mesa/src/gallium/include/pipe/p_context.h
Dave Airlie cca5617348 gallium: add hw atomic buffer binding API.
This API binds atomic buffers for all bound shaders (as per the
GL semantics).

This is needed to support cross shader hw atomic counters.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-10 08:39:35 +10:00

892 lines
34 KiB
C

/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
#include "p_compiler.h"
#include "p_format.h"
#include "p_video_enums.h"
#include "p_defines.h"
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
struct pipe_blend_color;
struct pipe_blend_state;
struct pipe_blit_info;
struct pipe_box;
struct pipe_clip_state;
struct pipe_constant_buffer;
struct pipe_debug_callback;
struct pipe_depth_stencil_alpha_state;
struct pipe_device_reset_callback;
struct pipe_draw_info;
struct pipe_grid_info;
struct pipe_fence_handle;
struct pipe_framebuffer_state;
struct pipe_image_view;
struct pipe_query;
struct pipe_poly_stipple;
struct pipe_rasterizer_state;
struct pipe_resolve_info;
struct pipe_resource;
struct pipe_sampler_state;
struct pipe_sampler_view;
struct pipe_scissor_state;
struct pipe_shader_buffer;
struct pipe_shader_state;
struct pipe_stencil_ref;
struct pipe_stream_output_target;
struct pipe_surface;
struct pipe_transfer;
struct pipe_vertex_buffer;
struct pipe_vertex_element;
struct pipe_video_buffer;
struct pipe_video_codec;
struct pipe_viewport_state;
struct pipe_compute_state;
union pipe_color_union;
union pipe_query_result;
struct u_log_context;
struct u_upload_mgr;
/**
* Gallium rendering context. Basically:
* - state setting functions
* - VBO drawing functions
* - surface functions
*/
struct pipe_context {
struct pipe_screen *screen;
void *priv; /**< context private data (for DRI for example) */
void *draw; /**< private, for draw module (temporary?) */
/**
* Stream uploaders created by the driver. All drivers, state trackers, and
* modules should use them.
*
* Use u_upload_alloc or u_upload_data as many times as you want.
* Once you are done, use u_upload_unmap.
*/
struct u_upload_mgr *stream_uploader; /* everything but shader constants */
struct u_upload_mgr *const_uploader; /* shader constants only */
void (*destroy)( struct pipe_context * );
/**
* VBO drawing
*/
/*@{*/
void (*draw_vbo)( struct pipe_context *pipe,
const struct pipe_draw_info *info );
/*@}*/
/**
* Predicate subsequent rendering on occlusion query result
* \param query the query predicate, or NULL if no predicate
* \param condition whether to skip on FALSE or TRUE query results
* \param mode one of PIPE_RENDER_COND_x
*/
void (*render_condition)( struct pipe_context *pipe,
struct pipe_query *query,
boolean condition,
enum pipe_render_cond_flag mode );
/**
* Query objects
*/
/*@{*/
struct pipe_query *(*create_query)( struct pipe_context *pipe,
unsigned query_type,
unsigned index );
/**
* Create a query object that queries all given query types simultaneously.
*
* This can only be used for those query types for which
* get_driver_query_info indicates that it must be used. Only one batch
* query object may be active at a time.
*
* There may be additional constraints on which query types can be used
* together, in particular those that are implied by
* get_driver_query_group_info.
*
* \param num_queries the number of query types
* \param query_types array of \p num_queries query types
* \return a query object, or NULL on error.
*/
struct pipe_query *(*create_batch_query)( struct pipe_context *pipe,
unsigned num_queries,
unsigned *query_types );
void (*destroy_query)(struct pipe_context *pipe,
struct pipe_query *q);
boolean (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
bool (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
/**
* Get results of a query.
* \param wait if true, this query will block until the result is ready
* \return TRUE if results are ready, FALSE otherwise
*/
boolean (*get_query_result)(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
union pipe_query_result *result);
/**
* Get results of a query, storing into resource. Note that this may not
* be used with batch queries.
*
* \param wait if true, this query will block until the result is ready
* \param result_type the type of the value being stored:
* \param index for queries that return multiple pieces of data, which
* item of that data to store (e.g. for
* PIPE_QUERY_PIPELINE_STATISTICS).
* When the index is -1, instead of the value of the query
* the driver should instead write a 1 or 0 to the appropriate
* location with 1 meaning that the query result is available.
*/
void (*get_query_result_resource)(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
enum pipe_query_value_type result_type,
int index,
struct pipe_resource *resource,
unsigned offset);
/**
* Set whether all current non-driver queries except TIME_ELAPSED are
* active or paused.
