mesa/src/compiler
Marek Olšák cb20d58f45 nir: optimize nir_lower_discard_to_demote to lower discard/demote both ways
This is smarter and also lowers demote to discard if helper invocations are
not needed.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7586>
2020-11-12 21:02:05 +00:00
..
glsl glsl: Fix typos in comments. 2020-11-11 19:22:08 +00:00
nir nir: optimize nir_lower_discard_to_demote to lower discard/demote both ways 2020-11-12 21:02:05 +00:00
spirv spirv: Add support for SPV_EXT_shader_image_atomic_int64 2020-11-09 17:17:40 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk android: fix SPIR-V -> NIR build 2020-10-12 22:26:05 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.h nir: Add a pass to lower vec3s to vec4s 2020-10-02 07:30:49 +00:00
Makefile.sources nir: optimize nir_lower_discard_to_demote to lower discard/demote both ways 2020-11-12 21:02:05 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir/glsl: add a glsl_ivec4_type() helper 2020-10-13 21:21:32 +00:00
nir_types.h nir/glsl: add a glsl_ivec4_type() helper 2020-10-13 21:21:32 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl util: Move xxd.py to util 2020-10-07 21:52:04 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv scons: fix SPIR-V -> NIR build 2020-10-13 16:53:10 +01:00
shader_enums.c spirv,nir: Add support for ray-tracing built-ins 2020-11-05 23:36:46 +00:00
shader_enums.h compiler: add SYSTEM_BIT_FRONT_FACE 2020-11-10 15:37:07 +00:00
shader_info.h nir: gather shader_info::needs_all_helper_invocations 2020-11-12 21:02:05 +00:00