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There is no functionality in swr to clamp either vertex or frag colors. This could be added in swr_shader, at which point these could be re-enabled. Fixes arb_color_buffer_float-render Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com> |
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| amd | ||
| compiler | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan/wsi | ||
| Makefile.am | ||
| SConscript | ||