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When Connor originally drafted NIR, he copied the same function+overload system that GLSL IR had with a few names changed. However, this double-indirection is not really needed and has only served to confuse people. Instead, let's just have functions which may not have unique names and may or may not have an implementation. If someone wants to do overload resolving, they can hav a hash table based function+overload system in the overload resolving pass. There's no good reason to keep it in core NIR. Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> ir3 bits are Reviewed-by: Rob Clark <robclark@gmail.com>
201 lines
5.6 KiB
C
201 lines
5.6 KiB
C
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jason Ekstrand (jason@jlekstrand.net)
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*
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*/
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#include "nir_constant_expressions.h"
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#include <math.h>
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/*
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* Implements SSA-based constant folding.
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*/
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struct constant_fold_state {
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void *mem_ctx;
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nir_function_impl *impl;
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bool progress;
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};
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static bool
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constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx)
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{
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nir_const_value src[4];
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if (!instr->dest.dest.is_ssa)
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return false;
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for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
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if (!instr->src[i].src.is_ssa)
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return false;
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nir_instr *src_instr = instr->src[i].src.ssa->parent_instr;
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if (src_instr->type != nir_instr_type_load_const)
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return false;
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nir_load_const_instr* load_const = nir_instr_as_load_const(src_instr);
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for (unsigned j = 0; j < nir_ssa_alu_instr_src_components(instr, i);
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j++) {
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src[i].u[j] = load_const->value.u[instr->src[i].swizzle[j]];
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}
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/* We shouldn't have any source modifiers in the optimization loop. */
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assert(!instr->src[i].abs && !instr->src[i].negate);
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}
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/* We shouldn't have any saturate modifiers in the optimization loop. */
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assert(!instr->dest.saturate);
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nir_const_value dest =
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nir_eval_const_opcode(instr->op, instr->dest.dest.ssa.num_components,
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src);
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nir_load_const_instr *new_instr =
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nir_load_const_instr_create(mem_ctx,
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instr->dest.dest.ssa.num_components);
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new_instr->value = dest;
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nir_instr_insert_before(&instr->instr, &new_instr->instr);
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nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa,
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nir_src_for_ssa(&new_instr->def));
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nir_instr_remove(&instr->instr);
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ralloc_free(instr);
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return true;
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}
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static bool
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constant_fold_deref(nir_instr *instr, nir_deref_var *deref)
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{
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bool progress = false;
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for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) {
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if (tail->deref_type != nir_deref_type_array)
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continue;
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nir_deref_array *arr = nir_deref_as_array(tail);
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if (arr->deref_array_type == nir_deref_array_type_indirect &&
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arr->indirect.is_ssa &&
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arr->indirect.ssa->parent_instr->type == nir_instr_type_load_const) {
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nir_load_const_instr *indirect =
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nir_instr_as_load_const(arr->indirect.ssa->parent_instr);
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arr->base_offset += indirect->value.u[0];
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/* Clear out the source */
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nir_instr_rewrite_src(instr, &arr->indirect, nir_src_for_ssa(NULL));
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arr->deref_array_type = nir_deref_array_type_direct;
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progress = true;
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}
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}
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return progress;
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}
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static bool
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constant_fold_intrinsic_instr(nir_intrinsic_instr *instr)
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{
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bool progress = false;
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unsigned num_vars = nir_intrinsic_infos[instr->intrinsic].num_variables;
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for (unsigned i = 0; i < num_vars; i++) {
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progress |= constant_fold_deref(&instr->instr, instr->variables[i]);
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}
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return progress;
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}
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static bool
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constant_fold_tex_instr(nir_tex_instr *instr)
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{
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if (instr->sampler)
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return constant_fold_deref(&instr->instr, instr->sampler);
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else
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return false;
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}
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static bool
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constant_fold_block(nir_block *block, void *void_state)
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{
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struct constant_fold_state *state = void_state;
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nir_foreach_instr_safe(block, instr) {
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switch (instr->type) {
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case nir_instr_type_alu:
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state->progress |= constant_fold_alu_instr(nir_instr_as_alu(instr),
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state->mem_ctx);
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break;
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case nir_instr_type_intrinsic:
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state->progress |=
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constant_fold_intrinsic_instr(nir_instr_as_intrinsic(instr));
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break;
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case nir_instr_type_tex:
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state->progress |= constant_fold_tex_instr(nir_instr_as_tex(instr));
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break;
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default:
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/* Don't know how to constant fold */
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break;
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}
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}
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return true;
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}
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static bool
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nir_opt_constant_folding_impl(nir_function_impl *impl)
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{
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struct constant_fold_state state;
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state.mem_ctx = ralloc_parent(impl);
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state.impl = impl;
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state.progress = false;
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nir_foreach_block(impl, constant_fold_block, &state);
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if (state.progress)
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return state.progress;
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}
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bool
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nir_opt_constant_folding(nir_shader *shader)
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{
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bool progress = false;
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nir_foreach_function(shader, function) {
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if (function->impl)
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progress |= nir_opt_constant_folding_impl(function->impl);
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}
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return progress;
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}
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