*/
void (*set_active_query_state)(struct pipe_context *pipe, boolean enable);
/*@}*/
/**
* State functions (create/bind/destroy state objects)
*/
/*@{*/
void * (*create_blend_state)(struct pipe_context *,
const struct pipe_blend_state *);
void (*bind_blend_state)(struct pipe_context *, void *);
void (*delete_blend_state)(struct pipe_context *, void *);
void * (*create_sampler_state)(struct pipe_context *,
const struct pipe_sampler_state *);
void (*bind_sampler_states)(struct pipe_context *,
enum pipe_shader_type shader,
unsigned start_slot, unsigned num_samplers,
void **samplers);
void (*delete_sampler_state)(struct pipe_context *, void *);
void * (*create_rasterizer_state)(struct pipe_context *,
const struct pipe_rasterizer_state *);
void (*bind_rasterizer_state)(struct pipe_context *, void *);
void (*delete_rasterizer_state)(struct pipe_context *, void *);
void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
const struct pipe_depth_stencil_alpha_state *);
void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
void * (*create_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_fs_state)(struct pipe_context *, void *);
void (*delete_fs_state)(struct pipe_context *, void *);
void * (*create_vs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_vs_state)(struct pipe_context *, void *);
void (*delete_vs_state)(struct pipe_context *, void *);
void * (*create_gs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_gs_state)(struct pipe_context *, void *);
void (*delete_gs_state)(struct pipe_context *, void *);
void * (*create_tcs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_tcs_state)(struct pipe_context *, void *);
void (*delete_tcs_state)(struct pipe_context *, void *);
void * (*create_tes_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_tes_state)(struct pipe_context *, void *);
void (*delete_tes_state)(struct pipe_context *, void *);
void * (*create_vertex_elements_state)(struct pipe_context *,
unsigned num_elements,
const struct pipe_vertex_element *);
void (*bind_vertex_elements_state)(struct pipe_context *, void *);
void (*delete_vertex_elements_state)(struct pipe_context *, void *);
/*@}*/
/**
* Parameter-like state (or properties)
*/
/*@{*/
void (*set_blend_color)( struct pipe_context *,
const struct pipe_blend_color * );
void (*set_stencil_ref)( struct pipe_context *,
const struct pipe_stencil_ref * );
void (*set_sample_mask)( struct pipe_context *,
unsigned sample_mask );
void (*set_min_samples)( struct pipe_context *,
unsigned min_samples );
void (*set_clip_state)( struct pipe_context *,
const struct pipe_clip_state * );
void (*set_constant_buffer)( struct pipe_context *,
enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *buf );
void (*set_framebuffer_state)( struct pipe_context *,
const struct pipe_framebuffer_state * );
void (*set_polygon_stipple)( struct pipe_context *,
const struct pipe_poly_stipple * );
void (*set_scissor_states)( struct pipe_context *,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state * );
void (*set_window_rectangles)( struct pipe_context *,
boolean include,
unsigned num_rectangles,
const struct pipe_scissor_state * );
void (*set_viewport_states)( struct pipe_context *,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *);
void (*set_sampler_views)(struct pipe_context *,
enum pipe_shader_type shader,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **);
void (*set_tess_state)(struct pipe_context *,
const float default_outer_level[4],
const float default_inner_level[2]);
/**
* Sets the debug callback. If the pointer is null, then no callback is
* set, otherwise a copy of the data should be made.
*/
void (*set_debug_callback)(struct pipe_context *,
const struct pipe_debug_callback *);
/**
* Bind an array of shader buffers that will be used by a shader.
* Any buffers that were previously bound to the specified range
* will be unbound.
*
* \param shader selects shader stage
* \param start_slot first buffer slot to bind.
* \param count number of consecutive buffers to bind.
* \param buffers array of pointers to the buffers to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no buffers will
* be bound.
*/
void (*set_shader_buffers)(struct pipe_context *,
enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
const struct pipe_shader_buffer *buffers);
/**
* Bind an array of hw atomic buffers for use by all shaders.
* And buffers that were previously bound to the specified range
* will be unbound.
*
* \param start_slot first buffer slot to bind.
* \param count number of consecutive buffers to bind.
* \param buffers array of pointers to the buffers to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no buffers will
* be bound.
*/
void (*set_hw_atomic_buffers)(struct pipe_context *,
unsigned start_slot, unsigned count,
const struct pipe_shader_buffer *buffers);
/**
* Bind an array of images that will be used by a shader.
* Any images that were previously bound to the specified range
* will be unbound.
*
* \param shader selects shader stage
* \param start_slot first image slot to bind.
