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M Henning d98ff2cc4a nvk: Don't clobber vb0 after repeated blits
If a program does two blits in a row, we internally do a sequence of
operations that involves binding vb0.

Previously, the vb0 state after each operation would look something like:

| operation                    | cmd->state.gfx.vb0 | hardware  | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
|                              | user               | user      |           |
| nvk_meta_begin()             | user               | user      | user      |
| BindVertexBuffers(internal0) | internal0          | internal0 | user      |
| nvk_meta_end()               | internal0          | user      |           |
| nvk_meta_begin()             | internal0          | user      | internal0 |
| BindVertexBuffers(internal1) | internal1          | internal1 | internal0 |
| nvk_meta_end()               | internal1          | internal0 |           |

That is, CmdBindVertexBuffers() would update cmd->state.gfx.vb0, but
nvk_meta_end() would not. This meant that the last operation would bind a
driver-internal buffer instead of the original value that the user set.

This change fixes the issue by tracking cmd->state.gfx.vb0 in
nvk_cmd_bind_vertex_buffer(), which both CmdBindVertexBuffers() and
nvk_meta_end() call into.

After this commit, the state looks like:

| operation                    | cmd->state.gfx.vb0 | hardware  | save->vb0 |
| ---------------------------- | ------------------ | --------- | --------- |
|                              | user               | user      |           |
| nvk_meta_begin()             | user               | user      | user      |
| BindVertexBuffers(internal0) | internal0          | internal0 | user      |
| nvk_meta_end()               | user               | user      |           |
| nvk_meta_begin()             | user               | user      | user      |
| BindVertexBuffers(internal1) | internal1          | internal1 | user      |
| nvk_meta_end()               | user               | user      |           |

To test this commit, build gtk4 commit 87b66de1, run:

    GSK_RENDERER=vulkan gtk4-demo --run=image_scaling

then select trilinear filtering in the dropdown and check for rendering
artifacts.

Fixes: e1c66501 ("nvk: Use vk_meta for CmdClearAttachments")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27559>
2024-02-12 05:14:38 +00:00
.ci-farms Revert "ci: disable Collabora's farm due to maintance" 2024-02-05 12:48:30 +00:00
.ci-farms-disabled Revert "ci: disable Collabora's farm due to maintance" 2024-02-05 12:48:30 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: make commit more commit-like formatted 2023-11-09 17:30:07 +00:00
.gitlab-ci ci: bump kernel to 6.6.16 + enable X2APIC 2024-02-11 16:07:20 +01:00
android android.mk: Add option to pass arbitrary parameters to meson 2023-12-13 20:09:37 +00:00
bin ci_run_n_monitor: print the target regex before adding the X/N bit 2024-02-09 15:58:10 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs radv: add RADV_DEBUG=nongg_gs for GFX10/GFX10.3 2024-02-09 07:24:16 +00:00
include intel/dev: Add device info for ARL 2024-02-06 21:23:19 +00:00
src nvk: Don't clobber vb0 after repeated blits 2024-02-12 05:14:38 +00:00
subprojects meson: upgrade zlib wrap to 1.3.1 2024-02-06 19:22:53 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: Add .venv folder 2024-01-24 10:53:14 +00:00
.gitlab-ci.yml ci: reduce maximum image tags length from 30 to 20 2024-02-01 22:10:09 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build util: use crc32_z instead of crc32 and bump zlib dep to 1.2.9 2024-02-06 19:22:53 +00:00
meson_options.txt d3d10umd, meson: Allow naming d3d10umd DLLs 2024-02-05 16:59:22 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 24.1 2024-01-11 11:05:47 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.