, +0.07% Cycle count: 1244153266 -> 1247674148 (+0.28%); split: -0.04%, +0.32% Spill count: 15849 -> 15847 (-0.01%); split: -0.04%, +0.03% Fill count: 35087 -> 35105 (+0.05%) Max live registers: 68047 -> 68706 (+0.97%); split: -0.25%, +1.22% Meteor Lake Totals: Instrs: 152744298 -> 152741241 (-0.00%); split: -0.00%, +0.00% Cycle count: 17410258529 -> 17405949054 (-0.02%); split: -0.04%, +0.01% Spill count: 78528 -> 78598 (+0.09%); split: -0.01%, +0.09% Fill count: 147893 -> 147978 (+0.06%); split: -0.00%, +0.06% Scratch Memory Size: 3962880 -> 3969024 (+0.16%) Max live registers: 31887206 -> 31887413 (+0.00%); split: -0.00%, +0.00% Totals from 552 (0.09% of 633315) affected shaders: Instrs: 907279 -> 904222 (-0.34%); split: -0.48%, +0.15% Cycle count: 1152358569 -> 1148049094 (-0.37%); split: -0.56%, +0.19% Spill count: 15290 -> 15360 (+0.46%); split: -0.03%, +0.48% Fill count: 35313 -> 35398 (+0.24%); split: -0.02%, +0.26% Scratch Memory Size: 1313792 -> 1319936 (+0.47%) Max live registers: 34218 -> 34425 (+0.60%); split: -0.47%, +1.08% DG2 Totals: Instrs: 152766492 -> 152763061 (-0.00%); split: -0.00%, +0.00% Cycle count: 17406058608 -> 17406396943 (+0.00%); split: -0.02%, +0.02% Spill count: 78626 -> 78624 (-0.00%); split: -0.01%, +0.01% Fill count: 147956 -> 148007 (+0.03%); split: -0.01%, +0.04% Scratch Memory Size: 3962880 -> 3969024 (+0.16%) Max live registers: 31887158 -> 31887365 (+0.00%); split: -0.00%, +0.00% Totals from 552 (0.09% of 633315) affected shaders: Instrs: 908513 -> 905082 (-0.38%); split: -0.47%, +0.09% Cycle count: 1148162185 -> 1148500520 (+0.03%); split: -0.23%, +0.26% Spill count: 15364 -> 15362 (-0.01%); split: -0.07%, +0.06% Fill count: 35343 -> 35394 (+0.14%); split: -0.03%, +0.17% Scratch Memory Size: 1313792 -> 1319936 (+0.47%) Max live registers: 34218 -> 34425 (+0.60%); split: -0.47%, +1.08% Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29884> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.