* \param count number of consecutive images to bind.
* \param buffers array of the images to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no images will
* be bound.
*/
void (*set_shader_images)(struct pipe_context *,
enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
const struct pipe_image_view *images);
void (*set_vertex_buffers)( struct pipe_context *,
unsigned start_slot,
unsigned num_buffers,
const struct pipe_vertex_buffer * );
/*@}*/
/**
* Stream output functions.
*/
/*@{*/
struct pipe_stream_output_target *(*create_stream_output_target)(
struct pipe_context *,
struct pipe_resource *,
unsigned buffer_offset,
unsigned buffer_size);
void (*stream_output_target_destroy)(struct pipe_context *,
struct pipe_stream_output_target *);
void (*set_stream_output_targets)(struct pipe_context *,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets);
/*@}*/
/**
* Resource functions for blit-like functionality
*
* If a driver supports multisampling, blit must implement color resolve.
*/
/*@{*/
/**
* Copy a block of pixels from one resource to another.
* The resource must be of the same format.
* Resources with nr_samples > 1 are not allowed.
*/
void (*resource_copy_region)(struct pipe_context *pipe,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
void (*blit)(struct pipe_context *pipe,
const struct pipe_blit_info *info);
/*@}*/
/**
* Clear the specified set of currently bound buffers to specified values.
* The entire buffers are cleared (no scissor, no colormask, etc).
*
* \param buffers bitfield of PIPE_CLEAR_* values.
* \param color pointer to a union of fiu array for each of r, g, b, a.
* \param depth depth clear value in [0,1].
* \param stencil stencil clear value
*/
void (*clear)(struct pipe_context *pipe,
unsigned buffers,
const union pipe_color_union *color,
double depth,
unsigned stencil);
/**
* Clear a color rendertarget surface.
* \param color pointer to an union of fiu array for each of r, g, b, a.
*/
void (*clear_render_target)(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled);
/**
* Clear a depth-stencil surface.
* \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
* \param depth depth clear value in [0,1].
* \param stencil stencil clear value
*/
void (*clear_depth_stencil)(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled);
/**
* Clear the texture with the specified texel. Not guaranteed to be a
* renderable format. Data provided in the resource's format.
*/
void (*clear_texture)(struct pipe_context *pipe,
struct pipe_resource *res,
unsigned level,
const struct pipe_box *box,
const void *data);
/**
* Clear a buffer. Runs a memset over the specified region with the element
* value passed in through clear_value of size clear_value_size.
*/
void (*clear_buffer)(struct pipe_context *pipe,
struct pipe_resource *res,
unsigned offset,
unsigned size,
const void *clear_value,
int clear_value_size);
/**
* Flush draw commands.
*
* This guarantees that the new fence (if any) will finish in finite time,
* unless PIPE_FLUSH_DEFERRED is used.
*
* Subsequent operations on other contexts of the same screen are guaranteed
* to execute after the flushed commands, unless PIPE_FLUSH_ASYNC is used.
*
* NOTE: use screen->fence_reference() (or equivalent) to transfer
* new fence ref to **fence, to ensure that previous fence is unref'd
*
* \param fence if not NULL, an old fence to unref and transfer a
* new fence reference to
* \param flags bitfield of enum pipe_flush_flags values.
*/
void (*flush)(struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags);
/**
* Create a fence from a native sync fd.
*
* This is used for importing a foreign/external fence fd.
*
* \param fence if not NULL, an old fence to unref and transfer a
* new fence reference to
* \param fd native fence fd
*/
void (*create_fence_fd)(struct pipe_context *pipe,
struct pipe_fence_handle **fence,
int fd);
/**
* Insert commands to have GPU wait for fence to be signaled.
*/
void (*fence_server_sync)(struct pipe_context *pipe,
struct pipe_fence_handle *fence);
/**
* Create a view on a texture to be used by a shader stage.
*/
struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *templat);
/**
* Destroy a view on a texture.
*
* \param ctx the current context
* \param view the view to be destroyed
*
* \note The current context may not be the context in which the view was
* created (view->context). However, the caller must guarantee that
* the context which created the view is still alive.
*/
void (*sampler_view_destroy)(struct pipe_context *ctx,
struct pipe_sampler_view *view);
/**
* Get a surface which is a "view" into a resource, used by
* render target / depth stencil stages.
*/
struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
struct pipe_resource *resource,
const struct pipe_surface *templat);
void (*surface_destroy)(struct pipe_context *ctx,
struct pipe_surface *);
/**
* Map a resource.
*
* Transfers are (by default) context-private and allow uploads to be
* interleaved with rendering.
