mesa/src/intel/shaders
Lionel Landwerlin db11165c07 intel/cl: switch to SPIRV as shader storage
Effectively making intel-clc not needed.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Dylan Baker <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33014>
2025-01-25 03:28:07 +00:00
..
generate.cl intel: fix generation shader on Gfx9 2025-01-09 18:12:47 +00:00
generate_draws.cl anv: implement Wa_16011107343/22018402687 for generated draws 2024-11-12 22:48:39 +00:00
generate_draws_iris.cl
libintel_shaders.h intel/cl: switch to SPIRV as shader storage 2025-01-25 03:28:07 +00:00
meson.build intel/cl: switch to SPIRV as shader storage 2025-01-25 03:28:07 +00:00
query_copy.cl intel/cl: switch to SPIRV as shader storage 2025-01-25 03:28:07 +00:00
spv2hex.py intel/cl: switch to SPIRV as shader storage 2025-01-25 03:28:07 +00:00
util.cl intel/cl: switch to SPIRV as shader storage 2025-01-25 03:28:07 +00:00