*
* out_transfer will contain the transfer object that must be passed
* to all the other transfer functions. It also contains useful
* information (like texture strides).
*/
void *(*transfer_map)(struct pipe_context *,
struct pipe_resource *resource,
unsigned level,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
const struct pipe_box *,
struct pipe_transfer **out_transfer);
/* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
* regions specified with this call are guaranteed to be written to
* the resource.
*/
void (*transfer_flush_region)( struct pipe_context *,
struct pipe_transfer *transfer,
const struct pipe_box *);
void (*transfer_unmap)(struct pipe_context *,
struct pipe_transfer *transfer);
/* One-shot transfer operation with data supplied in a user
* pointer.
*/
void (*buffer_subdata)(struct pipe_context *,
struct pipe_resource *,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
unsigned offset,
unsigned size,
const void *data);
void (*texture_subdata)(struct pipe_context *,
struct pipe_resource *,
unsigned level,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
const struct pipe_box *,
const void *data,
unsigned stride,
unsigned layer_stride);
/**
* Flush any pending framebuffer writes and invalidate texture caches.
*/
void (*texture_barrier)(struct pipe_context *, unsigned flags);
/**
* Flush caches according to flags.
*/
void (*memory_barrier)(struct pipe_context *, unsigned flags);
/**
* Change the commitment status of a part of the given resource, which must
* have been created with the PIPE_RESOURCE_FLAG_SPARSE bit.
*
* \param level The texture level whose commitment should be changed.
* \param box The region of the resource whose commitment should be changed.
* \param commit Whether memory should be committed or un-committed.
*
* \return false if out of memory, true on success.
*/
bool (*resource_commit)(struct pipe_context *, struct pipe_resource *,
unsigned level, struct pipe_box *box, bool commit);
/**
* Creates a video codec for a specific video format/profile
*/
struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
const struct pipe_video_codec *templat );
/**
* Creates a video buffer as decoding target
*/
struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
const struct pipe_video_buffer *templat );
/**
* Compute kernel execution
*/
/*@{*/
/**
* Define the compute program and parameters to be used by
* pipe_context::launch_grid.
*/
void *(*create_compute_state)(struct pipe_context *context,
const struct pipe_compute_state *);
void (*bind_compute_state)(struct pipe_context *, void *);
void (*delete_compute_state)(struct pipe_context *, void *);
/**
* Bind an array of shader resources that will be used by the
* compute program. Any resources that were previously bound to
* the specified range will be unbound after this call.
*
* \param start first resource to bind.
* \param count number of consecutive resources to bind.
* \param resources array of pointers to the resources to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no new
* resources will be bound.
*/
void (*set_compute_resources)(struct pipe_context *,
unsigned start, unsigned count,
struct pipe_surface **resources);
/**
* Bind an array of buffers to be mapped into the address space of
* the GLOBAL resource. Any buffers that were previously bound
* between [first, first + count - 1] are unbound after this call.
*
* \param first first buffer to map.
* \param count number of consecutive buffers to map.
* \param resources array of pointers to the buffers to map, it
* should contain at least \a count elements
* unless it's NULL, in which case no new
* resources will be bound.
* \param handles array of pointers to the memory locations that
* will be updated with the address each buffer
* will be mapped to. The base memory address of
* each of the buffers will be added to the value
* pointed to by its corresponding handle to form
* the final address argument. It should contain
* at least \a count elements, unless \a
* resources is NULL in which case \a handles
* should be NULL as well.
*
* Note that the driver isn't required to make any guarantees about
* the contents of the \a handles array being valid anytime except
* during the subsequent calls to pipe_context::launch_grid. This
* means that the only sensible location handles[i] may point to is
* somewhere within the INPUT buffer itself. This is so to
* accommodate implementations that lack virtual memory but
* nevertheless migrate buffers on the fly, leading to resource
* base addresses that change on each kernel invocation or are
* unknown to the pipe driver.
*/
void (*set_global_binding)(struct pipe_context *context,
unsigned first, unsigned count,
struct pipe_resource **resources,
uint32_t **handles);
/**
* Launch the compute kernel starting from instruction \a pc of the
* currently bound compute program.
*/
void (*launch_grid)(struct pipe_context *context,
const struct pipe_grid_info *info);
/*@}*/
/**
* Get sample position for an individual sample point.
*
* \param sample_count - total number of samples
* \param sample_index - sample to get the position values for
* \param out_value - return value of 2 floats for x and y position for
* requested sample.
*/
void (*get_sample_position)(struct pipe_context *context,
unsigned sample_count,
unsigned sample_index,
float *out_value);
/**
* Query a timestamp in nanoseconds. This is completely equivalent to
* pipe_screen::get_timestamp() but takes a context handle for drivers
* that require a context.
*/
uint64_t (*get_timestamp)(struct pipe_context *);
/**
* Flush the resource cache, so that the resource can be used
* by an external client. Possible usage:
* - flushing a resource before presenting it on the screen
* - flushing a resource if some other process or device wants to use it
* This shouldn't be used to flush caches if the resource is only managed
* by a single pipe_screen and is not shared with another process.
* (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
* use the resource for texturing)
*/
void (*flush_resource)(struct pipe_context *ctx,
struct pipe_resource *resource);
/**
* Invalidate the contents of the resource. This is used to
*
* (1) implement EGL's semantic of undefined depth/stencil
* contenst after a swapbuffers. This allows a tiled renderer (for
* example) to not store the depth buffer.
*
* (2) implement GL's InvalidateBufferData. For backwards compatibility,
* you must only rely on the usability for this purpose when
* PIPE_CAP_INVALIDATE_BUFFER is enabled.
*/
void (*invalidate_resource)(struct pipe_context *ctx,
struct pipe_resource *resource);
/**
* Return information about unexpected device resets.
*/
enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
/**
* Sets the reset status callback. If the pointer is null, then no callback
* is set, otherwise a copy of the data should be made.
*/
void (*set_device_reset_callback)(struct pipe_context *ctx,
const struct pipe_device_reset_callback *cb);
/**
* Dump driver-specific debug information into a stream. This is
* used by debugging tools.
*
* \param ctx pipe context
* \param stream where the output should be written to
* \param flags a mask of PIPE_DUMP_* flags
*/
void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
unsigned flags);
/**
* Set the log context to which the driver should write internal debug logs
* (internal states, command streams).
*
* The caller must ensure that the log context is destroyed and reset to
* NULL before the pipe context is destroyed, and that log context functions
* are only called from the driver thread.
*
* \param ctx pipe context
* \param log logging context
*/
void (*set_log_context)(struct pipe_context *ctx, struct u_log_context *log);
/**
* Emit string marker in cmdstream
*/
void (*emit_string_marker)(struct pipe_context *ctx,
const char *string,
int len);
/**
* Generate mipmap.
* \return TRUE if mipmap generation succeeds, FALSE otherwise
*/
boolean (*generate_mipmap)(struct pipe_context *ctx,
struct pipe_resource *resource,
enum pipe_format format,
unsigned base_level,
unsigned last_level,
unsigned first_layer,
unsigned last_layer);
/**
* Create a 64-bit texture handle.
*
* \param ctx pipe context
* \param view pipe sampler view object
* \param state pipe sampler state template
* \return a 64-bit texture handle if success, 0 otherwise
*/
uint64_t (*create_texture_handle)(struct pipe_context *ctx,
struct pipe_sampler_view *view,
const struct pipe_sampler_state *state);
/**
* Delete a texture handle.
*
* \param ctx pipe context
* \param handle 64-bit texture handle
*/
void (*delete_texture_handle)(struct pipe_context *ctx, uint64_t handle);
/**
* Make a texture handle resident.
*
* \param ctx pipe context
* \param handle 64-bit texture handle
* \param resident TRUE for resident, FALSE otherwise
*/
void (*make_texture_handle_resident)(struct pipe_context *ctx,
uint64_t handle, bool resident);
/**
* Create a 64-bit image handle.
*
* \param ctx pipe context
* \param image pipe image view template
* \return a 64-bit image handle if success, 0 otherwise
*/
uint64_t (*create_image_handle)(struct pipe_context *ctx,
const struct pipe_image_view *image);
/**
* Delete an image handle.
*
* \param ctx pipe context
* \param handle 64-bit image handle
*/
void (*delete_image_handle)(struct pipe_context *ctx, uint64_t handle);
/**
* Make an image handle resident.
*
* \param ctx pipe context
* \param handle 64-bit image handle
* \param access GL_READ_ONLY, GL_WRITE_ONLY or GL_READ_WRITE
* \param resident TRUE for resident, FALSE otherwise
*/
void (*make_image_handle_resident)(struct pipe_context *ctx, uint64_t handle,
unsigned access, bool resident);
/**
* Call the given function from the driver thread.
*
* This is set by threaded contexts for use by debugging wrappers.
*
* \param asap if true, run the callback immediately if there are no pending
* commands to be processed by the driver thread
*/
void (*callback)(struct pipe_context *ctx, void (*fn)(void *), void *data,
bool asap);
};
#ifdef __cplusplus
}
#endif
#endif /* PIPE_CONTEXT_H */